/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ // Software Guide : BeginLatex // // \index{itk::LandmarkSpatialObject} // // \doxygen{LandmarkSpatialObject} contains a list of // \doxygen{SpatialObjectPoint}s which have a position and a color. Let's // begin this example by including the appropriate header file. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet #include "itkLandmarkSpatialObject.h" // Software Guide : EndCodeSnippet int main(int, char *[]) { // Software Guide : BeginLatex // // \code{LandmarkSpatialObject} is templated over the dimension of the // space. // // Here we create a 3-dimensional landmark. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet using LandmarkType = itk::LandmarkSpatialObject<3>; using LandmarkPointer = LandmarkType::Pointer; using LandmarkPointType = LandmarkType::LandmarkPointType; using PointType = LandmarkType::PointType; LandmarkPointer landmark = LandmarkType::New(); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // Next, we set some properties of the object like its name and its // identification number. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet landmark->GetProperty().SetName("Landmark1"); landmark->SetId(1); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // We are now ready to add points into the landmark. We first // create a list of SpatialObjectPoint and for each point we set the // position and the color. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet LandmarkType::LandmarkPointListType list; for (unsigned int i = 0; i < 5; ++i) { LandmarkPointType p; PointType pnt; pnt[0] = i; pnt[1] = i + 1; pnt[2] = i + 2; p.SetPositionInObjectSpace(pnt); p.SetColor(1, 0, 0, 1); list.push_back(p); } // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // Then we add the list to the object using the \code{SetPoints()} method. // Calling \code{Update()} afterwards ensures that World Space // representations are also updated to match changes in the SpatialObject's // parameters. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet landmark->SetPoints(list); landmark->Update(); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // The current point list can be accessed using the \code{GetPoints()} // method. The method returns a reference to the (STL) list. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet size_t nPoints = landmark->GetPoints().size(); std::cout << "Number of Points in the landmark: " << nPoints << std::endl; LandmarkType::LandmarkPointListType::const_iterator it = landmark->GetPoints().begin(); while (it != landmark->GetPoints().end()) { std::cout << "Position: " << (*it).GetPositionInObjectSpace() << std::endl; std::cout << "Color: " << (*it).GetColor() << std::endl; ++it; } // Software Guide : EndCodeSnippet return EXIT_SUCCESS; }