/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ // Software Guide : BeginLatex // // \index{itk::GroupSpatialObject - Continued} // // This example describes how to use the \doxygen{GroupSpatialObject} as a // replacement to ITKv4's \code{SceneSpatialObject}. This // example begins by including the appropriate header file. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet #include "itkGroupSpatialObject.h" // Software Guide : EndCodeSnippet #include "itkEllipseSpatialObject.h" int main(int, char *[]) { // Software Guide : BeginLatex // // A \code{GroupSpatialObject} is templated over the dimension of the // space which requires all the objects referenced by the // \code{GroupSpatialObject} to have the same dimension. // // First we define some type definitions and we create the // \code{GroupSpatialObject}. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet using GroupSpatialObjectType = itk::GroupSpatialObject<3>; GroupSpatialObjectType::Pointer scene = GroupSpatialObjectType::New(); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // Then we create two \doxygen{EllipseSpatialObject}s. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet using EllipseType = itk::EllipseSpatialObject<3>; EllipseType::Pointer ellipse1 = EllipseType::New(); ellipse1->SetRadiusInObjectSpace(1); ellipse1->SetId(1); EllipseType::Pointer ellipse2 = EllipseType::New(); ellipse2->SetId(2); ellipse2->SetRadiusInObjectSpace(2); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // Then we add the two ellipses into the \code{GroupSpatialObject}. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet scene->AddChild(ellipse1); scene->AddChild(ellipse2); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // We can query the number of object in the \code{GroupSpatialObject} with // the \code{GetNumberOfObjects()} function. This function takes two // optional arguments: the depth at which we should count the number of // objects (default is set to infinity) and the name of the object to count // (default is set to ITK\_NULLPTR). This allows the user to count, for // example, only ellipses. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet std::cout << "Number of objects in the GroupSpatialObject = "; std::cout << scene->GetNumberOfChildren() << std::endl; // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // The \code{GetObjectById()} returns the first object in the // \code{GroupSpatialObject} that has the specified identification number. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet std::cout << "Object in the GroupSpatialObject with an ID == 2: " << std::endl; scene->GetObjectById(2)->Print(std::cout); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // Objects can also be removed from the \code{GroupSpatialObject} using the // \code{RemoveChild()} function. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet scene->RemoveChild(ellipse1); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // The list of current objects in the \code{GroupSpatialObject} can be // retrieved using the \code{GetChildren()} method. Like the // \code{GetNumberOfChildren()} method, \code{GetChildren()} can take two // arguments: a search depth and a matching name. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet GroupSpatialObjectType::ObjectListType * myObjectList = scene->GetChildren(); std::cout << "Number of children in the GroupSpatialObject = "; std::cout << myObjectList->size() << std::endl; // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // In some cases, it is useful to define the hierarchy by using // \code{ParentId()} and the current identification number. This results in // having a flat list of SpatialObjects in the \code{GroupSpatialObject}. // Therefore, the \code{GroupSpatialObject} provides the // \code{FixParentChildHierarchyUsingParentIds()} method which // reorganizes the Parent-Child hierarchy based on identification numbers. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet scene->FixParentChildHierarchyUsingParentIds(); // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // The scene can also be cleared by using the \code{RemoveAllChildren()} // function. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet scene->RemoveAllChildren(); // Software Guide : EndCodeSnippet return EXIT_SUCCESS; }