/*========================================================================= Program: Visualization Toolkit Module: vtkWindowLevelLookupTable.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkWindowLevelLookupTable.h" #include "vtkObjectFactory.h" #include vtkStandardNewMacro(vtkWindowLevelLookupTable); //---------------------------------------------------------------------------- vtkWindowLevelLookupTable::vtkWindowLevelLookupTable(int sze, int ext) : vtkLookupTable(sze, ext) { this->Level = (this->TableRange[0] + this->TableRange[1])/2; this->Window = (this->TableRange[1] - this->TableRange[0]); this->InverseVideo = 0; this->MinimumTableValue[0] = 0.0; this->MinimumTableValue[1] = 0.0; this->MinimumTableValue[2] = 0.0; this->MinimumTableValue[3] = 1.0; this->MaximumTableValue[0] = 1.0; this->MaximumTableValue[1] = 1.0; this->MaximumTableValue[2] = 1.0; this->MaximumTableValue[3] = 1.0; } //---------------------------------------------------------------------------- // Table is built as a linear ramp between MinimumTableValue and // MaximumTableValue. void vtkWindowLevelLookupTable::Build() { if (this->Table->GetNumberOfTuples() < 1 || (this->GetMTime() > this->BuildTime && this->InsertTime < this->BuildTime)) { int i, j; unsigned char *rgba; double start[4], incr[4]; for (j = 0; j < 4; j++) { start[j] = this->MinimumTableValue[j]*255; incr[j] = ((this->MaximumTableValue[j]-this->MinimumTableValue[j]) / (this->NumberOfColors - 1) * 255); } if (this->InverseVideo) { for (i = 0; i < this->NumberOfColors; i++) { rgba = this->Table->WritePointer(4*i,4); for (j = 0; j < 4; j++) { rgba[j] = static_cast \ (start[j] + (this->NumberOfColors - i - 1)*incr[j] + 0.5); } } } else { for (i = 0; i < this->NumberOfColors; i++) { rgba = this->Table->WritePointer(4*i,4); for (j = 0; j < 4; j++) { rgba[j] = static_cast(start[j] + i*incr[j] + 0.5); } } } } this->BuildTime.Modified(); } //---------------------------------------------------------------------------- // Reverse the color table (don't rebuild in case someone has // been adjusting the table values by hand) // This is a little ugly ... it might be best to remove // SetInverseVideo altogether and just use a negative Window. void vtkWindowLevelLookupTable::SetInverseVideo(int iv) { if (this->InverseVideo == iv) { return; } this->InverseVideo = iv; if (this->Table->GetNumberOfTuples() < 1) { return; } unsigned char *rgba, *rgba2; unsigned char tmp[4]; int i; int n = this->NumberOfColors-1; for (i = 0; i < this->NumberOfColors/2; i++) { rgba = this->Table->WritePointer(4*i,4); rgba2 = this->Table->WritePointer(4*(n-i),4); tmp[0]=rgba[0]; tmp[1]=rgba[1]; tmp[2]=rgba[2]; tmp[3]=rgba[3]; rgba[0]=rgba2[0]; rgba[1]=rgba2[1]; rgba[2]=rgba2[2]; rgba[3]=rgba2[3]; rgba2[0]=tmp[0]; rgba2[1]=tmp[1]; rgba2[2]=tmp[2]; rgba2[3]=tmp[3]; } this->Modified(); } //---------------------------------------------------------------------------- void vtkWindowLevelLookupTable::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "Window: " << this->Window << "\n"; os << indent << "Level: " << this->Level << "\n"; os << indent << "InverseVideo: " << (this->InverseVideo ? "On\n" : "Off\n"); os << indent << "MinimumTableValue : (" << this->MinimumTableValue[0] << ", " << this->MinimumTableValue[1] << ", " << this->MinimumTableValue[2] << ", " << this->MinimumTableValue[3] << ")\n"; os << indent << "MaximumTableValue : (" << this->MaximumTableValue[0] << ", " << this->MaximumTableValue[1] << ", " << this->MaximumTableValue[2] << ", " << this->MaximumTableValue[3] << ")\n"; }