// ============================================================================ // // Program: Visualization Toolkit // Module: vtkOpenGLPropertyDefaultMain_vs.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // ============================================================================ // This is the default vertex shader with the main() function. It is used when // no main() is provided at the renderer level and some vertex shader is // defined by the user on a property. #version 110 void propFuncVS(); void main() { propFuncVS(); }