/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ // Software Guide : BeginLatex // // This example illustrates the use of the \code{SetPixel()} and // \code{GetPixel()} methods. These two methods provide direct access to the // pixel data contained in the image. Note that these two methods are // relatively slow and should not be used in situations where // high-performance access is required. Image iterators are the appropriate // mechanism to efficiently access image pixel data. (See // Chapter~\ref{sec:ImageIteratorsChapter} on page // \pageref{sec:ImageIteratorsChapter} for information about image // iterators.) // // Software Guide : EndLatex #include "itkImage.h" int main(int, char *[]) { // First the image type should be declared using ImageType = itk::Image; // Then the image object can be created ImageType::Pointer image = ImageType::New(); // The image region should be initialized const ImageType::SizeType size = { { 200, 200, 200 } }; // Size along {X,Y,Z} const ImageType::IndexType start = { { 0, 0, 0 } }; // First index on {X,Y,Z} ImageType::RegionType region; region.SetSize(size); region.SetIndex(start); // Pixel data is allocated image->SetRegions(region); image->Allocate(true); // initialize buffer to zero // Software Guide : BeginLatex // // The individual position of a pixel inside the image is identified by a // unique index. An index is an array of integers that defines the position // of the pixel along each dimension of the image. The \code{IndexType} // is automatically defined by the image and can be accessed using the // scope operator \doxygen{Index}. The length of the array will match // the dimensions of the associated image. // // The following code illustrates the declaration of an index variable and // the assignment of values to each of its components. Please note that // no \code{SmartPointer} is used to access the \code{Index}. This is // because \code{Index} is a lightweight object that is not intended to be // shared between objects. It is more efficient to produce multiple copies // of these small objects than to share them using the SmartPointer // mechanism. // // The following lines declare an instance of the index type and initialize // its content in order to associate it with a pixel position in the image. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet const ImageType::IndexType pixelIndex = { { 27, 29, 37 } }; // Position of {X,Y,Z} // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // Having defined a pixel position with an index, it is then possible to // access the content of the pixel in the image. The \code{GetPixel()} // method allows us to get the value of the pixels. // // \index{itk::Image!GetPixel()} // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet ImageType::PixelType pixelValue = image->GetPixel(pixelIndex); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // The \code{SetPixel()} method allows us to set the value of the pixel. // // \index{itk::Image!SetPixel()} // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet image->SetPixel(pixelIndex, pixelValue + 1); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // Please note that \code{GetPixel()} returns the pixel value using copy // and not reference semantics. Hence, the method cannot be used to // modify image data values. // // Remember that both \code{SetPixel()} and \code{GetPixel()} are // inefficient and should only be used for debugging or for supporting // interactions like querying pixel values by clicking with the mouse. // // Software Guide : EndLatex return EXIT_SUCCESS; }