/*========================================================================= Program: Visualization Toolkit Module: vtkPieChartActor.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkPieChartActor.h" #include "vtkAxisActor2D.h" #include "vtkCellArray.h" #include "vtkFieldData.h" #include "vtkCellData.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper2D.h" #include "vtkTextMapper.h" #include "vtkTextProperty.h" #include "vtkViewport.h" #include "vtkWindow.h" #include "vtkLegendBoxActor.h" #include "vtkGlyphSource2D.h" #include "vtkProperty2D.h" #include "vtkTrivialProducer.h" #include #include vtkStandardNewMacro(vtkPieChartActor); vtkCxxSetObjectMacro(vtkPieChartActor,LabelTextProperty,vtkTextProperty); vtkCxxSetObjectMacro(vtkPieChartActor,TitleTextProperty,vtkTextProperty); // PIMPL'd list of labels class vtkPieceLabelArray : public std::vector {}; class vtkPieChartActorConnection : public vtkAlgorithm { public: static vtkPieChartActorConnection *New(); vtkTypeMacro(vtkPieChartActorConnection,vtkAlgorithm); vtkPieChartActorConnection() { this->SetNumberOfInputPorts(1); } }; vtkStandardNewMacro(vtkPieChartActorConnection); //---------------------------------------------------------------------------- // Instantiate object vtkPieChartActor::vtkPieChartActor() { // Actor2D positions this->PositionCoordinate->SetCoordinateSystemToNormalizedViewport(); this->PositionCoordinate->SetValue(0.1,0.1); this->Position2Coordinate->SetCoordinateSystemToNormalizedViewport(); this->Position2Coordinate->SetValue(0.9, 0.8); this->Position2Coordinate->SetReferenceCoordinate(nullptr); this->ConnectionHolder = vtkPieChartActorConnection::New(); this->ArrayNumber = 0; this->ComponentNumber = 0; this->TitleVisibility = 1; this->Title = nullptr; this->Labels = new vtkPieceLabelArray; this->PieceMappers = nullptr; this->PieceActors = nullptr; this->LabelTextProperty = vtkTextProperty::New(); this->LabelTextProperty->SetFontSize(12); this->LabelTextProperty->SetBold(1); this->LabelTextProperty->SetItalic(1); this->LabelTextProperty->SetShadow(0); this->LabelTextProperty->SetFontFamilyToArial(); this->TitleTextProperty = vtkTextProperty::New(); this->TitleTextProperty->ShallowCopy(this->LabelTextProperty); this->TitleTextProperty->SetFontSize(24); this->TitleTextProperty->SetBold(1); this->TitleTextProperty->SetItalic(0); this->TitleTextProperty->SetShadow(1); this->TitleTextProperty->SetFontFamilyToArial(); this->LabelVisibility = 1; this->LegendVisibility = 1; this->LegendActor = vtkLegendBoxActor::New(); this->LegendActor->GetPositionCoordinate()->SetCoordinateSystemToViewport(); this->LegendActor->GetPosition2Coordinate()->SetCoordinateSystemToViewport(); this->LegendActor->GetPosition2Coordinate()->SetReferenceCoordinate(nullptr); this->LegendActor->BorderOff(); this->LegendActor->SetNumberOfEntries(100); //initial allocation this->LegendActor->SetPadding(2); this->LegendActor->ScalarVisibilityOff(); this->GlyphSource = vtkGlyphSource2D::New(); this->GlyphSource->SetGlyphTypeToNone(); this->GlyphSource->DashOn(); this->GlyphSource->FilledOff(); this->GlyphSource->Update(); this->PlotData = vtkPolyData::New(); this->PlotMapper = vtkPolyDataMapper2D::New(); this->PlotMapper->SetInputData(this->PlotData); this->PlotActor = vtkActor2D::New(); this->PlotActor->SetMapper(this->PlotMapper); this->TitleMapper = vtkTextMapper::New(); this->TitleActor = vtkActor2D::New(); this->TitleActor->SetMapper(this->TitleMapper); this->TitleActor->GetPositionCoordinate()->SetCoordinateSystemToViewport(); this->N = 0; this->Total = 0.0; this->Fractions = nullptr; this->WebData = vtkPolyData::New(); this->WebMapper = vtkPolyDataMapper2D::New(); this->WebMapper->SetInputData(this->WebData); this->WebActor = vtkActor2D::New(); this->WebActor->SetMapper(this->WebMapper); this->LastPosition[0] = this->LastPosition[1] = this->LastPosition2[0] = this->LastPosition2[1] = 0; this->P1[0] = this->P1[1] = this->P2[0] = this->P2[1] = 0.0; } //---------------------------------------------------------------------------- vtkPieChartActor::~vtkPieChartActor() { this->ConnectionHolder->Delete(); this->ConnectionHolder = nullptr; delete [] this->Title; this->Title = nullptr; delete this->Labels; this->SetLabelTextProperty(nullptr); this->SetTitleTextProperty(nullptr); this->LegendActor->Delete(); this->GlyphSource->Delete(); this->Initialize(); this->TitleMapper->Delete(); this->TitleMapper = nullptr; this->TitleActor->Delete(); this->TitleActor = nullptr; this->WebData->Delete(); this->WebMapper->Delete(); this->WebActor->Delete(); this->PlotData->Delete(); this->PlotMapper->Delete(); this->PlotActor->Delete(); } //---------------------------------------------------------------------------- void vtkPieChartActor::SetInputConnection(vtkAlgorithmOutput* ao) { this->ConnectionHolder->SetInputConnection(ao); } //---------------------------------------------------------------------------- void vtkPieChartActor::SetInputData(vtkDataObject* dobj) { vtkTrivialProducer* tp = vtkTrivialProducer::New(); tp->SetOutput(dobj); this->SetInputConnection(tp->GetOutputPort()); tp->Delete(); } //---------------------------------------------------------------------------- vtkDataObject* vtkPieChartActor::GetInput() { return this->ConnectionHolder->GetInputDataObject(0, 0); } //---------------------------------------------------------------------------- // Free-up axes and related stuff void vtkPieChartActor::Initialize() { if ( this->PieceActors ) { for (int i=0; iN; i++) { this->PieceMappers[i]->Delete(); this->PieceActors[i]->Delete(); } delete [] this->PieceMappers; this->PieceMappers = nullptr; delete [] this->PieceActors; this->PieceActors = nullptr; } this->N = 0; this->Total = 0.0; delete [] this->Fractions; } //---------------------------------------------------------------------------- // Plot scalar data for each input dataset. int vtkPieChartActor::RenderOverlay(vtkViewport *viewport) { int renderedSomething=0; if ( !this->BuildPlot(viewport) ) { return 0; } // Done rebuilding, render as appropriate. if ( this->GetInput() == nullptr || this->N <= 0 ) { vtkErrorMacro(<< "Nothing to plot!"); return 0; } if ( this->TitleVisibility ) { renderedSomething += this->TitleActor->RenderOverlay(viewport); } this->WebActor->SetProperty(this->GetProperty()); renderedSomething += this->PlotActor->RenderOverlay(viewport); renderedSomething += this->WebActor->RenderOverlay(viewport); if ( this->LabelVisibility ) { for (int i=0; iN; i++) { renderedSomething += this->PieceActors[i]->RenderOverlay(viewport); } } if ( this->LegendVisibility ) { renderedSomething += this->LegendActor->RenderOverlay(viewport); } return renderedSomething; } //---------------------------------------------------------------------------- // Plot scalar data for each input dataset. int vtkPieChartActor::RenderOpaqueGeometry(vtkViewport *viewport) { int renderedSomething=0; if ( !this->BuildPlot(viewport) ) { return 0; } // Done rebuilding, render as appropriate. if ( this->GetInput() == nullptr || this->N <= 0 ) { vtkErrorMacro(<< "Nothing to plot!"); return 0; } if ( this->TitleVisibility ) { renderedSomething += this->TitleActor->RenderOpaqueGeometry(viewport); } this->WebActor->SetProperty(this->GetProperty()); renderedSomething += this->PlotActor->RenderOpaqueGeometry(viewport); renderedSomething += this->WebActor->RenderOpaqueGeometry(viewport); if ( this->LabelVisibility ) { for (int i=0; iN; i++) { renderedSomething += this->PieceActors[i]->RenderOpaqueGeometry(viewport); } } if ( this->LegendVisibility ) { renderedSomething += this->LegendActor->RenderOpaqueGeometry(viewport); } return renderedSomething; } //----------------------------------------------------------------------------- // Description: // Does this prop have some translucent polygonal geometry? int vtkPieChartActor::HasTranslucentPolygonalGeometry() { return 0; } //----------------------------------------------------------------------------- int vtkPieChartActor::BuildPlot(vtkViewport *viewport) { // Initialize vtkDebugMacro(<<"Building pie chart plot"); // Make sure input is up to date, and that the data is the correct shape to // plot. if (!this->GetInput()) { vtkErrorMacro(<< "Nothing to plot!"); return 0; } if (!this->TitleTextProperty) { vtkErrorMacro(<<"Need title text property to render plot"); return 0; } if (!this->LabelTextProperty) { vtkErrorMacro(<<"Need label text property to render plot"); return 0; } // Viewport change may not require rebuild int positionsHaveChanged = 0; if (viewport->GetMTime() > this->BuildTime || (viewport->GetVTKWindow() && viewport->GetVTKWindow()->GetMTime() > this->BuildTime)) { int *lastPosition = this->PositionCoordinate->GetComputedViewportValue(viewport); int *lastPosition2 = this->Position2Coordinate->GetComputedViewportValue(viewport); if (lastPosition[0] != this->LastPosition[0] || lastPosition[1] != this->LastPosition[1] || lastPosition2[0] != this->LastPosition2[0] || lastPosition2[1] != this->LastPosition2[1] ) { this->LastPosition[0] = lastPosition[0]; this->LastPosition[1] = lastPosition[1]; this->LastPosition2[0] = lastPosition2[0]; this->LastPosition2[1] = lastPosition2[1]; positionsHaveChanged = 1; } } // Check modified time to see whether we have to rebuild. this->ConnectionHolder->GetInputAlgorithm()->Update(); if (positionsHaveChanged || this->GetMTime() > this->BuildTime || this->GetInput()->GetMTime() > this->BuildTime || this->LabelTextProperty->GetMTime() > this->BuildTime || this->TitleTextProperty->GetMTime() > this->BuildTime) { vtkDebugMacro(<<"Rebuilding plot"); // Build axes int *size = viewport->GetSize(); if (!this->PlaceAxes(viewport, size)) { return 0; } this->BuildTime.Modified(); } // If need to rebuild the plot return 1; } //---------------------------------------------------------------------------- int vtkPieChartActor::PlaceAxes(vtkViewport *viewport, int* vtkNotUsed(size)) { vtkIdType i, j; vtkDataObject *input = this->GetInput(); vtkFieldData *field = input->GetFieldData(); double v = 0.0; this->Initialize(); if ( ! field ) { return 0; } // Retrieve the appropriate data array vtkDataArray *da = field->GetArray(this->ArrayNumber); if ( ! da ) { return 0; } // Determine the number of independent variables this->N = da->GetNumberOfTuples(); if ( this->N <= 0 || this->N >= VTK_ID_MAX ) { this->N = 0; vtkErrorMacro(<<"No field data to plot"); return 0; } // We need to loop over the field to determine the total this->Total = 0.0; this->Fractions = new double[this->N]; for (i=0; iN; i++) { v = fabs(da->GetComponent(i,this->ComponentNumber)); this->Fractions[i] = v; this->Total += v; } if ( this->Total > 0.0 ) { double total=0.0; for (i=0; iN; i++) { total += this->Fractions[i]; this->Fractions[i] = total/this->Total; } } // Get the location of the corners of the box double *p1 = this->PositionCoordinate->GetComputedDoubleViewportValue(viewport); double *p2 = this->Position2Coordinate->GetComputedDoubleViewportValue(viewport); this->P1[0] = (p1[0] < p2[0] ? p1[0] : p2[0]); this->P1[1] = (p1[1] < p2[1] ? p1[1] : p2[1]); this->P2[0] = (p1[0] > p2[0] ? p1[0] : p2[0]); this->P2[1] = (p1[1] > p2[1] ? p1[1] : p2[1]); p1 = this->P1; p2 = this->P2; // Create the borders of the pie pieces. // Determine the center of the pie. Leave room for the title and the legend. double titleSpace=0.0, legendSpace=0.0; if ( this->TitleVisibility ) { titleSpace = 0.1; } if ( this->LegendVisibility ) { legendSpace = 0.15; } double d1 = p2[0] - legendSpace*(p2[0]-p1[0]) - p1[0]; double d2 = p2[1] - titleSpace*(p2[1]-p1[1]) - p1[1]; this->Center[0] = p1[0] + d1/2.0; this->Center[1] = p1[1] + d2/2.0; this->Center[2] = 0.0; this->Radius = (d1 < d2 ? d1 : d2); this->Radius /= 2.0; // Now generate the web points this->WebData->Initialize(); //remove old polydata, if any vtkPoints *webPts = vtkPoints::New(); webPts->Allocate(this->N+1); vtkCellArray *webLines = vtkCellArray::New(); webLines->Allocate(this->N,2); this->WebData->SetPoints(webPts); this->WebData->SetLines(webLines); vtkIdType ptId, pIds[2]; double theta, x[3]; x[2] = 0.0; // Specify the positions for the axes pIds[0] = webPts->InsertNextPoint(this->Center); for (i=0; iN; i++) { theta = this->Fractions[i] * 2.0*vtkMath::Pi(); x[0] = this->Center[0] + this->Radius*cos(theta); x[1] = this->Center[1] + this->Radius*sin(theta); pIds[1] = webPts->InsertNextPoint(x); webLines->InsertNextCell(2,pIds); } // Draw a bounding ring webLines->InsertNextCell(65); theta = 2.0*vtkMath::Pi() / 64; for (j=0; j<65; j++) { x[0] = this->Center[0] + this->Radius*cos(j*theta); x[1] = this->Center[1] + this->Radius*sin(j*theta); ptId = webPts->InsertNextPoint(x); webLines->InsertCellPoint(ptId); } // Produce labels around the rim of the plot double thetaM; char label[1024]; const char *str; int minFontSize=1000, fontSize, tsize[2]; if ( this->LabelVisibility ) { this->PieceActors = new vtkActor2D* [this->N]; this->PieceMappers = new vtkTextMapper* [this->N]; for (i=0; iN; i++) { thetaM = (i==0 ? 0.0 : this->Fractions[i-1] * 2.0*vtkMath::Pi()); theta = this->Fractions[i] * 2.0*vtkMath::Pi(); x[0] = this->Center[0] + (this->Radius+5)*cos((theta+thetaM)/2.0); x[1] = this->Center[1] + (this->Radius+5)*sin((theta+thetaM)/2.0); this->PieceMappers[i] = vtkTextMapper::New(); if ( (str=this->GetPieceLabel(i)) != nullptr ) { this->PieceMappers[i]->SetInput(str); } else { snprintf(label,sizeof(label),"%d",static_cast(i)); this->PieceMappers[i]->SetInput(label); } this->PieceMappers[i]->GetTextProperty()-> ShallowCopy(this->LabelTextProperty); tsize[0] = static_cast(0.15*d1); tsize[1] = static_cast(0.15*d2); fontSize = this->PieceMappers[i]->SetConstrainedFontSize( viewport, tsize[0], tsize[1]); minFontSize = (fontSize < minFontSize ? fontSize : minFontSize); this->PieceActors[i] = vtkActor2D::New(); this->PieceActors[i]->SetMapper(this->PieceMappers[i]); this->PieceActors[i]->GetPositionCoordinate()-> SetCoordinateSystemToViewport(); this->PieceActors[i]->SetPosition(x); // depending on the qudrant, the text is aligned differently if ( x[0] >= this->Center[0] && x[1] >= this->Center[1] ) { this->PieceMappers[i]->GetTextProperty()->SetJustificationToLeft(); this->PieceMappers[i]->GetTextProperty()->SetVerticalJustificationToBottom(); } else if ( x[0] < this->Center[0] && x[1] >= this->Center[1] ) { this->PieceMappers[i]->GetTextProperty()->SetJustificationToRight(); this->PieceMappers[i]->GetTextProperty()->SetVerticalJustificationToBottom(); } else if ( x[0] < this->Center[0] && x[1] < this->Center[1] ) { this->PieceMappers[i]->GetTextProperty()->SetJustificationToRight(); this->PieceMappers[i]->GetTextProperty()->SetVerticalJustificationToTop(); } else if ( x[0] >= this->Center[0] && x[1] < this->Center[1] ) { this->PieceMappers[i]->GetTextProperty()->SetJustificationToLeft(); this->PieceMappers[i]->GetTextProperty()->SetVerticalJustificationToTop(); } }//for all pieces of pie //Now reset font sizes to the same value for (i=0; iN; i++) { this->PieceMappers[i]->GetTextProperty()->SetFontSize(minFontSize); } } // Now generate the pie polygons this->PlotData->Initialize(); //remove old polydata, if any vtkPoints *pts = vtkPoints::New(); pts->Allocate(this->N*2); vtkCellArray *polys = vtkCellArray::New(); vtkUnsignedCharArray *colors = vtkUnsignedCharArray::New(); colors->SetNumberOfComponents(3); this->PlotData->SetPoints(pts); this->PlotData->SetPolys(polys); this->PlotData->GetCellData()->SetScalars(colors); colors->Delete(); double *color, delTheta; vtkIdType numDivs; polys->Allocate(polys->EstimateSize(this->N,12)); pIds[0] = pts->InsertNextPoint(this->Center); for (i=0; iN; i++) { thetaM = (i==0 ? 0.0 : this->Fractions[i-1] * 2.0*vtkMath::Pi()); theta = this->Fractions[i] * 2.0*vtkMath::Pi(); numDivs = static_cast(32 * (theta-thetaM) / vtkMath::Pi()); numDivs = (numDivs < 2 ? 2 : numDivs); delTheta = (theta - thetaM) / numDivs; polys->InsertNextCell(numDivs+2); polys->InsertCellPoint(pIds[0]); color = this->LegendActor->GetEntryColor(i); colors->InsertNextTuple3(255*color[0],255*color[1],255*color[2]); this->LegendActor->SetEntrySymbol(i,this->GlyphSource->GetOutput()); if ( (str=this->GetPieceLabel(i)) != nullptr ) { this->LegendActor->SetEntryString(i,str); } else { snprintf(label,sizeof(label),"%d",static_cast(i)); this->LegendActor->SetEntryString(i,label); } for (j=0; j<=numDivs; j++) { theta = thetaM + j*delTheta; x[0] = this->Center[0] + this->Radius * cos(theta); x[1] = this->Center[1] + this->Radius * sin(theta); ptId = pts->InsertNextPoint(x); polys->InsertCellPoint(ptId); } } //Display the legend if ( this->LegendVisibility ) { this->LegendActor->GetProperty()->DeepCopy(this->GetProperty()); this->LegendActor->GetPositionCoordinate()->SetValue( p1[0] + 0.85*(p2[0]-p1[0]),p1[1] + 0.20*(p2[1]-p1[1])); this->LegendActor->GetPosition2Coordinate()->SetValue( p2[0], p1[1] + 0.80*(p2[1]-p1[1])); } // Build title this->TitleMapper->SetInput(this->Title); if (this->TitleTextProperty->GetMTime() > this->BuildTime) { // Shallow copy here since the justification is changed but we still // want to allow actors to share the same text property, and in that case // specifically allow the title and label text prop to be the same. this->TitleMapper->GetTextProperty()->ShallowCopy( this->TitleTextProperty); this->TitleMapper->GetTextProperty()->SetJustificationToCentered(); } // We could do some caching here, but hey, that's just the title tsize[0] = static_cast(0.25*d1); tsize[1] = static_cast(0.15*d2); this->TitleMapper->SetConstrainedFontSize(viewport, tsize[0], tsize[1]); this->TitleActor->GetPositionCoordinate()-> SetValue(this->Center[0],this->Center[1]+this->Radius+tsize[1]); //Clean up webPts->Delete(); webLines->Delete(); pts->Delete(); polys->Delete(); return 1; } //---------------------------------------------------------------------------- // Release any graphics resources that are being consumed by this actor. // The parameter window could be used to determine which graphic // resources to release. void vtkPieChartActor::ReleaseGraphicsResources(vtkWindow *win) { this->TitleActor->ReleaseGraphicsResources(win); this->LegendActor->ReleaseGraphicsResources(win); this->WebActor->ReleaseGraphicsResources(win); this->PlotActor->ReleaseGraphicsResources(win); for (int i=0; this->PieceActors && iN; i++) { this->PieceActors[i]->ReleaseGraphicsResources(win); } } //---------------------------------------------------------------------------- void vtkPieChartActor::SetPieceLabel(const int i, const char *label) { if ( i < 0 ) { return; } if ( static_cast(i) >= this->Labels->size() ) { this->Labels->resize(i+1); } (*this->Labels)[i] = std::string(label); this->Modified(); } //---------------------------------------------------------------------------- const char* vtkPieChartActor::GetPieceLabel(int i) { if ( i < 0 || static_cast(i) >= this->Labels->size()) { return nullptr; } return this->Labels->at(i).c_str(); } //---------------------------------------------------------------------------- void vtkPieChartActor::SetPieceColor(int i, double r, double g, double b) { this->LegendActor->SetEntryColor(i, r, g, b); } //---------------------------------------------------------------------------- double *vtkPieChartActor::GetPieceColor(int i) { return this->LegendActor->GetEntryColor(i); } //---------------------------------------------------------------------------- void vtkPieChartActor::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "Input: " << this->GetInput() << "\n"; os << indent << "Title Visibility: " << (this->TitleVisibility ? "On\n" : "Off\n"); os << indent << "Title: " << (this->Title ? this->Title : "(none)") << "\n"; if (this->TitleTextProperty) { os << indent << "Title Text Property:\n"; this->TitleTextProperty->PrintSelf(os,indent.GetNextIndent()); } else { os << indent << "Title Text Property: (none)\n"; } os << indent << "Label Visibility: " << (this->LabelVisibility ? "On\n" : "Off\n"); if (this->LabelTextProperty) { os << indent << "Label Text Property:\n"; this->LabelTextProperty->PrintSelf(os,indent.GetNextIndent()); } else { os << indent << "Label Text Property: (none)\n"; } os << indent << "Legend Visibility: " << (this->LegendVisibility ? "On\n" : "Off\n"); os << indent << "Legend Actor: " << this->LegendActor << "\n"; this->LegendActor->PrintSelf(os, indent.GetNextIndent()); }