/*========================================================================= Program: ParaView Module: vtkDepthImageProcessingPass.h Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc. All rights reserved. ParaView is a free software; you can redistribute it and/or modify it under the terms of the ParaView license version 1.2. See License_v1.2.txt for the full ParaView license. A copy of this license can be obtained by contacting Kitware Inc. 28 Corporate Drive Clifton Park, NY 12065 USA THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =========================================================================*/ /*---------------------------------------------------------------------- Acknowledgement: This algorithm is the result of joint work by Electricité de France, CNRS, Collège de France and Université J. Fourier as part of the Ph.D. thesis of Christian BOUCHENY. ------------------------------------------------------------------------*/ /** * @class vtkDepthImageProcessingPass * @brief Convenient class for post-processing * passes. Based on vtkImageProcessingPass, but writes depth as well * in a texture * * Abstract class with some convenient methods frequently used in subclasses. * * * @sa * vtkRenderPass vtkDepthImageProcessingPass vtkEDLShading */ #ifndef vtkDepthImageProcessingPass_h #define vtkDepthImageProcessingPass_h #include "vtkImageProcessingPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro class vtkOpenGLRenderWindow; class vtkDepthPeelingPassLayerList; // Pimpl class vtkOpenGLFramebufferObject; class vtkTextureObject; class VTKRENDERINGOPENGL2_EXPORT vtkDepthImageProcessingPass : public vtkImageProcessingPass { public: vtkTypeMacro(vtkDepthImageProcessingPass, vtkImageProcessingPass); void PrintSelf(ostream& os, vtkIndent indent) override; protected: /** * Default constructor. DelegatePass is set to NULL. */ vtkDepthImageProcessingPass(); /** * Destructor. */ ~vtkDepthImageProcessingPass() override; /** * Render delegate with a image of different dimensions than the * original one. * \pre s_exists: s!=0 * \pre fbo_exists: fbo!=0 * \pre fbo_has_context: fbo->GetContext()!=0 * \pre colortarget_exists: colortarget!=0 * \pre colortarget_has_context: colortarget->GetContext()!=0 */ virtual void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *colortarget, vtkTextureObject *depthtarget); /** * Read parent size - for sake of code clarity * This function is generic, can be useful in multiple image-based rendering classes * \pre s_exists: s!=0 */ void ReadWindowSize(const vtkRenderState* s); int Width; // parent window width int Height; // parent window height int W; // this width int H; // this height int ExtraPixels; // w(h) = width(height) + 2*extrapixels private: vtkDepthImageProcessingPass(const vtkDepthImageProcessingPass&) = delete; void operator=(const vtkDepthImageProcessingPass&) = delete; }; #endif