//========================================================================= // // Program: Visualization Toolkit // Module: vtkLineIntegralConvolution2D_VT.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // //========================================================================= // move vector field to normalized image space // pre-procesing for vtkLineIntegralConvolution2D #version 110 uniform sampler2D texVectors; // input texture uniform vec2 uTexSize; // size of texture // select vector components. // see vtkLineIntegralConvolution2D.cxx for implementation vec2 getSelectedComponents(vec4 V); void main(void) { vec2 V = getSelectedComponents(texture2D(texVectors, gl_TexCoord[0].st)); V = V/uTexSize; gl_FragData[0] = vec4(V, 0.0, 1.0); }