/*========================================================================= Program: Visualization Toolkit Module: vtkOrientationMarkerWidget.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkOrientationMarkerWidget.h" #include "vtkActor2D.h" #include "vtkCallbackCommand.h" #include "vtkCamera.h" #include "vtkCoordinate.h" #include "vtkObjectFactory.h" #include "vtkPoints.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper2D.h" #include "vtkProperty2D.h" #include "vtkProp.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" vtkStandardNewMacro(vtkOrientationMarkerWidget); vtkCxxSetObjectMacro(vtkOrientationMarkerWidget, OrientationMarker, vtkProp); class vtkOrientationMarkerWidgetObserver : public vtkCommand { public: static vtkOrientationMarkerWidgetObserver *New() {return new vtkOrientationMarkerWidgetObserver;}; vtkOrientationMarkerWidgetObserver() { this->OrientationMarkerWidget = nullptr; } void Execute(vtkObject* wdg, unsigned long event, void *calldata) override { if (this->OrientationMarkerWidget) { this->OrientationMarkerWidget->ExecuteCameraUpdateEvent(wdg, event, calldata); } } vtkOrientationMarkerWidget *OrientationMarkerWidget; }; //------------------------------------------------------------------------- vtkOrientationMarkerWidget::vtkOrientationMarkerWidget() { this->StartEventObserverId = 0; this->EventCallbackCommand->SetCallback( vtkOrientationMarkerWidget::ProcessEvents ); this->Observer = vtkOrientationMarkerWidgetObserver::New(); this->Observer->OrientationMarkerWidget = this; this->Tolerance = 7; this->Moving = 0; this->Viewport[0] = 0.0; this->Viewport[1] = 0.0; this->Viewport[2] = 0.2; this->Viewport[3] = 0.2; this->Renderer = vtkRenderer::New(); this->Renderer->SetLayer( 1 ); this->Renderer->InteractiveOff(); this->Priority = 0.55; this->OrientationMarker = nullptr; this->State = vtkOrientationMarkerWidget::Outside; this->Interactive = 1; this->Outline = vtkPolyData::New(); this->Outline->Allocate(); vtkPoints *points = vtkPoints::New(); vtkIdType ptIds[5]; ptIds[4] = ptIds[0] = points->InsertNextPoint( 1, 1, 0 ); ptIds[1] = points->InsertNextPoint( 2, 1, 0 ); ptIds[2] = points->InsertNextPoint( 2, 2, 0 ); ptIds[3] = points->InsertNextPoint( 1, 2, 0 ); this->Outline->SetPoints( points ); this->Outline->InsertNextCell( VTK_POLY_LINE, 5, ptIds ); vtkCoordinate *tcoord = vtkCoordinate::New(); tcoord->SetCoordinateSystemToDisplay(); vtkPolyDataMapper2D *mapper = vtkPolyDataMapper2D::New(); mapper->SetInputData(this->Outline); mapper->SetTransformCoordinate( tcoord ); this->OutlineActor = vtkActor2D::New(); this->OutlineActor->SetMapper( mapper ); this->OutlineActor->SetPosition( 0, 0 ); this->OutlineActor->SetPosition2( 1, 1 ); points->Delete(); mapper->Delete(); tcoord->Delete(); } //------------------------------------------------------------------------- vtkOrientationMarkerWidget::~vtkOrientationMarkerWidget() { this->Observer->Delete(); this->Observer = nullptr; this->Renderer->Delete(); this->Renderer = nullptr; this->SetOrientationMarker( nullptr ); this->OutlineActor->Delete(); this->Outline->Delete(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::SetEnabled(int enabling) { if (!this->Interactor) { vtkErrorMacro("The interactor must be set prior to enabling/disabling widget"); } if (enabling) { if (this->Enabled) { return; } if (!this->OrientationMarker) { vtkErrorMacro("An orientation marker must be set prior to enabling/disabling widget"); return; } if (!this->CurrentRenderer) { this->SetCurrentRenderer( this->Interactor->FindPokedRenderer( this->Interactor->GetLastEventPosition()[0], this->Interactor->GetLastEventPosition()[1])); if (this->CurrentRenderer == nullptr) { return; } } this->Enabled = 1; this->UpdateInternalViewport(); vtkRenderWindow* renwin = this->CurrentRenderer->GetRenderWindow(); renwin->AddRenderer( this->Renderer ); if (renwin->GetNumberOfLayers() < 2) { renwin->SetNumberOfLayers( 2 ); } this->CurrentRenderer->AddViewProp( this->OutlineActor ); this->OutlineActor->VisibilityOff(); this->Renderer->AddViewProp( this->OrientationMarker ); this->OrientationMarker->VisibilityOn(); if (this->Interactive) { vtkRenderWindowInteractor *i = this->Interactor; if ( this->EventCallbackCommand ) { i->AddObserver( vtkCommand::MouseMoveEvent, this->EventCallbackCommand, this->Priority ); i->AddObserver( vtkCommand::LeftButtonPressEvent, this->EventCallbackCommand, this->Priority ); i->AddObserver( vtkCommand::LeftButtonReleaseEvent, this->EventCallbackCommand, this->Priority ); } } vtkCamera* pcam = this->CurrentRenderer->GetActiveCamera(); vtkCamera* cam = this->Renderer->GetActiveCamera(); if (pcam && cam) { cam->SetParallelProjection( pcam->GetParallelProjection() ); } // We need to copy the camera before the compositing observer is called. // Compositing temporarily changes the camera to display an image. this->StartEventObserverId = this->CurrentRenderer->AddObserver( vtkCommand::StartEvent, this->Observer, 1 ); this->InvokeEvent( vtkCommand::EnableEvent, nullptr ); } else { if (!this->Enabled) { return; } this->Enabled = 0; this->Interactor->RemoveObserver( this->EventCallbackCommand ); this->OrientationMarker->VisibilityOff(); this->Renderer->RemoveViewProp( this->OrientationMarker ); this->OutlineActor->VisibilityOff(); this->CurrentRenderer->RemoveViewProp( this->OutlineActor ); // if the render window is still around, remove our renderer from it if (this->CurrentRenderer->GetRenderWindow()) { this->CurrentRenderer->GetRenderWindow()-> RemoveRenderer( this->Renderer ); } if ( this->StartEventObserverId != 0 ) { this->CurrentRenderer->RemoveObserver( this->StartEventObserverId ); } this->InvokeEvent( vtkCommand::DisableEvent, nullptr ); this->SetCurrentRenderer( nullptr ); } } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::ExecuteCameraUpdateEvent(vtkObject *vtkNotUsed(o), unsigned long vtkNotUsed(event), void *vtkNotUsed(calldata)) { if (!this->CurrentRenderer) { return; } vtkCamera *cam = this->CurrentRenderer->GetActiveCamera(); double pos[3], fp[3], viewup[3]; cam->GetPosition( pos ); cam->GetFocalPoint( fp ); cam->GetViewUp( viewup ); cam = this->Renderer->GetActiveCamera(); cam->SetPosition( pos ); cam->SetFocalPoint( fp ); cam->SetViewUp( viewup ); this->Renderer->ResetCamera(); this->UpdateOutline(); } //------------------------------------------------------------------------- int vtkOrientationMarkerWidget::ComputeStateBasedOnPosition(int X, int Y, int *pos1, int *pos2) { if ( X < (pos1[0]-this->Tolerance) || (pos2[0]+this->Tolerance) < X || Y < (pos1[1]-this->Tolerance) || (pos2[1]+this->Tolerance) < Y ) { return vtkOrientationMarkerWidget::Outside; } // if we are not outside and the left mouse button wasn't clicked, // then we are inside, otherwise we are moving int result = this->Moving ? vtkOrientationMarkerWidget::Translating : vtkOrientationMarkerWidget::Inside; int e1 = 0; int e2 = 0; int e3 = 0; int e4 = 0; if (X - pos1[0] < this->Tolerance) { e1 = 1; } if (pos2[0] - X < this->Tolerance) { e3 = 1; } if (Y - pos1[1] < this->Tolerance) { e2 = 1; } if (pos2[1] - Y < this->Tolerance) { e4 = 1; } // are we on a corner or an edge? if (e1) { if (e2) { result = vtkOrientationMarkerWidget::AdjustingP1; // lower left } if (e4) { result = vtkOrientationMarkerWidget::AdjustingP4; // upper left } } if (e3) { if (e2) { result = vtkOrientationMarkerWidget::AdjustingP2; // lower right } if (e4) { result = vtkOrientationMarkerWidget::AdjustingP3; // upper right } } return result; } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::SetCursor(int state) { switch (state) { case vtkOrientationMarkerWidget::AdjustingP1: this->RequestCursorShape( VTK_CURSOR_SIZESW ); break; case vtkOrientationMarkerWidget::AdjustingP3: this->RequestCursorShape( VTK_CURSOR_SIZENE ); break; case vtkOrientationMarkerWidget::AdjustingP2: this->RequestCursorShape( VTK_CURSOR_SIZESE ); break; case vtkOrientationMarkerWidget::AdjustingP4: this->RequestCursorShape( VTK_CURSOR_SIZENW ); break; case vtkOrientationMarkerWidget::Translating: this->RequestCursorShape( VTK_CURSOR_SIZEALL ); break; case vtkOrientationMarkerWidget::Inside: this->RequestCursorShape( VTK_CURSOR_SIZEALL ); break; case vtkOrientationMarkerWidget::Outside: this->RequestCursorShape( VTK_CURSOR_DEFAULT ); break; } } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::ProcessEvents(vtkObject* vtkNotUsed(object), unsigned long event, void *clientdata, void* vtkNotUsed(calldata)) { vtkOrientationMarkerWidget *self = reinterpret_cast( clientdata ); if (!self->GetInteractive()) { return; } switch (event) { case vtkCommand::LeftButtonPressEvent: self->OnLeftButtonDown(); break; case vtkCommand::LeftButtonReleaseEvent: self->OnLeftButtonUp(); break; case vtkCommand::MouseMoveEvent: self->OnMouseMove(); break; } } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::OnLeftButtonDown() { // We're only here if we are enabled int X = this->Interactor->GetEventPosition()[0]; int Y = this->Interactor->GetEventPosition()[1]; // are we over the widget? double vp[4]; this->Renderer->GetViewport( vp ); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); int pos1[2] = { static_cast( vp[0] ), static_cast( vp[1] ) }; int pos2[2] = { static_cast( vp[2] ), static_cast( vp[3] ) }; this->StartPosition[0] = X; this->StartPosition[1] = Y; // flag that we are attempting to adjust or move the outline this->Moving = 1; this->State = this->ComputeStateBasedOnPosition( X, Y, pos1, pos2 ); this->SetCursor( this->State ); if (this->State == vtkOrientationMarkerWidget::Outside) { this->Moving = 0; return; } this->EventCallbackCommand->SetAbortFlag( 1 ); this->StartInteraction(); this->InvokeEvent( vtkCommand::StartInteractionEvent, nullptr ); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::OnLeftButtonUp() { if (this->State == vtkOrientationMarkerWidget::Outside) { return; } // finalize any corner adjustments this->SquareRenderer(); this->UpdateOutline(); // stop adjusting this->State = vtkOrientationMarkerWidget::Outside; this->Moving = 0; this->RequestCursorShape( VTK_CURSOR_DEFAULT ); this->EndInteraction(); this->InvokeEvent( vtkCommand::EndInteractionEvent, nullptr ); this->Interactor->Render(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::SquareRenderer() { int *size = this->Renderer->GetSize(); if (size[0] == 0 || size[1] == 0) { return; } double vp[4]; this->Renderer->GetViewport(vp); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); // get the minimum viewport edge size // double dx = vp[2] - vp[0]; double dy = vp[3] - vp[1]; if (dx != dy) { double delta = dx < dy ? dx : dy; switch (this->State) { case vtkOrientationMarkerWidget::AdjustingP1: vp[2] = vp[0] + delta; vp[3] = vp[1] + delta; break; case vtkOrientationMarkerWidget::AdjustingP2: vp[0] = vp[2] - delta; vp[3] = vp[1] + delta; break; case vtkOrientationMarkerWidget::AdjustingP3: vp[0] = vp[2] - delta; vp[1] = vp[3] - delta; break; case vtkOrientationMarkerWidget::AdjustingP4: vp[2] = vp[0] + delta; vp[1] = vp[3] - delta; break; case vtkOrientationMarkerWidget::Translating: delta = (dx + dy)*0.5; vp[0] = ((vp[0]+vp[2])-delta)*0.5; vp[1] = ((vp[1]+vp[3])-delta)*0.5; vp[2] = vp[0]+delta; vp[3] = vp[1]+delta; break; } this->Renderer->DisplayToNormalizedDisplay( vp[0], vp[1] ); this->Renderer->DisplayToNormalizedDisplay( vp[2], vp[3] ); this->Renderer->SetViewport( vp ); this->UpdateViewport(); } } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::UpdateOutline() { double vp[4]; this->Renderer->GetViewport( vp ); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); vtkPoints *points = this->Outline->GetPoints(); points->SetPoint( 0, vp[0]+1, vp[1]+1, 0 ); points->SetPoint( 1, vp[2]-1, vp[1]+1, 0 ); points->SetPoint( 2, vp[2]-1, vp[3]-1, 0 ); points->SetPoint( 3, vp[0]+1, vp[3]-1, 0 ); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::SetInteractive(int interact) { if (this->Interactor && this->Enabled) { if (this->Interactive == interact) { return; } if (interact) { vtkRenderWindowInteractor *i = this->Interactor; if ( this->EventCallbackCommand ) { i->AddObserver( vtkCommand::MouseMoveEvent, this->EventCallbackCommand, this->Priority ); i->AddObserver( vtkCommand::LeftButtonPressEvent, this->EventCallbackCommand, this->Priority ); i->AddObserver( vtkCommand::LeftButtonReleaseEvent, this->EventCallbackCommand, this->Priority ); } } else { this->Interactor->RemoveObserver( this->EventCallbackCommand ); } this->Interactive = interact; this->Interactor->Render(); } else { vtkGenericWarningMacro("Set interactor and Enabled before changing \ interaction."); } } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::OnMouseMove() { // compute some info we need for all cases int X = this->Interactor->GetEventPosition()[0]; int Y = this->Interactor->GetEventPosition()[1]; double vp[4]; this->Renderer->GetViewport( vp ); // compute display bounds of the widget to see if we are inside or outside this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); int pos1[2] = { static_cast( vp[0] ), static_cast( vp[1] ) }; int pos2[2] = { static_cast( vp[2] ), static_cast( vp[3] ) }; int state = this->ComputeStateBasedOnPosition( X, Y, pos1, pos2); this->State = this->Moving ? this->State : state; this->SetCursor( this->State ); this->OutlineActor->SetVisibility( this->State ); if (this->State == vtkOrientationMarkerWidget::Outside || !this->Moving) { this->Interactor->Render(); return; } // based on the state set when the left mouse button is clicked, // adjust the renderer's viewport switch (this->State) { case vtkOrientationMarkerWidget::AdjustingP1: this->ResizeBottomLeft( X, Y ); break; case vtkOrientationMarkerWidget::AdjustingP2: this->ResizeBottomRight( X, Y ); break; case vtkOrientationMarkerWidget::AdjustingP3: this->ResizeTopRight( X, Y ); break; case vtkOrientationMarkerWidget::AdjustingP4: this->ResizeTopLeft( X, Y ); break; case vtkOrientationMarkerWidget::Translating: this->MoveWidget( X, Y ); break; } this->UpdateOutline(); this->EventCallbackCommand->SetAbortFlag( 1 ); this->InvokeEvent( vtkCommand::InteractionEvent, nullptr ); this->Interactor->Render(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::MoveWidget(int X, int Y) { int dx = X - this->StartPosition[0]; int dy = Y - this->StartPosition[1]; this->StartPosition[0] = X; this->StartPosition[1] = Y; double currentViewport[4]; this->CurrentRenderer->GetViewport( currentViewport ); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[0], currentViewport[1] ); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[2], currentViewport[3]); double vp[4]; this->Renderer->GetViewport( vp ); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); double newPos[4] = { vp[0] + dx, vp[1] + dy, vp[2] + dx, vp[3] + dy }; if (newPos[0] < currentViewport[0]) { newPos[0] = currentViewport[0]; newPos[2] = currentViewport[0] + (vp[2] - vp[0]); this->StartPosition[0] = static_cast((newPos[2] - \ 0.5*(vp[2] - vp[0]))); } if (newPos[1] < currentViewport[1]) { newPos[1] = currentViewport[1]; newPos[3] = currentViewport[1] + (vp[3] - vp[1]); this->StartPosition[1] = static_cast((newPos[3] - \ 0.5*(vp[3] - vp[1]))); } if (newPos[2] >= currentViewport[2]) { newPos[2] = currentViewport[2]; newPos[0] = currentViewport[2] - (vp[2] - vp[0]); this->StartPosition[0] = static_cast( (newPos[0] + \ 0.5*(vp[2] - vp[0])) ); } if (newPos[3] >= currentViewport[3]) { newPos[3] = currentViewport[3]; newPos[1] = currentViewport[3] - (vp[3] - vp[1]); this->StartPosition[1] = static_cast( (newPos[1] + \ 0.5*(vp[3] - vp[1])) ); } this->Renderer->DisplayToNormalizedDisplay( newPos[0], newPos[1] ); this->Renderer->DisplayToNormalizedDisplay( newPos[2], newPos[3] ); this->Renderer->SetViewport( newPos ); this->UpdateViewport(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::ResizeTopLeft(int X, int Y) { int dx = X - this->StartPosition[0]; int dy = Y - this->StartPosition[1]; int delta = (abs(dx) + abs(dy))/2; if (dx <= 0 && dy >= 0) // make bigger { dx = -delta; dy = delta; } else if (dx >= 0 && dy <= 0) // make smaller { dx = delta; dy = -delta; } else { return; } double currentViewport[4]; this->CurrentRenderer->GetViewport(currentViewport); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[0], currentViewport[1]); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[2], currentViewport[3]); double vp[4]; this->Renderer->GetViewport( vp ); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); double newPos[4] = { vp[0] + dx, vp[1], vp[2], vp[3] + dy }; if (newPos[0] < currentViewport[0]) { newPos[0] = currentViewport[0]; } if (newPos[0] > newPos[2] - this->Tolerance) // keep from making it too small { newPos[0] = newPos[2] - this->Tolerance; } if (newPos[3] > currentViewport[3]) { newPos[3] = currentViewport[3]; } if (newPos[3] < newPos[1] + this->Tolerance) { newPos[3] = newPos[1] + this->Tolerance; } this->StartPosition[0] = static_cast( newPos[0] ); this->StartPosition[1] = static_cast( newPos[3] ); this->Renderer->DisplayToNormalizedDisplay( newPos[0], newPos[1] ); this->Renderer->DisplayToNormalizedDisplay( newPos[2], newPos[3] ); this->Renderer->SetViewport( newPos ); this->UpdateViewport(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::ResizeTopRight(int X, int Y) { int dx = X - this->StartPosition[0]; int dy = Y - this->StartPosition[1]; int delta = (abs(dx) + abs(dy))/2; if (dx >= 0 && dy >= 0) // make bigger { dx = delta; dy = delta; } else if (dx <= 0 && dy <= 0) // make smaller { dx = -delta; dy = -delta; } else { return; } double currentViewport[4]; this->CurrentRenderer->GetViewport(currentViewport); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[0], currentViewport[1]); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[2], currentViewport[3]); double vp[4]; this->Renderer->GetViewport( vp ); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); double newPos[4] = { vp[0], vp[1], vp[2] + dx, vp[3] + dy }; if (newPos[2] > currentViewport[2]) { newPos[2] = currentViewport[2]; } if (newPos[2] < newPos[0] + this->Tolerance) // keep from making it too small { newPos[2] = newPos[0] + this->Tolerance; } if (newPos[3] > currentViewport[3]) { newPos[3] = currentViewport[3]; } if (newPos[3] < newPos[1] + this->Tolerance) { newPos[3] = newPos[1] + this->Tolerance; } this->StartPosition[0] = static_cast( newPos[2] ); this->StartPosition[1] = static_cast( newPos[3] ); this->Renderer->DisplayToNormalizedDisplay( newPos[0], newPos[1] ); this->Renderer->DisplayToNormalizedDisplay( newPos[2], newPos[3] ); this->Renderer->SetViewport( newPos ); this->UpdateViewport(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::ResizeBottomRight(int X, int Y) { int dx = X - this->StartPosition[0]; int dy = Y - this->StartPosition[1]; int delta = (abs(dx) + abs(dy))/2; if (dx >= 0 && dy <= 0) // make bigger { dx = delta; dy = -delta; } else if (dx <= 0 && dy >= 0) // make smaller { dx = -delta; dy = delta; } else { return; } double currentViewport[4]; this->CurrentRenderer->GetViewport(currentViewport); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[0], currentViewport[1]); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[2], currentViewport[3]); double vp[4]; this->Renderer->GetViewport( vp ); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); double newPos[4] = { vp[0], vp[1] + dy, vp[2] + dx, vp[3] }; if (newPos[2] > currentViewport[2]) { newPos[2] = currentViewport[2]; } if (newPos[2] < newPos[0] + this->Tolerance) // keep from making it too small { newPos[2] = newPos[0] + this->Tolerance; } if (newPos[1] < currentViewport[1]) { newPos[1] = currentViewport[1]; } if (newPos[1] > newPos[3] - this->Tolerance) { newPos[1] = newPos[3] - this->Tolerance; } this->StartPosition[0] = static_cast( newPos[2] ); this->StartPosition[1] = static_cast( newPos[1] ); this->Renderer->DisplayToNormalizedDisplay( newPos[0], newPos[1] ); this->Renderer->DisplayToNormalizedDisplay( newPos[2], newPos[3] ); this->Renderer->SetViewport( newPos ); this->UpdateViewport(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::ResizeBottomLeft(int X, int Y) { int dx = X - this->StartPosition[0]; int dy = Y - this->StartPosition[1]; int delta = (abs(dx) + abs(dy))/2; if (dx <= 0 && dy <= 0) // make bigger { dx = -delta; dy = -delta; } else if (dx >= 0 && dy >= 0) // make smaller { dx = delta; dy = delta; } else { return; } double currentViewport[4]; this->CurrentRenderer->GetViewport(currentViewport); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[0], currentViewport[1]); this->CurrentRenderer->NormalizedDisplayToDisplay( currentViewport[2], currentViewport[3]); double vp[4]; this->Renderer->GetViewport( vp ); this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] ); this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] ); double newPos[4] = { vp[0] + dx, vp[1] + dy, vp[2], vp[3] }; if (newPos[0] < currentViewport[0]) { newPos[0] = currentViewport[0]; } if (newPos[0] > newPos[2] - this->Tolerance) // keep from making it too small { newPos[0] = newPos[2] - this->Tolerance; } if (newPos[1] < currentViewport[1]) { newPos[1] = currentViewport[1]; } if (newPos[1] > newPos[3] - this->Tolerance) { newPos[1] = newPos[3] - this->Tolerance; } this->StartPosition[0] = static_cast( newPos[0] ); this->StartPosition[1] = static_cast( newPos[1] ); this->Renderer->DisplayToNormalizedDisplay( newPos[0], newPos[1] ); this->Renderer->DisplayToNormalizedDisplay( newPos[2], newPos[3] ); this->Renderer->SetViewport( newPos ); this->UpdateViewport(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::SetOutlineColor(double r, double g, double b) { this->OutlineActor->GetProperty()->SetColor( r, g, b ); if (this->Interactor) { this->Interactor->Render(); } } //------------------------------------------------------------------------- double* vtkOrientationMarkerWidget::GetOutlineColor() { return this->OutlineActor->GetProperty()->GetColor(); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::UpdateViewport() { if (!this->CurrentRenderer) { return; } double currentViewport[4]; this->CurrentRenderer->GetViewport(currentViewport); double vp[4]; this->Renderer->GetViewport(vp); double cvpRange[2]; for (int i = 0; i < 2; ++i) { cvpRange[i] = currentViewport[i+2] - currentViewport[i]; this->Viewport[i] = (vp[i] - currentViewport[i]) / cvpRange[i]; this->Viewport[i+2] = (vp[i+2] - currentViewport[i]) / cvpRange[i]; } } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::UpdateInternalViewport() { if (!this->Renderer || !this->GetCurrentRenderer()) { return; } // Compute the viewport for the widget w.r.t. to the current renderer double currentViewport[4]; this->CurrentRenderer->GetViewport(currentViewport); double vp[4], currentViewportRange[2]; for (int i = 0; i < 2; ++i) { currentViewportRange[i] = currentViewport[i+2] - currentViewport[i]; vp[i] = this->Viewport[i] * currentViewportRange[i] + currentViewport[i]; vp[i+2] = this->Viewport[i+2] * currentViewportRange[i] + currentViewport[i]; } this->Renderer->SetViewport(vp); } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::Modified() { this->UpdateInternalViewport(); this->vtkInteractorObserver::Modified() ; } //------------------------------------------------------------------------- void vtkOrientationMarkerWidget::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "OrientationMarker: " << this->OrientationMarker << endl; os << indent << "Interactive: " << this->Interactive << endl; os << indent << "Tolerance: " << this->Tolerance << endl; os << indent << "Viewport: (" << this->Viewport[0] << ", " << this->Viewport[1] << ", " << this->Viewport[2] << ", " << this->Viewport[3] << ")\n"; }