// ============================================================================ // // Program: Visualization Toolkit // Module: vtkGaussianBlurPassShader_fs.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // ============================================================================ // Fragment shader used by the gaussian blur filter render pass. #version 110 uniform sampler2D source; uniform float coef[3]; uniform float offsetx; uniform float offsety; void main(void) { vec2 tcoord=gl_TexCoord[0].st; vec2 offset=vec2(offsetx,offsety); gl_FragColor=coef[0]*texture2D(source,tcoord-offset) +coef[1]*texture2D(source,tcoord) +coef[2]*texture2D(source,tcoord+offset); }