/*========================================================================= Program: Visualization Toolkit Module: vtkRenderPass.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkRenderPass.h" #include #include "vtkRenderer.h" // ---------------------------------------------------------------------------- // Description: // Default constructor. Do nothing. vtkRenderPass::vtkRenderPass() { this->NumberOfRenderedProps = 0; } // ---------------------------------------------------------------------------- // Description: // Destructor. Do nothing. vtkRenderPass::~vtkRenderPass() { } // ---------------------------------------------------------------------------- // Description: // Release graphics resources and ask components to release their own // resources. Default implementation is empty. // \pre w_exists: w!=0 void vtkRenderPass::ReleaseGraphicsResources(vtkWindow *w) { assert("pre: w_exists" && w != nullptr); // empty implementation; static_cast(w); // avoid warning in release mode. } // ---------------------------------------------------------------------------- // Description: // Call UpdateCamera() on Renderer. This ugly mechanism gives access to // a protected method of Renderer to subclasses of vtkRenderPass. // \pre renderer_exists: renderer!=0 void vtkRenderPass::UpdateCamera(vtkRenderer *renderer) { assert("pre: renderer_exists" && renderer != nullptr); renderer->UpdateCamera(); } // ---------------------------------------------------------------------------- // Description: // Call ClearLights() on Renderer. See note about UpdateCamera(). // \pre renderer_exists: renderer!=0 void vtkRenderPass::ClearLights(vtkRenderer *renderer) { // assert("pre: renderer_exists" && renderer != 0); renderer->ClearLights(); } // ---------------------------------------------------------------------------- // Description: // Call UpdateLightGeometry() on Renderer. See note about UpdateCamera(). // \pre renderer_exists: renderer!=0 void vtkRenderPass::UpdateLightGeometry(vtkRenderer *renderer) { assert("pre: renderer_exists" && renderer != nullptr); renderer->UpdateLightGeometry(); } // ---------------------------------------------------------------------------- // Description: // Call UpdateLights() on Renderer. See note about UpdateCamera(). // \pre renderer_exists: renderer!=0 void vtkRenderPass::UpdateLights(vtkRenderer *renderer) { assert("pre: renderer_exists" && renderer != nullptr); renderer->UpdateLights(); } // ---------------------------------------------------------------------------- // Description: // Call UpdateGeometry() on Renderer. See note about UpdateCamera(). // \pre renderer_exists: renderer!=0 void vtkRenderPass::UpdateGeometry(vtkRenderer *renderer) { assert("pre: renderer_exists" && renderer != nullptr); renderer->UpdateGeometry(); } // ---------------------------------------------------------------------------- void vtkRenderPass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value) { assert("pre: renderer_exists" && renderer != nullptr); renderer->LastRenderingUsedDepthPeeling = value; } // ---------------------------------------------------------------------------- void vtkRenderPass::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os ,indent); os << indent << "NumberOfRenderedProps:" << this->NumberOfRenderedProps << endl; }