/*========================================================================= Program: Visualization Toolkit Module: TestLightActor.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // This test covers the vtkLightActor and vtkCameraActor for scene // introspection. // // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit #include "vtkTestUtilities.h" #include "vtkRegressionTestImage.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderWindow.h" #include "vtkOpenGLRenderer.h" #include "vtkActor.h" #include "vtkImageSinusoidSource.h" #include "vtkImageData.h" #include "vtkImageDataGeometryFilter.h" #include "vtkDataSetSurfaceFilter.h" #include "vtkPolyDataMapper.h" #include "vtkLookupTable.h" #include "vtkCamera.h" #include "vtkCameraPass.h" #include "vtkLightsPass.h" #include "vtkSequencePass.h" #include "vtkOpaquePass.h" #include "vtkDepthPeelingPass.h" #include "vtkTranslucentPass.h" #include "vtkVolumetricPass.h" #include "vtkOverlayPass.h" #include "vtkRenderPassCollection.h" #include "vtkShadowMapBakerPass.h" #include "vtkShadowMapPass.h" #include "vtkConeSource.h" #include "vtkPlaneSource.h" #include "vtkCubeSource.h" #include "vtkSphereSource.h" #include "vtkInformation.h" #include "vtkProperty.h" #include "vtkLight.h" #include "vtkLightCollection.h" #include #include "vtkMath.h" #include "vtkFrustumSource.h" #include "vtkPlanes.h" #include "vtkActorCollection.h" #include "vtkLightActor.h" #include "vtkCameraActor.h" // For each spotlight, add a light frustum wireframe representation and a cone // wireframe representation, colored with the light color. void AddLightActors(vtkRenderer *r); int TestLightActor(int argc, char* argv[]) { vtkRenderWindowInteractor *iren=vtkRenderWindowInteractor::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->SetMultiSamples(0); renWin->SetAlphaBitPlanes(1); iren->SetRenderWindow(renWin); renWin->Delete(); vtkRenderer *renderer = vtkRenderer::New(); renWin->AddRenderer(renderer); renderer->Delete(); vtkOpenGLRenderer *glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); vtkCameraPass *cameraP=vtkCameraPass::New(); vtkSequencePass *seq=vtkSequencePass::New(); vtkOpaquePass *opaque=vtkOpaquePass::New(); vtkDepthPeelingPass *peeling=vtkDepthPeelingPass::New(); peeling->SetMaximumNumberOfPeels(200); peeling->SetOcclusionRatio(0.1); vtkTranslucentPass *translucent=vtkTranslucentPass::New(); peeling->SetTranslucentPass(translucent); vtkVolumetricPass *volume=vtkVolumetricPass::New(); vtkOverlayPass *overlay=vtkOverlayPass::New(); vtkLightsPass *lights=vtkLightsPass::New(); vtkRenderPassCollection *passes=vtkRenderPassCollection::New(); passes->AddItem(lights); passes->AddItem(opaque); passes->AddItem(peeling); // passes->AddItem(translucent); passes->AddItem(volume); passes->AddItem(overlay); seq->SetPasses(passes); cameraP->SetDelegatePass(seq); glrenderer->SetPass(cameraP); opaque->Delete(); peeling->Delete(); translucent->Delete(); volume->Delete(); overlay->Delete(); seq->Delete(); passes->Delete(); cameraP->Delete(); lights->Delete(); // The scene consists of // * 4 actors: a rectangle, a box, a cone and a sphere. The box, the cone and // the sphere are above the rectangle. // * 2 spotlights: one in the direction of the box, another one in the // direction of the sphere. Both lights are above the box, the cone and // the sphere. vtkPlaneSource *rectangleSource=vtkPlaneSource::New(); rectangleSource->SetOrigin(-5.0,0.0,5.0); rectangleSource->SetPoint1(5.0,0.0,5.0); rectangleSource->SetPoint2(-5.0,0.0,-5.0); rectangleSource->SetResolution(100,100); vtkPolyDataMapper *rectangleMapper=vtkPolyDataMapper::New(); rectangleMapper->SetInputConnection(rectangleSource->GetOutputPort()); rectangleSource->Delete(); rectangleMapper->SetScalarVisibility(0); vtkActor *rectangleActor=vtkActor::New(); vtkInformation *rectangleKeyProperties=vtkInformation::New(); rectangleKeyProperties->Set(vtkShadowMapBakerPass::OCCLUDER(),0); // dummy val. rectangleActor->SetPropertyKeys(rectangleKeyProperties); rectangleKeyProperties->Delete(); rectangleActor->SetMapper(rectangleMapper); rectangleMapper->Delete(); rectangleActor->SetVisibility(1); rectangleActor->GetProperty()->SetColor(1.0,1.0,1.0); vtkCubeSource *boxSource=vtkCubeSource::New(); boxSource->SetXLength(2.0); vtkPolyDataMapper *boxMapper=vtkPolyDataMapper::New(); boxMapper->SetInputConnection(boxSource->GetOutputPort()); boxSource->Delete(); boxMapper->SetScalarVisibility(0); vtkActor *boxActor=vtkActor::New(); boxActor->SetMapper(boxMapper); boxMapper->Delete(); boxActor->SetVisibility(1); boxActor->SetPosition(-2.0,2.0,0.0); boxActor->GetProperty()->SetColor(1.0,0.0,0.0); vtkConeSource *coneSource=vtkConeSource::New(); coneSource->SetResolution(24); coneSource->SetDirection(1.0,1.0,1.0); vtkPolyDataMapper *coneMapper=vtkPolyDataMapper::New(); coneMapper->SetInputConnection(coneSource->GetOutputPort()); coneSource->Delete(); coneMapper->SetScalarVisibility(0); vtkActor *coneActor=vtkActor::New(); coneActor->SetMapper(coneMapper); coneMapper->Delete(); coneActor->SetVisibility(1); coneActor->SetPosition(0.0,1.0,1.0); coneActor->GetProperty()->SetColor(0.0,0.0,1.0); // coneActor->GetProperty()->SetLighting(false); vtkSphereSource *sphereSource=vtkSphereSource::New(); sphereSource->SetThetaResolution(32); sphereSource->SetPhiResolution(32); vtkPolyDataMapper *sphereMapper=vtkPolyDataMapper::New(); sphereMapper->SetInputConnection(sphereSource->GetOutputPort()); sphereSource->Delete(); sphereMapper->SetScalarVisibility(0); vtkActor *sphereActor=vtkActor::New(); sphereActor->SetMapper(sphereMapper); sphereMapper->Delete(); sphereActor->SetVisibility(1); sphereActor->SetPosition(2.0,2.0,-1.0); sphereActor->GetProperty()->SetColor(1.0,1.0,0.0); renderer->AddViewProp(rectangleActor); rectangleActor->Delete(); renderer->AddViewProp(boxActor); boxActor->Delete(); renderer->AddViewProp(coneActor); coneActor->Delete(); renderer->AddViewProp(sphereActor); sphereActor->Delete(); // Spotlights. // lighting the box. vtkLight *l1=vtkLight::New(); l1->SetPosition(-4.0,4.0,-1.0); l1->SetFocalPoint(boxActor->GetPosition()); l1->SetColor(1.0,1.0,1.0); l1->SetPositional(1); renderer->AddLight(l1); l1->Delete(); // lighting the sphere vtkLight *l2=vtkLight::New(); l2->SetPosition(4.0,5.0,1.0); l2->SetFocalPoint(sphereActor->GetPosition()); l2->SetColor(1.0,0.0,1.0); l2->SetPositional(1); renderer->AddLight(l2); l2->Delete(); AddLightActors(renderer); renderer->SetBackground(0.66,0.66,0.66); renderer->SetBackground2(157.0/255.0*0.66,186/255.0*0.66,192.0/255.0*0.66); renderer->SetGradientBackground(true); renWin->SetSize(400,400); renWin->Render(); if(peeling->GetLastRenderingUsedDepthPeeling()) { cout<<"depth peeling was used"<ResetCamera(); vtkCamera *camera=renderer->GetActiveCamera(); camera->Azimuth(40.0); camera->Elevation(10.0); renWin->Render(); int retVal = vtkRegressionTestImage( renWin ); if ( retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } iren->Delete(); return !retVal; } // For each spotlight, add a light frustum wireframe representation and a cone // wireframe representation, colored with the light color. void AddLightActors(vtkRenderer *r) { assert("pre: r_exists" && r!=0); vtkLightCollection *lights=r->GetLights(); lights->InitTraversal(); vtkLight *l=lights->GetNextItem(); while(l!=0) { double angle=l->GetConeAngle(); if(l->LightTypeIsSceneLight() && l->GetPositional() && angle<180.0) // spotlight { vtkLightActor *la=vtkLightActor::New(); la->SetLight(l); r->AddViewProp(la); la->Delete(); } l=lights->GetNextItem(); } }