/*========================================================================= Program: Visualization Toolkit Module: TestPathTracerShadows.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // This test verifies that soft shadows work with ospray's path tracer. // // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit // In interactive mode it responds to the keys listed // vtkOSPRayTestInteractor.h #include "vtkTestUtilities.h" #include "vtkActor.h" #include "vtkCamera.h" #include "vtkLight.h" #include "vtkOpenGLRenderer.h" #include "vtkOSPRayLightNode.h" #include "vtkOSPRayPass.h" #include "vtkOSPRayRendererNode.h" #include "vtkPolyDataMapper.h" #include "vtkPlaneSource.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkSmartPointer.h" #include "vtkOSPRayTestInteractor.h" int TestPathTracerShadows(int vtkNotUsed(argc), char* vtkNotUsed(argv)[]) { vtkSmartPointer iren = vtkSmartPointer::New(); vtkSmartPointer renWin = vtkSmartPointer::New(); renWin->SetSize(400,400); iren->SetRenderWindow(renWin); vtkSmartPointer renderer = vtkSmartPointer::New(); renderer->AutomaticLightCreationOff(); renderer->SetBackground(0.0,0.0,0.0); renderer->UseShadowsOn(); vtkOSPRayRendererNode::SetSamplesPerPixel(50, renderer); renWin->AddRenderer(renderer); vtkSmartPointer c = vtkSmartPointer::New(); c->SetPosition(0,0,80); c->SetFocalPoint(0,0,0); c->SetViewUp(0,1,0); renderer->SetActiveCamera(c); vtkSmartPointer l = vtkSmartPointer::New(); l->PositionalOn(); l->SetPosition(4,8,20); l->SetFocalPoint(0,0,0); l->SetLightTypeToSceneLight(); l->SetIntensity(200.0); renderer->AddLight(l); vtkSmartPointer shadowee = vtkSmartPointer::New(); shadowee->SetOrigin(-10,-10,0); shadowee->SetPoint1(10,-10,0); shadowee->SetPoint2(-10,10,0); vtkSmartPointer mapper= vtkSmartPointer::New(); mapper->SetInputConnection(shadowee->GetOutputPort()); vtkSmartPointer actor=vtkSmartPointer::New(); renderer->AddActor(actor); actor->SetMapper(mapper); vtkSmartPointer shadower = vtkSmartPointer::New(); shadower->SetOrigin(-5,-5,10); shadower->SetPoint1(5,-5,10); shadower->SetPoint2(-5,5,10); mapper = vtkSmartPointer::New(); mapper->SetInputConnection(shadower->GetOutputPort()); actor = vtkSmartPointer::New(); renderer->AddActor(actor); actor->SetMapper(mapper); vtkSmartPointer ospray=vtkSmartPointer::New(); renderer->SetPass(ospray); vtkOSPRayRendererNode::SetRendererType("pathtracer", renderer); for (double i = 0.; i < 2.0; i+=0.25) { vtkOSPRayLightNode::SetRadius(i, l); renWin->Render(); } vtkSmartPointer style = vtkSmartPointer::New(); style->SetPipelineControlPoints(renderer, ospray, nullptr); iren->SetInteractorStyle(style); style->SetCurrentRenderer(renderer); iren->Start(); return 0; }