/*========================================================================= Program: Visualization Toolkit Module: vtkSplineWidget2.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkSplineWidget2.h" #include "vtkCallbackCommand.h" #include "vtkCommand.h" #include "vtkEvent.h" #include "vtkObjectFactory.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkSplineRepresentation.h" #include "vtkWidgetCallbackMapper.h" #include "vtkWidgetEvent.h" #include "vtkWidgetEventTranslator.h" vtkStandardNewMacro(vtkSplineWidget2); //---------------------------------------------------------------------------- vtkSplineWidget2::vtkSplineWidget2() { this->WidgetState = vtkSplineWidget2::Start; this->ManagesCursor = 1; // Define widget events this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkWidgetEvent::Select, this, vtkSplineWidget2::SelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkWidgetEvent::EndSelect, this, vtkSplineWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent, vtkWidgetEvent::Translate, this, vtkSplineWidget2::TranslateAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent, vtkWidgetEvent::EndTranslate, this, vtkSplineWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonPressEvent, vtkWidgetEvent::Scale, this, vtkSplineWidget2::ScaleAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonReleaseEvent, vtkWidgetEvent::EndScale, this, vtkSplineWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MouseMoveEvent, vtkWidgetEvent::Move, this, vtkSplineWidget2::MoveAction); } //---------------------------------------------------------------------------- vtkSplineWidget2::~vtkSplineWidget2() { } //---------------------------------------------------------------------- void vtkSplineWidget2::SelectAction(vtkAbstractWidget *w) { // We are in a static method, cast to ourself vtkSplineWidget2 *self = vtkSplineWidget2::SafeDownCast(w); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, make sure that the pick is in the current renderer if ( !self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X,Y) ) { self->WidgetState = vtkSplineWidget2::Start; return; } // Begin the widget interaction which has the side effect of setting the // interaction state. double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->StartWidgetInteraction(e); int interactionState = self->WidgetRep->GetInteractionState(); if ( interactionState == vtkSplineRepresentation::Outside ) { return; } // We are definitely selected self->WidgetState = vtkSplineWidget2::Active; self->GrabFocus(self->EventCallbackCommand); if (interactionState == vtkSplineRepresentation::OnLine && self->Interactor->GetControlKey()) { // Add point. reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkSplineRepresentation::Inserting); } else if (interactionState == vtkSplineRepresentation::OnHandle && self->Interactor->GetShiftKey()) { // remove point. reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkSplineRepresentation::Erasing); } else { reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkSplineRepresentation::Moving); } // start the interaction self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkSplineWidget2::TranslateAction(vtkAbstractWidget *w) { // Not sure this should be any different that SelectAction vtkSplineWidget2::SelectAction(w); } //---------------------------------------------------------------------- void vtkSplineWidget2::ScaleAction(vtkAbstractWidget *w) { // We are in a static method, cast to ourself vtkSplineWidget2 *self = reinterpret_cast(w); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, make sure that the pick is in the current renderer if ( !self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X,Y) ) { self->WidgetState = vtkSplineWidget2::Start; return; } // Begin the widget interaction which has the side effect of setting the // interaction state. double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->StartWidgetInteraction(e); int interactionState = self->WidgetRep->GetInteractionState(); if ( interactionState == vtkSplineRepresentation::Outside ) { return; } // We are definitely selected self->WidgetState = vtkSplineWidget2::Active; self->GrabFocus(self->EventCallbackCommand); //Scale reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkSplineRepresentation::Scaling); // start the interaction self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkSplineWidget2::MoveAction(vtkAbstractWidget *w) { vtkSplineWidget2 *self = reinterpret_cast(w); // See whether we're active if ( self->WidgetState == vtkSplineWidget2::Start ) { return; } // compute some info we need for all cases int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, adjust the representation double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->WidgetInteraction(e); // moving something self->EventCallbackCommand->SetAbortFlag(1); self->InvokeEvent(vtkCommand::InteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkSplineWidget2::EndSelectAction(vtkAbstractWidget *w) { vtkSplineWidget2 *self = reinterpret_cast(w); if ( self->WidgetState == vtkSplineWidget2::Start ) { return; } // compute some info we need for all cases int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, adjust the representation double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->EndWidgetInteraction(e); // Return state to not active self->WidgetState = vtkSplineWidget2::Start; reinterpret_cast(self->WidgetRep)-> SetInteractionState(vtkSplineRepresentation::Outside); self->ReleaseFocus(); self->EventCallbackCommand->SetAbortFlag(1); self->EndInteraction(); self->InvokeEvent(vtkCommand::EndInteractionEvent,nullptr); self->Render(); } //---------------------------------------------------------------------- void vtkSplineWidget2::CreateDefaultRepresentation() { if ( ! this->WidgetRep ) { this->WidgetRep = vtkSplineRepresentation::New(); } } //---------------------------------------------------------------------------- void vtkSplineWidget2::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); }