/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkOculusRenderer * @brief Oculus renderer * * vtkOculusRenderer is a concrete implementation of the abstract class * vtkRenderer. vtkOculusRenderer interfaces to the Oculus rendering library. */ #ifndef vtkOculusRenderer_h #define vtkOculusRenderer_h #include "vtkRenderingOculusModule.h" // For export macro #include "vtkOpenGLRenderer.h" class VTKRENDERINGOCULUS_EXPORT vtkOculusRenderer : public vtkOpenGLRenderer { public: static vtkOculusRenderer *New(); vtkTypeMacro(vtkOculusRenderer,vtkOpenGLRenderer); /** * Automatically set up the camera based on the visible actors. * The camera will reposition itself to view the center point of the actors, * and move along its initial view plane normal (i.e., vector defined from * camera position to focal point) so that all of the actors can be seen. */ virtual void ResetCamera(); /** * Automatically set up the camera based on a specified bounding box * (xmin,xmax, ymin,ymax, zmin,zmax). Camera will reposition itself so * that its focal point is the center of the bounding box, and adjust its * distance and position to preserve its initial view plane normal * (i.e., vector defined from camera position to focal point). Note: is * the view plane is parallel to the view up axis, the view up axis will * be reset to one of the three coordinate axes. */ virtual void ResetCamera(double bounds[6]); /** * Alternative version of ResetCamera(bounds[6]); */ virtual void ResetCamera(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax); protected: vtkOculusRenderer(); ~vtkOculusRenderer(); private: vtkOculusRenderer(const vtkOculusRenderer&); // Not implemented. void operator=(const vtkOculusRenderer&); // Not implemented. }; #endif