/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ // Software Guide : BeginLatex // // Many image processing tasks require images of non-scalar pixel type. A // typical example is an image of vectors. This is the image type required to // represent the gradient of a scalar image. The following code illustrates // how to instantiate and use an image whose pixels are of vector type. // // For convenience we use the \doxygen{Vector} class to define the pixel // type. The Vector class is intended to represent a geometrical vector in // space. It is not intended to be used as an array container like the // \href{http://www.sgi.com/tech/stl/Vector.html}{\code{std::vector}} in // \href{http://www.sgi.com/tech/stl/}{STL}. If you are interested in // containers, the \doxygen{VectorContainer} class may provide the // functionality you want. // // \index{itk::Vector} // \index{itk::Vector!header} // // // The first step is to include the header file of the Vector class. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet #include "itkVector.h" // Software Guide : EndCodeSnippet #include "itkImage.h" int main(int, char *[]) { // Software Guide : BeginLatex // // The Vector class is templated over the type used to represent // the coordinate in space and over the dimension of the space. In this // example, we want the vector dimension to match the image dimension, but // this is by no means a requirement. We could have defined a // four-dimensional image with three-dimensional vectors as pixels. // // \index{itk::Vector!Instantiation} // \index{itk::Vector!itk::Image} // \index{itk::Image!Vector pixel} // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet using PixelType = itk::Vector; using ImageType = itk::Image; // Software Guide : EndCodeSnippet // Then the image object can be created ImageType::Pointer image = ImageType::New(); // The image region should be initialized const ImageType::IndexType start = { { 0, 0, 0 } }; // First index at {X,Y,Z} const ImageType::SizeType size = { { 200, 200, 200 } }; // Size of {X,Y,Z} ImageType::RegionType region; region.SetSize(size); region.SetIndex(start); // Pixel data is allocated image->SetRegions(region); image->Allocate(); // The image buffer is initialized to a particular value ImageType::PixelType initialValue; // A vector can initialize all its components to the // same value by using the Fill() method. initialValue.Fill(0.0); // Now the image buffer can be initialized with this // vector value. image->FillBuffer(initialValue); const ImageType::IndexType pixelIndex = { { 27, 29, 37 } }; // Position {X,Y,Z} // Software Guide : BeginLatex // // The Vector class inherits the operator \code{[]} from the // \doxygen{FixedArray} class. This makes it possible to access the // Vector's components using index notation. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet ImageType::PixelType pixelValue; pixelValue[0] = 1.345; // x component pixelValue[1] = 6.841; // y component pixelValue[2] = 3.295; // x component // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // We can now store this vector in one of the image pixels by defining an // index and invoking the \code{SetPixel()} method. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet image->SetPixel(pixelIndex, pixelValue); // Software Guide : EndCodeSnippet // The GetPixel method can also be used to read Vectors // pixels from the image ImageType::PixelType value = image->GetPixel(pixelIndex); std::cout << value << std::endl; // Lets repeat that both \code{SetPixel()} and \code{GetPixel()} are // inefficient and should only be used for debugging purposes or for // implementing interactions with a graphical user interface such as // querying pixel value by clicking with the mouse. return EXIT_SUCCESS; }