// ============================================================================ // // Program: Visualization Toolkit // Module: vtkOpenGLPropertyDefaultMain_fs.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // ============================================================================ // This is the default fragment shader with the main() function. It is used // when no main() is provided at the renderer level and some fragment shader is // defined by the user on a property. For example, the depth peeling algorithm // defines its own main() function for the fragment shader. #version 110 void propFuncFS(); void main() { propFuncFS(); }