/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkCamera.h" #include "vtkRenderer.h" #include "vtkOpenGLRenderWindow.h" #include "vtkActor.h" #include "vtkCellArray.h" #include "vtkPointData.h" #include "vtkPolyDataMapper.h" #include "vtkPLYReader.h" #include "vtkNew.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" #include "vtkRenderWindowInteractor.h" //---------------------------------------------------------------------------- int TestSetZBuffer(int argc, char *argv[]) { vtkNew actor; vtkNew renderer; vtkNew mapper; renderer->SetBackground(0.0, 0.0, 0.0); vtkNew renderWindow; renderWindow->SetSize(300, 300); renderWindow->AddRenderer(renderer); renderer->AddActor(actor); vtkNew iren; iren->SetRenderWindow(renderWindow); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); reader->Update(); mapper->SetInputConnection(reader->GetOutputPort()); actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.5); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetAmbient(0.5); actor->GetProperty()->SetSpecularPower(20.0); actor->GetProperty()->SetOpacity(1.0); renderWindow->SetMultiSamples(0); renderer->GetActiveCamera()->SetPosition(0,0,1); renderer->GetActiveCamera()->SetFocalPoint(0,0,0); renderer->GetActiveCamera()->SetViewUp(0,1,0); renderer->ResetCamera(); renderWindow->Render(); renderWindow->Render(); std::vector depth; depth.reserve(90000); for (int i = 0; i < 300; i++) { for (int j = 0; j < 300; j++) { depth.push_back((j > 149 ? 0.0 : 1.0)); } } renderer->SetPreserveDepthBuffer(1); for (int i = 0; i < 4; i++) { renderWindow->SetZbufferData(0,0,299,299,&(depth[0])); renderWindow->Render(); } int retVal = vtkRegressionTestImage( renderWindow ); if ( retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }