/*========================================================================= Program: Visualization Toolkit Module: vtkClearZPass.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkClearZPass.h" #include "vtkObjectFactory.h" #include #include "vtkRenderState.h" #include "vtkRenderer.h" #include "vtk_glew.h" vtkStandardNewMacro(vtkClearZPass); // ---------------------------------------------------------------------------- vtkClearZPass::vtkClearZPass() { this->Depth=1.0; } // ---------------------------------------------------------------------------- vtkClearZPass::~vtkClearZPass() { } // ---------------------------------------------------------------------------- void vtkClearZPass::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "Depth:" << this->Depth << endl; } // ---------------------------------------------------------------------------- // Description: // Perform rendering according to a render state \p s. // \pre s_exists: s!=0 void vtkClearZPass::Render(const vtkRenderState *s) { assert("pre: s_exists" && s!=nullptr); (void)s; this->NumberOfRenderedProps=0; glDepthMask(GL_TRUE); #if GL_ES_VERSION_3_0 != 1 glClearDepth(this->Depth); #else glClearDepthf(static_cast(this->Depth)); #endif glClear(GL_DEPTH_BUFFER_BIT); }