/*========================================================================= Program: Visualization Toolkit Module: vtkSkybox.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkSkybox * @brief Renders a skybox environment * * You must provide a texture cube map using the SetTexture method. */ #ifndef vtkSkybox_h #define vtkSkybox_h #include "vtkRenderingCoreModule.h" // For export macro #include "vtkActor.h" class VTKRENDERINGCORE_EXPORT vtkSkybox: public vtkActor { public: static vtkSkybox* New(); vtkTypeMacro(vtkSkybox, vtkActor) void PrintSelf(ostream &os, vtkIndent indent) override; /** * Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The * method GetBounds(double bounds[6]) is available from the superclass.) */ using Superclass::GetBounds; double *GetBounds() override; protected: vtkSkybox(); ~vtkSkybox() override; private: vtkSkybox(const vtkSkybox&) = delete; void operator=(const vtkSkybox&) = delete; }; #endif // vtkSkybox_h