/*========================================================================= Program: Visualization Toolkit Module: vtkImplicitCylinderWidget.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkImplicitCylinderWidget.h" #include "vtkImplicitCylinderRepresentation.h" #include "vtkCommand.h" #include "vtkCallbackCommand.h" #include "vtkRenderWindowInteractor.h" #include "vtkStdString.h" #include "vtkCamera.h" #include "vtkRenderer.h" #include "vtkObjectFactory.h" #include "vtkWidgetEventTranslator.h" #include "vtkWidgetCallbackMapper.h" #include "vtkEvent.h" #include "vtkWidgetEvent.h" #include "vtkRenderWindow.h" vtkStandardNewMacro(vtkImplicitCylinderWidget); //---------------------------------------------------------------------------- vtkImplicitCylinderWidget::vtkImplicitCylinderWidget() { this->WidgetState = vtkImplicitCylinderWidget::Start; // Define widget events this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkWidgetEvent::Select, this, vtkImplicitCylinderWidget::SelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkWidgetEvent::EndSelect, this, vtkImplicitCylinderWidget::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent, vtkWidgetEvent::Translate, this, vtkImplicitCylinderWidget::TranslateAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent, vtkWidgetEvent::EndTranslate, this, vtkImplicitCylinderWidget::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonPressEvent, vtkWidgetEvent::Scale, this, vtkImplicitCylinderWidget::ScaleAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonReleaseEvent, vtkWidgetEvent::EndScale, this, vtkImplicitCylinderWidget::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MouseMoveEvent, vtkWidgetEvent::Move, this, vtkImplicitCylinderWidget::MoveAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 30, 1, "Up", vtkWidgetEvent::Up, this, vtkImplicitCylinderWidget::MoveCylinderAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 28, 1, "Right", vtkWidgetEvent::Up, this, vtkImplicitCylinderWidget::MoveCylinderAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 31, 1, "Down", vtkWidgetEvent::Down, this, vtkImplicitCylinderWidget::MoveCylinderAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 29, 1, "Left", vtkWidgetEvent::Down, this, vtkImplicitCylinderWidget::MoveCylinderAction); } //---------------------------------------------------------------------------- vtkImplicitCylinderWidget::~vtkImplicitCylinderWidget() { } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::SelectAction(vtkAbstractWidget *w) { vtkImplicitCylinderWidget *self = reinterpret_cast(w); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // We want to update the radius, axis and center as appropriate reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkImplicitCylinderRepresentation::Moving); int interactionState = self->WidgetRep->ComputeInteractionState(X, Y); self->UpdateCursorShape(interactionState); if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside ) { return; } if (self->Interactor->GetControlKey() && interactionState == vtkImplicitCylinderRepresentation::MovingCenter) { reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkImplicitCylinderRepresentation::TranslatingCenter); } // We are definitely selected self->GrabFocus(self->EventCallbackCommand); double eventPos[2]; eventPos[0] = static_cast(X); eventPos[1] = static_cast(Y); self->WidgetState = vtkImplicitCylinderWidget::Active; self->WidgetRep->StartWidgetInteraction(eventPos); self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::TranslateAction(vtkAbstractWidget *w) { vtkImplicitCylinderWidget *self = reinterpret_cast(w); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // We want to compute an orthogonal vector to the pane that has been selected reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkImplicitCylinderRepresentation::Moving); int interactionState = self->WidgetRep->ComputeInteractionState(X, Y); self->UpdateCursorShape(interactionState); if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside ) { return; } // We are definitely selected self->GrabFocus(self->EventCallbackCommand); double eventPos[2]; eventPos[0] = static_cast(X); eventPos[1] = static_cast(Y); self->WidgetState = vtkImplicitCylinderWidget::Active; self->WidgetRep->StartWidgetInteraction(eventPos); self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::ScaleAction(vtkAbstractWidget *w) { vtkImplicitCylinderWidget *self = reinterpret_cast(w); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // We want to compute an orthogonal vector to the pane that has been selected reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkImplicitCylinderRepresentation::Scaling); int interactionState = self->WidgetRep->ComputeInteractionState(X, Y); self->UpdateCursorShape(interactionState); if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside ) { return; } // We are definitely selected self->GrabFocus(self->EventCallbackCommand); double eventPos[2]; eventPos[0] = static_cast(X); eventPos[1] = static_cast(Y); self->WidgetState = vtkImplicitCylinderWidget::Active; self->WidgetRep->StartWidgetInteraction(eventPos); self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::MoveAction(vtkAbstractWidget *w) { vtkImplicitCylinderWidget *self = reinterpret_cast(w); // So as to change the cursor shape when the mouse is poised over // the widget. Unfortunately, this results in a few extra picks // due to the cell picker. However given that its picking simple geometry // like the handles/arrows, this should be very quick int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; int changed = 0; if (self->ManagesCursor && self->WidgetState != vtkImplicitCylinderWidget::Active) { int oldInteractionState = reinterpret_cast( self->WidgetRep)->GetInteractionState(); reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkImplicitCylinderRepresentation::Moving); int state = self->WidgetRep->ComputeInteractionState( X, Y ); changed = self->UpdateCursorShape(state); reinterpret_cast(self->WidgetRep)-> SetInteractionState(oldInteractionState); changed = (changed || state != oldInteractionState) ? 1 : 0; } // See whether we're active if ( self->WidgetState == vtkImplicitCylinderWidget::Start ) { if (changed && self->ManagesCursor) { self->Render(); } return; } // Okay, adjust the representation double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->WidgetInteraction(e); // moving something self->EventCallbackCommand->SetAbortFlag(1); self->InvokeEvent(vtkCommand::InteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::EndSelectAction(vtkAbstractWidget *w) { vtkImplicitCylinderWidget *self = reinterpret_cast(w); if ( self->WidgetState != vtkImplicitCylinderWidget::Active || self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside ) { return; } // Return state to not selected double e[2]; self->WidgetRep->EndWidgetInteraction(e); self->WidgetState = vtkImplicitCylinderWidget::Start; self->ReleaseFocus(); // Update cursor if managed self->UpdateCursorShape(reinterpret_cast (self->WidgetRep)->GetRepresentationState()); self->EventCallbackCommand->SetAbortFlag(1); self->EndInteraction(); self->InvokeEvent(vtkCommand::EndInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::MoveCylinderAction(vtkAbstractWidget *w) { vtkImplicitCylinderWidget *self = reinterpret_cast(w); reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkImplicitCylinderRepresentation::Moving); int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; self->WidgetRep->ComputeInteractionState(X, Y); // The cursor must be over part of the widget for these key presses to work if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside ) { return; } // Invoke all of the events associated with moving the cylinder self->InvokeEvent(vtkCommand::StartInteractionEvent,nullptr); // Move the cylinder double factor = ( self->Interactor->GetControlKey() ? 0.5 : 1.0); if (vtkStdString( self->Interactor->GetKeySym() ) == vtkStdString("Down") || vtkStdString( self->Interactor->GetKeySym() ) == vtkStdString("Left")) { self->GetCylinderRepresentation()->BumpCylinder(-1,factor); } else { self->GetCylinderRepresentation()->BumpCylinder(1,factor); } self->InvokeEvent(vtkCommand::InteractionEvent,nullptr); self->EventCallbackCommand->SetAbortFlag(1); self->InvokeEvent(vtkCommand::EndInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::SetEnabled(int enabling) { if(this->Enabled == enabling) { return; } Superclass::SetEnabled(enabling); } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget::CreateDefaultRepresentation() { if ( ! this->WidgetRep ) { this->WidgetRep = vtkImplicitCylinderRepresentation::New(); } } //---------------------------------------------------------------------- void vtkImplicitCylinderWidget:: SetRepresentation(vtkImplicitCylinderRepresentation*rep) { this->Superclass::SetWidgetRepresentation( reinterpret_cast(rep)); } //---------------------------------------------------------------------- int vtkImplicitCylinderWidget::UpdateCursorShape( int state ) { // So as to change the cursor shape when the mouse is poised over // the widget. if (this->ManagesCursor) { if (state == vtkImplicitCylinderRepresentation::Outside) { return this->RequestCursorShape(VTK_CURSOR_DEFAULT); } else if (state == vtkImplicitCylinderRepresentation::MovingOutline) { return this->RequestCursorShape(VTK_CURSOR_SIZEALL); } else { return this->RequestCursorShape(VTK_CURSOR_HAND); } } return 0; } //---------------------------------------------------------------------------- void vtkImplicitCylinderWidget::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); }