/*========================================================================= Program: Visualization Toolkit Module: vtkActorCollection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkActorCollection * @brief an ordered list of actors * * vtkActorCollection represents and provides methods to manipulate a list of * actors (i.e., vtkActor and subclasses). The list is ordered and duplicate * entries are not prevented. * * @sa * vtkActor vtkCollection */ #ifndef vtkActorCollection_h #define vtkActorCollection_h #include "vtkRenderingCoreModule.h" // For export macro #include "vtkPropCollection.h" #include "vtkActor.h" // For inline methods class vtkProperty; class VTKRENDERINGCORE_EXPORT vtkActorCollection : public vtkPropCollection { public: static vtkActorCollection *New(); vtkTypeMacro(vtkActorCollection,vtkPropCollection); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Add an actor to the bottom of the list. */ void AddItem(vtkActor *a); /** * Get the next actor in the list. */ vtkActor *GetNextActor(); /** * Get the last actor in the list. */ vtkActor *GetLastActor(); //@{ /** * Access routines that are provided for compatibility with previous * version of VTK. Please use the GetNextActor(), GetLastActor() variants * where possible. */ vtkActor *GetNextItem(); vtkActor *GetLastItem(); //@} /** * Apply properties to all actors in this collection. */ void ApplyProperties(vtkProperty *p); /** * Reentrant safe way to get an object in a collection. Just pass the * same cookie back and forth. */ vtkActor *GetNextActor(vtkCollectionSimpleIterator &cookie) { return static_cast(this->GetNextItemAsObject(cookie));}; protected: vtkActorCollection() {} ~vtkActorCollection() override {} private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); }; void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); }; private: vtkActorCollection(const vtkActorCollection&) = delete; void operator=(const vtkActorCollection&) = delete; }; inline void vtkActorCollection::AddItem(vtkActor *a) { this->vtkCollection::AddItem(a); } inline vtkActor *vtkActorCollection::GetNextActor() { return static_cast(this->GetNextItemAsObject()); } inline vtkActor *vtkActorCollection::GetLastActor() { if ( this->Bottom == nullptr ) { return nullptr; } else { return static_cast(this->Bottom->Item); } } inline vtkActor *vtkActorCollection::GetNextItem() { return this->GetNextActor(); } inline vtkActor *vtkActorCollection::GetLastItem() { return this->GetLastActor(); } #endif