/*========================================================================= Program: Visualization Toolkit Module: vtkEGLRenderWindow.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkEGLRenderWindow * @brief OpenGL rendering window * * vtkEGLRenderWindow is a concrete implementation of the abstract class * vtkRenderWindow. This class creates a window on Android platform and for client API OpenGL ES and * an offscreen pbuffer for OpenGL. * vtkOpenGLRenderer interfaces to the OpenGL graphics library. * Application programmers should normally use vtkRenderWindow instead of the OpenGL specific version. */ #ifndef vtkEGLRenderWindow_h #define vtkEGLRenderWindow_h #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkOpenGLRenderWindow.h" class vtkIdList; class VTKRENDERINGOPENGL2_EXPORT vtkEGLRenderWindow : public vtkOpenGLRenderWindow { public: static vtkEGLRenderWindow *New(); vtkTypeMacro(vtkEGLRenderWindow, vtkOpenGLRenderWindow); void PrintSelf(ostream& os, vtkIndent indent); /** * Begin the rendering process. */ virtual void Start(void); /** * End the rendering process and display the image. */ virtual void Frame(void); /** * Initialize the window for rendering. */ virtual void WindowInitialize(void); /** * Initialize the rendering window. This will setup all system-specific * resources. This method and Finalize() must be symmetric and it * should be possible to call them multiple times, even changing WindowId * in-between. This is what WindowRemap does. */ virtual void Initialize(void); /** * "Deinitialize" the rendering window. This will shutdown all system-specific * resources. After having called this, it should be possible to destroy * a window that was used for a SetWindowId() call without any ill effects. */ virtual void Finalize(void); /** * Change the window to fill the entire screen. */ virtual void SetFullScreen(int); /** * Resize the window. */ virtual void WindowRemap(void); /** * Set the preferred window size to full screen. */ virtual void PrefFullScreen(void); /** * Specify the size of the rendering window in pixels. */ virtual void SetSize(int,int); virtual void SetSize(int a[2]) {this->SetSize(a[0], a[1]);} /** * Prescribe that the window be created in a stereo-capable mode. This * method must be called before the window is realized. This method * overrides the superclass method since this class can actually check * whether the window has been realized yet. */ virtual void SetStereoCapableWindow(int capable); /** * Make this window the current OpenGL context. */ void MakeCurrent(); /** * Tells if this window is the current OpenGL context for the calling thread. */ virtual bool IsCurrent(); /** * Is this render window using hardware acceleration? 0-false, 1-true */ int IsDirect() { return 1;}; /** * Get the current size of the screen in pixels. */ virtual int *GetScreenSize(); /** * Get the position in screen coordinates (pixels) of the window. */ virtual int *GetPosition(); //@{ /** * Dummy stubs for vtkWindow API. */ virtual void SetDisplayId(void *) {}; virtual void SetWindowId(void *window); virtual void SetNextWindowId(void *) {} virtual void SetParentId(void *) {} virtual void *GetGenericDisplayId(); virtual void *GetGenericWindowId() {return NULL;} virtual void *GetGenericParentId() {return NULL;} virtual void *GetGenericContext(); virtual void *GetGenericDrawable() {return NULL;} virtual void SetWindowInfo(char *); virtual void SetNextWindowInfo(char *) {} virtual void SetParentInfo(char *) {} //@} void SetWindowName(const char *); //@{ /** * Move the window to a new position on the display. */ void SetPosition(int,int); void SetPosition(int a[2]) {this->SetPosition(a[0], a[1]);}; //@} //@{ /** * Hide or Show the mouse cursor, it is nice to be able to hide the * default cursor if you want VTK to display a 3D cursor instead. */ void HideCursor(); void ShowCursor(); //@} /** * This computes the size of the render window * before calling the supper classes render */ void Render(); /** * Check to see if a mouse button has been pressed. All other events * are ignored by this method. Ideally, you want to abort the render * on any event which causes the DesiredUpdateRate to switch from * a high-quality rate to a more interactive rate. */ virtual int GetEventPending() { return 0;}; int GetOwnWindow() { return this->OwnWindow; }; //@{ /** * Render without displaying the window. */ virtual void SetOffScreenRendering (int value); virtual int GetOffScreenRendering (); //@} /** * Returns the width and height of the allocated EGL surface. * If no surface is allocated width and height are set to 0. */ void GetEGLSurfaceSize(int* width, int* height); /** * Returns the number of devices (graphics cards) on a system. */ int GetNumberOfDevices(); /** * Returns true if driver has an * EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and other tests to fail * because point sprites don't work correctly (gl_PointCoord is undefined) unless * glEnable(GL_POINT_SPRITE) */ virtual bool IsPointSpriteBugPresent(); protected: vtkEGLRenderWindow(); ~vtkEGLRenderWindow(); int ScreenSize[2]; int OwnWindow; bool IsPointSpriteBugTested; bool IsPointSpriteBugPresent_; class vtkInternals; vtkInternals* Internals; void CreateAWindow(); void DestroyWindow(); void ResizeWindow(int width, int height); /** * Use EGL_EXT_device_base, EGL_EXT_platform_device and EGL_EXT_platform_base * extensions to set the display (output graphics card) to something different than * EGL_DEFAULT_DISPLAY. Just use the default display if deviceIndex == 0. */ void SetDeviceAsDisplay(int deviceIndex); private: vtkEGLRenderWindow(const vtkEGLRenderWindow&) = delete; void operator=(const vtkEGLRenderWindow&) = delete; bool DeviceExtensionsPresent; }; #endif