/*========================================================================= Program: Visualization Toolkit Module: vtkSphereHandleRepresentation.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkSphereHandleRepresentation.h" #include "vtkSphereSource.h" #include "vtkPickingManager.h" #include "vtkPolyDataMapper.h" #include "vtkActor.h" #include "vtkCellPicker.h" #include "vtkRenderer.h" #include "vtkRenderWindowInteractor.h" #include "vtkObjectFactory.h" #include "vtkProperty.h" #include "vtkAssemblyPath.h" #include "vtkMath.h" #include "vtkInteractorObserver.h" #include "vtkLine.h" #include "vtkCoordinate.h" #include "vtkRenderWindow.h" vtkStandardNewMacro(vtkSphereHandleRepresentation); vtkCxxSetObjectMacro(vtkSphereHandleRepresentation,SelectedProperty,vtkProperty); //---------------------------------------------------------------------- vtkSphereHandleRepresentation::vtkSphereHandleRepresentation() { // Initialize state this->InteractionState = vtkHandleRepresentation::Outside; // Represent the line this->Sphere = vtkSphereSource::New(); this->Sphere->SetThetaResolution(16); this->Sphere->SetPhiResolution(8); this->Mapper = vtkPolyDataMapper::New(); this->Mapper->SetInputConnection(this->Sphere->GetOutputPort()); // Set up the initial properties this->CreateDefaultProperties(); this->Actor = vtkActor::New(); this->Actor->SetMapper(this->Mapper); this->Actor->SetProperty(this->Property); //Manage the picking stuff this->CursorPicker = vtkCellPicker::New(); this->CursorPicker->PickFromListOn(); this->CursorPicker->AddPickList(this->Actor); this->CursorPicker->SetTolerance(0.01); //need some fluff // Override superclass' this->PlaceFactor = 1.0; // The size of the hot spot this->HotSpotSize = 0.05; this->WaitingForMotion = 0; this->ConstraintAxis = -1; // Current handle size this->HandleSize = 15.0; //in pixels this->CurrentHandleSize = this->HandleSize; // Translation control this->TranslationMode = 1; } //---------------------------------------------------------------------- vtkSphereHandleRepresentation::~vtkSphereHandleRepresentation() { this->Sphere->Delete(); this->CursorPicker->Delete(); this->Mapper->Delete(); this->Actor->Delete(); this->Property->Delete(); this->SelectedProperty->Delete(); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::RegisterPickers() { this->Renderer->GetRenderWindow()->GetInteractor()->GetPickingManager() ->AddPicker(this->CursorPicker, this); } //------------------------------------------------------------------------- void vtkSphereHandleRepresentation::PlaceWidget(double bds[6]) { int i; double bounds[6], center[3]; this->AdjustBounds(bds, bounds, center); // this->Sphere->SetModelBounds(bounds); this->SetWorldPosition(center); for (i=0; i<6; i++) { this->InitialBounds[i] = bounds[i]; } this->InitialLength = sqrt((bounds[1]-bounds[0])*(bounds[1]-bounds[0]) + (bounds[3]-bounds[2])*(bounds[3]-bounds[2]) + (bounds[5]-bounds[4])*(bounds[5]-bounds[4])); } //------------------------------------------------------------------------- void vtkSphereHandleRepresentation::SetSphereRadius(double radius) { if(radius == this->Sphere->GetRadius()) { return; } this->Sphere->SetRadius(radius); this->Modified(); } //------------------------------------------------------------------------- double vtkSphereHandleRepresentation::GetSphereRadius() { return this->Sphere->GetRadius(); } //------------------------------------------------------------------------- double* vtkSphereHandleRepresentation::GetBounds() { static double bounds[6]; double center[3]; double radius = this->Sphere->GetRadius(); this->Sphere->GetCenter(center); bounds[0] = this->PlaceFactor*(center[0]-radius); bounds[1] = this->PlaceFactor*(center[0]+radius); bounds[2] = this->PlaceFactor*(center[1]-radius); bounds[3] = this->PlaceFactor*(center[1]+radius); bounds[4] = this->PlaceFactor*(center[2]-radius); bounds[5] = this->PlaceFactor*(center[2]+radius); return bounds; } //------------------------------------------------------------------------- void vtkSphereHandleRepresentation::SetWorldPosition(double p[3]) { this->Sphere->SetCenter(p); //this may clamp the point this->Superclass::SetWorldPosition(this->Sphere->GetCenter()); } //------------------------------------------------------------------------- void vtkSphereHandleRepresentation::SetDisplayPosition(double p[3]) { this->Superclass::SetDisplayPosition(p); this->SetWorldPosition(this->WorldPosition->GetValue()); } //------------------------------------------------------------------------- void vtkSphereHandleRepresentation::SetHandleSize(double size) { this->Superclass::SetHandleSize(size); this->CurrentHandleSize = this->HandleSize; } //------------------------------------------------------------------------- int vtkSphereHandleRepresentation::ComputeInteractionState(int X, int Y, int vtkNotUsed(modify)) { this->VisibilityOn(); //actor must be on to be picked vtkAssemblyPath* path = this->GetAssemblyPath(X, Y, 0., this->CursorPicker); if ( path != nullptr ) { // this->InteractionState = vtkHandleRepresentation::Nearby; this->InteractionState = vtkHandleRepresentation::Selecting; } else { this->InteractionState = vtkHandleRepresentation::Outside; if ( this->ActiveRepresentation ) { this->VisibilityOff(); } } return this->InteractionState; } //------------------------------------------------------------------------- int vtkSphereHandleRepresentation::DetermineConstraintAxis(int constraint, double *x) { // Look for trivial cases if ( ! this->Constrained ) { return -1; } else if ( constraint >= 0 && constraint < 3 ) { return constraint; } // Okay, figure out constraint. First see if the choice is // outside the hot spot if ( ! this->WaitingForMotion ) { double p[3], d2, tol; this->CursorPicker->GetPickPosition(p); d2 = vtkMath::Distance2BetweenPoints(p,this->StartEventPosition); tol = this->HotSpotSize*this->InitialLength; if ( d2 > (tol*tol) ) { this->WaitingForMotion = 0; return this->CursorPicker->GetCellId(); } else { this->WaitingForMotion = 1; this->WaitCount = 0; return -1; } } else if ( this->WaitingForMotion && x ) { double v[3]; this->WaitingForMotion = 0; v[0] = fabs(x[0] - this->StartEventPosition[0]); v[1] = fabs(x[1] - this->StartEventPosition[1]); v[2] = fabs(x[2] - this->StartEventPosition[2]); return ( v[0]>v[1] ? (v[0]>v[2]?0:2) : (v[1]>v[2]?1:2)); } else { return -1; } } //---------------------------------------------------------------------- // Record the current event position, and the rectilinear wipe position. void vtkSphereHandleRepresentation::StartWidgetInteraction(double startEventPos[2]) { this->StartEventPosition[0] = startEventPos[0]; this->StartEventPosition[1] = startEventPos[1]; this->StartEventPosition[2] = 0.0; this->LastEventPosition[0] = startEventPos[0]; this->LastEventPosition[1] = startEventPos[1]; vtkAssemblyPath* path = this->GetAssemblyPath( startEventPos[0], startEventPos[1], 0., this->CursorPicker); if ( path != nullptr ) { // this->InteractionState = vtkHandleRepresentation::Nearby; this->InteractionState = vtkHandleRepresentation::Selecting; this->ConstraintAxis = this->DetermineConstraintAxis(-1,nullptr); this->CursorPicker->GetPickPosition(this->LastPickPosition); } else { this->InteractionState = vtkHandleRepresentation::Outside; this->ConstraintAxis = -1; } } //---------------------------------------------------------------------- // Based on the displacement vector (computed in display coordinates) and // the cursor state (which corresponds to which part of the widget has been // selected), the widget points are modified. // First construct a local coordinate system based on the display coordinates // of the widget. void vtkSphereHandleRepresentation::WidgetInteraction(double eventPos[2]) { // Do different things depending on state // Calculations everybody does double focalPoint[4], pickPoint[4], prevPickPoint[4]; double z; // Compute the two points defining the motion vector vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer, this->LastPickPosition[0], this->LastPickPosition[1], this->LastPickPosition[2], focalPoint); z = focalPoint[2]; vtkInteractorObserver::ComputeDisplayToWorld(this->Renderer, this->LastEventPosition[0], this->LastEventPosition[1], z, prevPickPoint); vtkInteractorObserver::ComputeDisplayToWorld(this->Renderer, eventPos[0], eventPos[1], z, pickPoint); // Process the motion if ( this->InteractionState == vtkHandleRepresentation::Selecting || this->InteractionState == vtkHandleRepresentation::Translating ) { if ( !this->WaitingForMotion || this->WaitCount++ > 3 ) { this->ConstraintAxis = this->DetermineConstraintAxis(this->ConstraintAxis,pickPoint); if ( this->InteractionState == vtkHandleRepresentation::Selecting && !this->TranslationMode ) { this->MoveFocus(prevPickPoint, pickPoint); } else { this->Translate(prevPickPoint, pickPoint); } } } else if ( this->InteractionState == vtkHandleRepresentation::Scaling ) { this->Scale(prevPickPoint, pickPoint, eventPos); } // Book keeping this->LastEventPosition[0] = eventPos[0]; this->LastEventPosition[1] = eventPos[1]; this->Modified(); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::MoveFocus(double *p1, double *p2) { //Get the motion vector double v[3]; v[0] = p2[0] - p1[0]; v[1] = p2[1] - p1[1]; v[2] = p2[2] - p1[2]; double focus[3]; this->Sphere->GetCenter(focus); if ( this->ConstraintAxis >= 0 ) { focus[this->ConstraintAxis] += v[this->ConstraintAxis]; } else { focus[0] += v[0]; focus[1] += v[1]; focus[2] += v[2]; } this->SetWorldPosition(focus); } //---------------------------------------------------------------------- // Translate everything void vtkSphereHandleRepresentation::Translate(double *p1, double *p2) { //Get the motion vector double v[3]; v[0] = p2[0] - p1[0]; v[1] = p2[1] - p1[1]; v[2] = p2[2] - p1[2]; double *pos = this->Sphere->GetCenter(); double newFocus[3]; if ( this->ConstraintAxis >= 0 ) {//move along axis for (int i=0; i<3; i++) { if ( i != this->ConstraintAxis ) { v[i] = 0.0; } } } for (int i=0; i<3; i++) { newFocus[i] = pos[i] + v[i]; } this->SetWorldPosition(newFocus); double radius = this->SizeHandlesInPixels(1.0,newFocus); radius *= this->CurrentHandleSize / this->HandleSize; this->Sphere->SetRadius(radius); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::SizeBounds() { double center[3]; this->Sphere->GetCenter(center); double radius = this->SizeHandlesInPixels(1.0,center); radius *= this->CurrentHandleSize / this->HandleSize; this->Sphere->SetRadius(radius); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::Scale(double *p1, double *p2, double eventPos[2]) { //Get the motion vector double v[3]; v[0] = p2[0] - p1[0]; v[1] = p2[1] - p1[1]; v[2] = p2[2] - p1[2]; const double *bounds = this->GetBounds(); // Compute the scale factor double sf = vtkMath::Norm(v) / sqrt( (bounds[1]-bounds[0])*(bounds[1]-bounds[0]) + (bounds[3]-bounds[2])*(bounds[3]-bounds[2]) + (bounds[5]-bounds[4])*(bounds[5]-bounds[4])); if ( eventPos[1] > this->LastEventPosition[1] ) { sf = 1.0 + sf; } else { sf = 1.0 - sf; } this->CurrentHandleSize *= sf; this->CurrentHandleSize = (this->CurrentHandleSize < 0.001 ? 0.001 : this->CurrentHandleSize); this->SizeBounds(); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::Highlight(int highlight) { if ( highlight ) { this->Actor->SetProperty(this->SelectedProperty); } else { this->Actor->SetProperty(this->Property); } } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::CreateDefaultProperties() { this->Property = vtkProperty::New(); this->Property->SetColor(1, 1, 1); this->SelectedProperty = vtkProperty::New(); this->SelectedProperty->SetColor(0, 1, 0); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::BuildRepresentation() { // The net effect is to resize the handle if ( this->GetMTime() > this->BuildTime || (this->Renderer && this->Renderer->GetVTKWindow() && this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime) ) { if ( ! this->Placed ) { this->ValidPick = 1; this->Placed = 1; } this->SizeBounds(); this->Sphere->Update(); this->BuildTime.Modified(); } } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::ShallowCopy(vtkProp *prop) { vtkSphereHandleRepresentation *rep = vtkSphereHandleRepresentation::SafeDownCast(prop); if ( rep ) { this->SetTranslationMode(rep->GetTranslationMode()); this->SetProperty(rep->GetProperty()); this->SetSelectedProperty(rep->GetSelectedProperty()); this->SetHotSpotSize(rep->GetHotSpotSize()); } this->Superclass::ShallowCopy(prop); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::DeepCopy(vtkProp *prop) { vtkSphereHandleRepresentation *rep = vtkSphereHandleRepresentation::SafeDownCast(prop); if ( rep ) { this->SetTranslationMode(rep->GetTranslationMode()); this->Property->DeepCopy(rep->GetProperty()); this->SelectedProperty->DeepCopy(rep->GetSelectedProperty()); this->SetHotSpotSize(rep->GetHotSpotSize()); } this->Superclass::DeepCopy(prop); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::GetActors(vtkPropCollection *pc) { this->Actor->GetActors(pc); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::ReleaseGraphicsResources(vtkWindow *win) { this->Actor->ReleaseGraphicsResources(win); } //---------------------------------------------------------------------- int vtkSphereHandleRepresentation::RenderOpaqueGeometry(vtkViewport *viewport) { this->BuildRepresentation(); return this->Actor->RenderOpaqueGeometry(viewport); } //---------------------------------------------------------------------- int vtkSphereHandleRepresentation ::RenderTranslucentPolygonalGeometry(vtkViewport *viewport) { this->BuildRepresentation(); return this->Actor->RenderTranslucentPolygonalGeometry(viewport); } //----------------------------------------------------------------------------- int vtkSphereHandleRepresentation::HasTranslucentPolygonalGeometry() { return 0; //this->Actor->HasTranslucentPolygonalGeometry(); } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::SetProperty(vtkProperty * p) { vtkSetObjectBodyMacro(Property, vtkProperty, p); if (p) { this->Actor->SetProperty( p ); } } //---------------------------------------------------------------------- void vtkSphereHandleRepresentation::PrintSelf(ostream& os, vtkIndent indent) { //Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h this->Superclass::PrintSelf(os,indent); os << indent << "Hot Spot Size: " << this->HotSpotSize << "\n"; if ( this->Property ) { os << indent << "Property: " << this->Property << "\n"; } else { os << indent << "Property: (none)\n"; } if ( this->SelectedProperty ) { os << indent << "Selected Property: " << this->SelectedProperty << "\n"; } else { os << indent << "Selected Property: (none)\n"; } os << indent << "Translation Mode: " << (this->TranslationMode ? "On\n" : "Off\n"); os << indent << "Sphere: " << this->Sphere << "\n"; this->Sphere->PrintSelf(os,indent.GetNextIndent()); }