/*========================================================================= Program: Visualization Toolkit Module: vtkClearZPass.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkClearZPass * @brief Clear the depth buffer with a given value. * * Clear the depth buffer with a given value. * * @sa * vtkRenderPass */ #ifndef vtkClearZPass_h #define vtkClearZPass_h #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkRenderPass.h" class vtkOpenGLRenderWindow; class VTKRENDERINGOPENGL2_EXPORT vtkClearZPass : public vtkRenderPass { public: static vtkClearZPass *New(); vtkTypeMacro(vtkClearZPass,vtkRenderPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState *s) override; //@{ /** * Set/Get the depth value. Initial value is 1.0 (farest). */ vtkSetClampMacro(Depth,double,0.0,1.0); vtkGetMacro(Depth,double); //@} protected: /** * Default constructor. */ vtkClearZPass(); /** * Destructor. */ ~vtkClearZPass() override; double Depth; private: vtkClearZPass(const vtkClearZPass&) = delete; void operator=(const vtkClearZPass&) = delete; }; #endif