/*========================================================================= Program: Visualization Toolkit Module: vtkPolyDataPainter.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /* * Copyright 2004 Sandia Corporation. * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive * license for use of this work by or on behalf of the * U.S. Government. Redistribution and use in source and binary forms, with * or without modification, are permitted provided that this Notice and any * statement of authorship are reproduced on all copies. */ /** * @class vtkPolyDataPainter * @brief Abstract class for drawing poly data. * * * vtkPolyDataPainter encapsulates a method of drawing poly data. This is a subset * of what a mapper does. The painter does no maintenance of the rendering * state (camera, lights, etc.). It is solely responsible for issuing * rendering commands that build graphics primitives. * * To simplify coding, an implementation of vtkPolyDataPainter is allowed to support * only certain types of poly data or certain types of primitives. * * @sa * vtkDefaultPainter * vtkStandardPainter * vtkPainterDeviceAdapter * */ #ifndef vtkPolyDataPainter_h #define vtkPolyDataPainter_h #include "vtkRenderingOpenGLModule.h" // For export macro #include "vtkPainter.h" class vtkInformationIntegerKey; class vtkInformationObjectBaseKey; class vtkPolyData; class VTKRENDERINGOPENGL_EXPORT vtkPolyDataPainter : public vtkPainter { public: vtkTypeMacro(vtkPolyDataPainter, vtkPainter); void PrintSelf(ostream &os, vtkIndent indent) override; /** * Get/set the poly data to render. */ vtkPolyData* GetInputAsPolyData(); /** * Get the output polydata from this Painter. The default * implementation forwards the input polydata as the output. */ vtkPolyData* GetOutputAsPolyData(); /** * Keys used to specify control the behaviour of the painter. * When on, the painter creates normals when none are available in the * polydata. On by default. */ static vtkInformationIntegerKey* BUILD_NORMALS(); /** * Key added to disable any scalar coloring for the current pass. */ static vtkInformationIntegerKey* DISABLE_SCALAR_COLOR(); // Set the mapping between vtkPointData (vtkCellData) arrays and // generic vertex attributes. static vtkInformationObjectBaseKey* DATA_ARRAY_TO_VERTEX_ATTRIBUTE(); /** * Key to store the shader device adaptor. */ static vtkInformationObjectBaseKey* SHADER_DEVICE_ADAPTOR(); /** * Overridden to stop the render call if input polydata is not set, * since PolyDataPainter cannot paint without any polydata input. */ void Render(vtkRenderer* renderer, vtkActor* actor, unsigned long typeflags, bool forceCompileOnly) override; protected: vtkPolyDataPainter(); ~vtkPolyDataPainter() override; int BuildNormals; // ivar synchornized with this->Information before // RenderInternal() is called. The ivar are purposefully protected, // the only way to affecting these from outside should be using // the information object. vtkSetMacro(BuildNormals, int); /** * Called before RenderInternal() if the Information has been changed * since the last time this method was called. */ void ProcessInformation(vtkInformation*) override; private: vtkPolyDataPainter(const vtkPolyDataPainter &) = delete; void operator=(const vtkPolyDataPainter &) = delete; }; #endif //_vtkPolyDataPainter_h