/*========================================================================= Program: Visualization Toolkit Module: vtkTextWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkTextWidget * @brief widget for placing text on overlay plane * * This class provides support for interactively placing text on the 2D * overlay plane. The text is defined by an instance of vtkTextActor. It uses * the event bindings of its superclass (vtkBorderWidget). In addition, when * the text is selected, the widget emits a WidgetActivateEvent that * observers can watch for. This is useful for opening GUI dialogues to * adjust font characteristics, etc. (Please see the superclass for a * description of event bindings.) * * @sa * vtkBorderWidget vtkCaptionWidget */ #ifndef vtkTextWidget_h #define vtkTextWidget_h class vtkTextRepresentation; class vtkTextActor; #include "vtkInteractionWidgetsModule.h" // For export macro #include "vtkBorderWidget.h" class VTKINTERACTIONWIDGETS_EXPORT vtkTextWidget : public vtkBorderWidget { public: /** * Instantiate class. */ static vtkTextWidget *New(); //@{ /** * Standard VTK methods. */ vtkTypeMacro(vtkTextWidget,vtkBorderWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkTextRepresentation *r) {this->Superclass::SetWidgetRepresentation( reinterpret_cast(r));} //@{ /** * Specify a vtkTextActor to manage. This is a convenient, alternative * method to specify the representation for the widget (i.e., used instead * of SetRepresentation()). It internally creates a vtkTextRepresentation * and then invokes vtkTextRepresentation::SetTextActor(). */ void SetTextActor(vtkTextActor *textActor); vtkTextActor *GetTextActor(); //@} /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; protected: vtkTextWidget(); ~vtkTextWidget() override; private: vtkTextWidget(const vtkTextWidget&) = delete; void operator=(const vtkTextWidget&) = delete; }; #endif