/*========================================================================= Program: Visualization Toolkit Module: vtkXOpenGLRenderWindow.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkXOpenGLRenderWindow.h" #include "vtkOpenGLRenderer.h" #include "vtk_glew.h" // Define GLX_GLXEXT_LEGACY to prevent glx.h from including the glxext.h // provided by the system. //#define GLX_GLXEXT_LEGACY // Ensure older version of glx.h define glXGetProcAddressARB #define GLX_GLXEXT_PROTOTYPES // New Workaround: // The GLX_GLXEXT_LEGACY definition was added to work around system glxext.h // files that used the GLintptr and GLsizeiptr types, but did not define them. // However, this broke multisampling (See PR#15433). Instead of using that // define, we're just defining the missing typedefs here. typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; #include "GL/glx.h" #ifndef GLAPI #define GLAPI extern #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef APIENTRY #define APIENTRY GLAPIENTRY #endif #include "vtkCommand.h" #include "vtkIdList.h" #include "vtkNew.h" #include "vtkObjectFactory.h" #include "vtkOpenGLShaderCache.h" #include "vtkRendererCollection.h" #include "vtkRenderTimerLog.h" #include "vtkRenderWindowInteractor.h" #include "vtkStringOutputWindow.h" #include "vtksys/SystemTools.hxx" #include "vtkToolkits.h" #include #include #include #include #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); typedef void ( * glXSwapIntervalEXTProc) (Display* dpy, GLXDrawable drawable, int interval); class vtkXOpenGLRenderWindow; class vtkRenderWindow; class vtkXOpenGLRenderWindowInternal { friend class vtkXOpenGLRenderWindow; private: vtkXOpenGLRenderWindowInternal(vtkRenderWindow*); GLXContext ContextId; GLXFBConfig FBConfig; // store previous settings of on screen window int ScreenDoubleBuffer; int ScreenMapped; }; vtkXOpenGLRenderWindowInternal::vtkXOpenGLRenderWindowInternal( vtkRenderWindow *rw) { this->ContextId = nullptr; this->FBConfig = None; this->ScreenMapped = rw->GetMapped(); this->ScreenDoubleBuffer = rw->GetDoubleBuffer(); } vtkStandardNewMacro(vtkXOpenGLRenderWindow); #define MAX_LIGHTS 8 GLXFBConfig vtkXOpenGLRenderWindowTryForFBConfig(Display *DisplayId, int drawable_type, int doublebuff, int stereo, int multisamples, int stencil, bool srgb) { int index; static int attributes[50]; // setup the default stuff we ask for index = 0; attributes[index++] = GLX_DRAWABLE_TYPE; attributes[index++] = drawable_type; attributes[index++] = GLX_RENDER_TYPE; attributes[index++] = GLX_RGBA_BIT; attributes[index++] = GLX_RED_SIZE; attributes[index++] = 1; attributes[index++] = GLX_GREEN_SIZE; attributes[index++] = 1; attributes[index++] = GLX_BLUE_SIZE; attributes[index++] = 1; attributes[index++] = GLX_DEPTH_SIZE; attributes[index++] = 1; attributes[index++] = GLX_ALPHA_SIZE; attributes[index++] = 1; if (doublebuff) { attributes[index++] = GLX_DOUBLEBUFFER; attributes[index++] = True; } if (stencil) { attributes[index++] = GLX_STENCIL_SIZE; attributes[index++] = 8; } if (stereo) { // also try for STEREO attributes[index++] = GLX_STEREO; attributes[index++] = True; } if (multisamples) { #ifdef GLX_SAMPLE_BUFFERS_SGIS attributes[index++] = GLX_SAMPLE_BUFFERS_SGIS; attributes[index++] = 1; attributes[index++] = GLX_SAMPLES_SGIS; attributes[index++] = multisamples; #endif } if ( srgb ) { attributes[index++] = 0x20B2; attributes[index++] = True; } attributes[index++] = None; // cout << "Trying config: " << endl // << " DisplayId : " << DisplayId << endl // << " drawable_type : " << drawable_type << endl // << " doublebuff : " << doublebuff << endl // << " stereo : " << stereo << endl // << " multisamples : " << multisamples << endl // << " alphaBitPlanes : " << alphaBitPlanes << endl // << " stencil : " << stencil << endl; int tmp; GLXFBConfig* fb = glXChooseFBConfig(DisplayId, XDefaultScreen(DisplayId), attributes, &tmp); if (fb && tmp > 0) { // cout << " STATUS : SUCCESS!!!" << endl; GLXFBConfig result = fb[0]; XFree(fb); return result; } // cout << " STATUS : FAILURE!!!" << endl; return None; } XVisualInfo *vtkXOpenGLRenderWindowTryForVisual(Display *DisplayId, int doublebuff, int stereo, int multisamples, int stencil, bool srgb) { GLXFBConfig fbc = vtkXOpenGLRenderWindowTryForFBConfig(DisplayId, GLX_WINDOW_BIT, doublebuff, stereo, multisamples, stencil, srgb); XVisualInfo *v = glXGetVisualFromFBConfig( DisplayId, fbc); return v; } GLXFBConfig vtkXOpenGLRenderWindowGetDesiredFBConfig( Display *DisplayId, int &win_stereo, int &win_multisamples, int &win_doublebuffer, int drawable_type, int &stencil, bool srgb) { GLXFBConfig fbc = None; int multi; int stereo = 0; // try every possibility stoping when we find one that works // start by adjusting stereo and multisamples for (stereo = win_stereo; !fbc && stereo >= 0; stereo--) { for (multi = win_multisamples; !fbc && multi >= 0; multi--) { fbc = vtkXOpenGLRenderWindowTryForFBConfig(DisplayId, drawable_type, win_doublebuffer, stereo, multi, stencil, srgb); if (fbc) { // found a valid config win_stereo = stereo; win_multisamples = multi; return fbc; } } } // OK adjusting stereo and multisamples did not work // try flipping the double buffer requirement and try again for (stereo = win_stereo; !fbc && stereo >= 0; stereo--) { for (multi = win_multisamples; !fbc && multi >= 0; multi--) { fbc = vtkXOpenGLRenderWindowTryForFBConfig(DisplayId, drawable_type, !win_doublebuffer, stereo, multi, stencil, srgb); // we found a valid result if (fbc) { win_doublebuffer = !win_doublebuffer; win_stereo = stereo; win_multisamples = multi; return fbc; } } } // we failed return ( None ); } XVisualInfo *vtkXOpenGLRenderWindow::GetDesiredVisualInfo() { XVisualInfo *v = nullptr; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } this->OwnDisplay = 1; } this->Internal->FBConfig = vtkXOpenGLRenderWindowGetDesiredFBConfig( this->DisplayId, this->StereoCapableWindow, this->MultiSamples, this->DoubleBuffer, GLX_WINDOW_BIT, this->StencilCapable, this->UseSRGBColorSpace); if (!this->Internal->FBConfig) { vtkErrorMacro(<< "Could not find a decent config\n"); } else { v = glXGetVisualFromFBConfig( this->DisplayId, this->Internal->FBConfig); if (!v) { vtkErrorMacro(<< "Could not find a decent visual\n"); } } return ( v ); } vtkXOpenGLRenderWindow::vtkXOpenGLRenderWindow() { this->ParentId = static_cast(0); this->ScreenSize[0] = 0; this->ScreenSize[1] = 0; this->OwnDisplay = 0; this->CursorHidden = 0; this->ForceMakeCurrent = 0; this->UsingHardware = 0; this->DisplayId = static_cast(nullptr); this->WindowId = static_cast(0); this->NextWindowId = static_cast(0); this->ColorMap = static_cast(0); this->OwnWindow = 0; this->Internal = new vtkXOpenGLRenderWindowInternal(this); this->XCCrosshair = 0; this->XCArrow = 0; this->XCSizeAll = 0; this->XCSizeNS = 0; this->XCSizeWE = 0; this->XCSizeNE = 0; this->XCSizeNW = 0; this->XCSizeSE = 0; this->XCSizeSW = 0; this->XCHand = 0; } // free up memory & close the window vtkXOpenGLRenderWindow::~vtkXOpenGLRenderWindow() { // close-down all system-specific drawing resources this->Finalize(); vtkRenderer *ren; vtkCollectionSimpleIterator rit; this->Renderers->InitTraversal(rit); while ( (ren = this->Renderers->GetNextRenderer(rit)) ) { ren->SetRenderWindow(nullptr); } delete this->Internal; } // End the rendering process and display the image. void vtkXOpenGLRenderWindow::Frame() { this->MakeCurrent(); if (!this->AbortRender && this->DoubleBuffer && this->SwapBuffers && this->WindowId!=0) { this->RenderTimer->MarkStartEvent("glXSwapBuffers (may stall for VSync)"); glXSwapBuffers(this->DisplayId, this->WindowId); this->RenderTimer->MarkEndEvent(); vtkDebugMacro(<< " glXSwapBuffers\n"); } } bool vtkXOpenGLRenderWindow::InitializeFromCurrentContext() { GLXContext currentContext = glXGetCurrentContext(); if (currentContext != nullptr) { this->SetDisplayId((void*)glXGetCurrentDisplay()); this->SetWindowId((void*)glXGetCurrentDrawable()); this->Internal->ContextId = currentContext; return this->Superclass::InitializeFromCurrentContext(); } return false; } // // Set the variable that indicates that we want a stereo capable window // be created. This method can only be called before a window is realized. // void vtkXOpenGLRenderWindow::SetStereoCapableWindow(int capable) { if (!this->Internal->ContextId) { vtkOpenGLRenderWindow::SetStereoCapableWindow(capable); } else { vtkWarningMacro(<< "Requesting a StereoCapableWindow must be performed " << "before the window is realized, i.e. before a render."); } } static int PbufferAllocFail = 0; extern "C" { int vtkXOGLPbufferErrorHandler(Display*, XErrorEvent*) { PbufferAllocFail = 1; return 1; } } extern "C" { int vtkXOGLContextCreationErrorHandler(Display*, XErrorEvent*) { return 1; } } void vtkXOpenGLRenderWindow::CreateAWindow() { XVisualInfo *v, matcher; XSetWindowAttributes attr; int x, y, width, height, nItems; XWindowAttributes winattr; XSizeHints xsh; xsh.flags = USSize; if ((this->Position[0] >= 0)&&(this->Position[1] >= 0)) { xsh.flags |= USPosition; xsh.x = static_cast(this->Position[0]); xsh.y = static_cast(this->Position[1]); } x = ((this->Position[0] >= 0) ? this->Position[0] : 5); y = ((this->Position[1] >= 0) ? this->Position[1] : 5); width = ((this->Size[0] > 0) ? this->Size[0] : 300); height = ((this->Size[1] > 0) ? this->Size[1] : 300); xsh.width = width; xsh.height = height; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } this->OwnDisplay = 1; } attr.override_redirect = False; if (this->Borders == 0.0) { attr.override_redirect = True; } // create our own window ? this->OwnWindow = 0; if (!this->WindowId) { v = this->GetDesiredVisualInfo(); if (!v) { vtkErrorMacro(<< "Could not find a decent visual\n"); abort(); } this->ColorMap = XCreateColormap(this->DisplayId, XRootWindow(this->DisplayId,v->screen), v->visual, AllocNone); attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = this->ColorMap; attr.event_mask = StructureNotifyMask | ExposureMask; // get a default parent if one has not been set. if (! this->ParentId) { this->ParentId = XRootWindow(this->DisplayId, v->screen); } this->WindowId = XCreateWindow(this->DisplayId, this->ParentId, x, y, static_cast(width), static_cast(height), 0, v->depth, InputOutput, v->visual, CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect | CWEventMask, &attr); XStoreName(this->DisplayId, this->WindowId, this->WindowName); XSetNormalHints(this->DisplayId,this->WindowId,&xsh); this->OwnWindow = 1; } else { XChangeWindowAttributes(this->DisplayId,this->WindowId, CWOverrideRedirect, &attr); XGetWindowAttributes(this->DisplayId, this->WindowId,&winattr); matcher.visualid = XVisualIDFromVisual(winattr.visual); matcher.screen = XDefaultScreen(DisplayId); v = XGetVisualInfo(this->DisplayId, VisualIDMask | VisualScreenMask, &matcher, &nItems); // if FBConfig is not set, try to find it based on the window if (!this->Internal->FBConfig) { int fbcount = 0; GLXFBConfig* fbc = glXGetFBConfigs(this->DisplayId, matcher.screen, &fbcount); if ( fbc ) { int i; for (i=0; iDisplayId, fbc[i] ); if ( vi && vi->visualid == matcher.visualid) { this->Internal->FBConfig = fbc[i]; } } XFree(fbc); } } } if (this->OwnWindow) { // RESIZE THE WINDOW TO THE DESIRED SIZE vtkDebugMacro(<< "Resizing the xwindow\n"); XResizeWindow(this->DisplayId,this->WindowId, ((this->Size[0] > 0) ? static_cast(this->Size[0]) : 300), ((this->Size[1] > 0) ? static_cast(this->Size[1]) : 300)); XSync(this->DisplayId,False); } // is GLX extension is supported? if(!glXQueryExtension(this->DisplayId, nullptr, nullptr)) { vtkErrorMacro("GLX not found. Aborting."); if (this->HasObserver(vtkCommand::ExitEvent)) { this->InvokeEvent(vtkCommand::ExitEvent, nullptr); return; } else { abort(); } } // try for 32 context if (this->Internal->FBConfig) { // NOTE: It is not necessary to create or make current to a context before // calling glXGetProcAddressARB glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" ); int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0 }; if (glXCreateContextAttribsARB) { XErrorHandler previousHandler = XSetErrorHandler(vtkXOGLContextCreationErrorHandler); this->Internal->ContextId = nullptr; // we believe that these later versions are all compatible with // OpenGL 3.2 so get a more recent context if we can. int attemptedVersions[] = {4,5, 4,4, 4,3, 4,2, 4,1, 4,0, 3,3, 3,2}; for (int i = 0; i < 8 && !this->Internal->ContextId; i++) { context_attribs[1] = attemptedVersions[i*2]; context_attribs[3] = attemptedVersions[i*2+1]; this->Internal->ContextId = glXCreateContextAttribsARB( this->DisplayId, this->Internal->FBConfig, nullptr, GL_TRUE, context_attribs ); // Sync to ensure any errors generated are processed. XSync( this->DisplayId, False ); } XSetErrorHandler(previousHandler); if ( this->Internal->ContextId ) { this->SetContextSupportsOpenGL32(true); } } } // old failsafe if (this->Internal->ContextId == nullptr) { this->Internal->ContextId = glXCreateContext(this->DisplayId, v, nullptr, GL_TRUE); } if(!this->Internal->ContextId) { vtkErrorMacro("Cannot create GLX context. Aborting."); if (this->HasObserver(vtkCommand::ExitEvent)) { this->InvokeEvent(vtkCommand::ExitEvent, nullptr); return; } else { abort(); } } if(this->OwnWindow && !this->OffScreenRendering) { vtkDebugMacro(" Mapping the xwindow\n"); XMapWindow(this->DisplayId, this->WindowId); XSync(this->DisplayId,False); XGetWindowAttributes(this->DisplayId, this->WindowId,&winattr); // guarantee that the window is mapped before the program continues // on to do the OpenGL rendering. while (winattr.map_state == IsUnmapped) { XGetWindowAttributes(this->DisplayId, this->WindowId,&winattr); } } // free the visual info if (v) { XFree(v); } this->Mapped = 1; this->Size[0] = width; this->Size[1] = height; } void vtkXOpenGLRenderWindow::DestroyWindow() { // free the cursors if (this->DisplayId) { if (this->WindowId) { // we will only have a cursor defined if a CurrentCursor has been // set > 0 or if the cursor has been hidden... if we undefine without // checking, bad things can happen (BadWindow) if (this->GetCurrentCursor() || this->CursorHidden) { XUndefineCursor(this->DisplayId,this->WindowId); } } if (this->XCArrow) { XFreeCursor(this->DisplayId,this->XCArrow); } if (this->XCCrosshair) { XFreeCursor(this->DisplayId,this->XCCrosshair); } if (this->XCSizeAll) { XFreeCursor(this->DisplayId,this->XCSizeAll); } if (this->XCSizeNS) { XFreeCursor(this->DisplayId,this->XCSizeNS); } if (this->XCSizeWE) { XFreeCursor(this->DisplayId,this->XCSizeWE); } if (this->XCSizeNE) { XFreeCursor(this->DisplayId,this->XCSizeNE); } if (this->XCSizeNW) { XFreeCursor(this->DisplayId,this->XCSizeNW); } if (this->XCSizeSE) { XFreeCursor(this->DisplayId,this->XCSizeSE); } if (this->XCSizeSW) { XFreeCursor(this->DisplayId,this->XCSizeSW); } if (this->XCHand) { XFreeCursor(this->DisplayId,this->XCHand); } } this->XCCrosshair = 0; this->XCArrow = 0; this->XCSizeAll = 0; this->XCSizeNS = 0; this->XCSizeWE = 0; this->XCSizeNE = 0; this->XCSizeNW = 0; this->XCSizeSE = 0; this->XCSizeSW = 0; this->XCHand = 0; if (this->OwnContext && this->Internal->ContextId) { this->MakeCurrent(); this->ReleaseGraphicsResources(this); if (this->Internal->ContextId) { glFinish(); glXDestroyContext(this->DisplayId, this->Internal->ContextId); glXMakeCurrent(this->DisplayId, None, nullptr); } } this->Internal->ContextId = nullptr; if (this->DisplayId && this->WindowId) { if (this->OwnWindow) { // close the window if we own it XDestroyWindow(this->DisplayId,this->WindowId); this->WindowId = static_cast(0); } else { // if we don't own it, simply unmap the window XUnmapWindow(this->DisplayId, this->WindowId); } } this->CloseDisplay(); // make sure all other code knows we're not mapped anymore this->Mapped = 0; } void vtkXOpenGLRenderWindow::CreateOffScreenWindow(int width, int height) { this->DoubleBuffer = 0; if(!this->CreateHardwareOffScreenWindow(width,height)) { vtkErrorMacro(<< "failed to create offscreen window"); } // if not hardware offscreen this->Mapped = 0; this->Size[0] = width; this->Size[1] = height; this->MakeCurrent(); // tell our renderers about us vtkRenderer* ren; for (this->Renderers->InitTraversal(); (ren = this->Renderers->GetNextItem());) { ren->SetRenderWindow(nullptr); ren->SetRenderWindow(this); } this->OpenGLInit(); } void vtkXOpenGLRenderWindow::DestroyOffScreenWindow() { // release graphic resources. this->ReleaseGraphicsResources(this); if(this->OffScreenUseFrameBuffer) { this->DestroyHardwareOffScreenWindow(); } } void vtkXOpenGLRenderWindow::ResizeOffScreenWindow(int width, int height) { if(!this->OffScreenRendering) { return; } if(this->OffScreenUseFrameBuffer) { this->DestroyOffScreenWindow(); this->CreateOffScreenWindow(width, height); } } // Initialize the window for rendering. void vtkXOpenGLRenderWindow::WindowInitialize (void) { this->CreateAWindow(); this->MakeCurrent(); // tell our renderers about us vtkRenderer* ren; for (this->Renderers->InitTraversal(); (ren = this->Renderers->GetNextItem());) { ren->SetRenderWindow(nullptr); ren->SetRenderWindow(this); } this->OpenGLInit(); } // Initialize the rendering window. void vtkXOpenGLRenderWindow::Initialize (void) { if (!this->OffScreenRendering && !this->Internal->ContextId) { // initialize the window this->WindowInitialize(); } else if (this->OffScreenRendering && !(this->OffScreenUseFrameBuffer)) { // initialize offscreen window int width = ((this->Size[0] > 0) ? this->Size[0] : 300); int height = ((this->Size[1] > 0) ? this->Size[1] : 300); this->CreateOffScreenWindow(width, height); } } void vtkXOpenGLRenderWindow::Finalize (void) { // clean up offscreen stuff this->SetOffScreenRendering(0); // clean and destroy window this->DestroyWindow(); } // Change the window to fill the entire screen. void vtkXOpenGLRenderWindow::SetFullScreen(int arg) { int *temp; if (this->OffScreenRendering) { return; } if (this->FullScreen == arg) return; if (!this->Mapped) { this->PrefFullScreen(); return; } // set the mode this->FullScreen = arg; if (this->FullScreen <= 0) { this->Position[0] = this->OldScreen[0]; this->Position[1] = this->OldScreen[1]; this->Size[0] = this->OldScreen[2]; this->Size[1] = this->OldScreen[3]; this->Borders = this->OldScreen[4]; } else { // if window already up get its values if (this->WindowId) { XWindowAttributes attribs; // Find the current window size XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); this->OldScreen[2] = attribs.width; this->OldScreen[3] = attribs.height;; temp = this->GetPosition(); this->OldScreen[0] = temp[0]; this->OldScreen[1] = temp[1]; this->OldScreen[4] = this->Borders; this->PrefFullScreen(); } } // remap the window this->WindowRemap(); this->Modified(); } // Set the preferred window size to full screen. void vtkXOpenGLRenderWindow::PrefFullScreen() { // use full screen this->Position[0] = 0; this->Position[1] = 0; if (this->OffScreenRendering) { this->Size[0] = 1280; this->Size[1] = 1024; } else { int *size; size = this->GetScreenSize(); this->Size[0] = size[0]; this->Size[1] = size[1]; } // don't show borders this->Borders = 0; } // Resize the window. void vtkXOpenGLRenderWindow::WindowRemap() { // shut everything down this->Finalize(); // set the default windowid this->WindowId = this->NextWindowId; this->NextWindowId = static_cast(0); // set everything up again this->Initialize(); } // Begin the rendering process. void vtkXOpenGLRenderWindow::Start(void) { this->Initialize(); // When mixing on-screen render windows with offscreen render windows, // the active context state can easily get messed up. Ensuring that before we // start rendering we force making the context current is a reasonable // workaround for now. this->SetForceMakeCurrent(); // set the current window this->MakeCurrent(); } // Specify the size of the rendering window. void vtkXOpenGLRenderWindow::SetSize(int width,int height) { if ((this->Size[0] != width)||(this->Size[1] != height)) { this->Superclass::SetSize(width, height); if (this->Interactor) { this->Interactor->SetSize( width, height ); } if(this->OffScreenRendering) { this->ResizeOffScreenWindow(width,height); } else if(this->WindowId && this->Mapped) { XResizeWindow(this->DisplayId,this->WindowId, static_cast(width), static_cast(height)); // this is an async call so we wait until we // know it has been resized. To avoid infinite // loops we put in a count limit just to be safe XWindowAttributes attribs; int count = 20000; do { XSync(this->DisplayId,False); // Find the current window size XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); count--; } while (count && (attribs.width != width || attribs.height != height)); if (!count) { vtkWarningMacro("warning window did not resize in the allotted time"); } } this->Modified(); } } bool vtkXOpenGLRenderWindow::SetSwapControl(int i) { glXSwapIntervalEXTProc glXSwapIntervalEXT = (glXSwapIntervalEXTProc) glXGetProcAddressARB( (const GLubyte *) "glXSwapIntervalEXT" ); if (!glXSwapIntervalEXT) { return false; } // if (i < 0) // { // if (glxewIsSupported("GLX_EXT_swap_control_tear")) // { // glXSwapIntervalEXT(i); // return true; // } // return false; // } glXSwapIntervalEXT(this->DisplayId, this->WindowId, i); return true; } int vtkXOpenGLRenderWindow::GetDesiredDepth() { XVisualInfo *v; int depth = 0; // get the default visual to use v = this->GetDesiredVisualInfo(); if (v) { depth = v->depth; XFree(v); } return depth; } // Get a visual from the windowing system. Visual *vtkXOpenGLRenderWindow::GetDesiredVisual () { XVisualInfo *v; Visual *vis=nullptr; // get the default visual to use v = this->GetDesiredVisualInfo(); if (v) { vis = v->visual; XFree(v); } return vis; } // Get a colormap from the windowing system. Colormap vtkXOpenGLRenderWindow::GetDesiredColormap () { XVisualInfo *v; if (this->ColorMap) return this->ColorMap; // get the default visual to use v = this->GetDesiredVisualInfo(); if (v) { this->ColorMap = XCreateColormap(this->DisplayId, XRootWindow(this->DisplayId, v->screen), v->visual, AllocNone); XFree(v); } return this->ColorMap; } void vtkXOpenGLRenderWindow::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "ContextId: " << this->Internal->ContextId << "\n"; os << indent << "Color Map: " << this->ColorMap << "\n"; os << indent << "Display Id: " << this->GetDisplayId() << "\n"; os << indent << "Next Window Id: " << this->NextWindowId << "\n"; os << indent << "Window Id: " << this->GetWindowId() << "\n"; } // the following can be useful for debugging XErrors // When uncommented (along with the lines in MakeCurrent) // it will cause a segfault upon an XError instead of // the normal XError handler // extern "C" {int vtkXError(Display *display, XErrorEvent *err) // { // // cause a segfault // *(float *)(0x01) = 1.0; // return 1; // }} void vtkXOpenGLRenderWindow::MakeCurrent() { // when debugging XErrors uncomment the following lines // if (this->DisplayId) // { // XSynchronize(this->DisplayId,1); // } // XSetErrorHandler(vtkXError); if (this->Internal->ContextId && ((this->Internal->ContextId != glXGetCurrentContext()) || this->ForceMakeCurrent)) { glXMakeCurrent(this->DisplayId,this->WindowId, this->Internal->ContextId); this->ForceMakeCurrent = 0; } } // ---------------------------------------------------------------------------- // Description: // Tells if this window is the current OpenGL context for the calling thread. bool vtkXOpenGLRenderWindow::IsCurrent() { bool result=false; if(this->Internal->ContextId) { result=this->Internal->ContextId==glXGetCurrentContext(); } return result; } void vtkXOpenGLRenderWindow::PushContext() { GLXContext current = glXGetCurrentContext(); this->ContextStack.push(current); this->DisplayStack.push(glXGetCurrentDisplay()); this->DrawableStack.push(glXGetCurrentDrawable()); if(this->Internal->ContextId != current) { this->MakeCurrent(); } } void vtkXOpenGLRenderWindow::PopContext() { GLXContext current = glXGetCurrentContext(); GLXContext target = static_cast(this->ContextStack.top()); this->ContextStack.pop(); if (target && target != current) { glXMakeCurrent(this->DisplayStack.top(), this->DrawableStack.top(), target); } this->DisplayStack.pop(); this->DrawableStack.pop(); } void vtkXOpenGLRenderWindow::SetForceMakeCurrent() { this->ForceMakeCurrent = 1; } int vtkXOpenGLRenderWindowFoundMatch; extern "C" { Bool vtkXOpenGLRenderWindowPredProc(Display *vtkNotUsed(disp), XEvent *event, char *arg) { Window win = (Window)arg; if (((reinterpret_cast(event))->window == win) && ((event->type == ButtonPress))) { vtkXOpenGLRenderWindowFoundMatch = 1; } return 0; } } void *vtkXOpenGLRenderWindow::GetGenericContext() { static GC gc = static_cast(nullptr); if (!gc) { gc = XCreateGC(this->DisplayId, this->WindowId, 0, nullptr); } return static_cast(gc); } int vtkXOpenGLRenderWindow::GetEventPending() { XEvent report; vtkXOpenGLRenderWindowFoundMatch = 0; if (this->OffScreenRendering) { return vtkXOpenGLRenderWindowFoundMatch; } XCheckIfEvent(this->DisplayId, &report, vtkXOpenGLRenderWindowPredProc, reinterpret_cast(this->WindowId)); return vtkXOpenGLRenderWindowFoundMatch; } // Get the size of the screen in pixels int *vtkXOpenGLRenderWindow::GetScreenSize() { // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } else { this->OwnDisplay = 1; } } this->ScreenSize[0] = XDisplayWidth(this->DisplayId, XDefaultScreen(this->DisplayId)); this->ScreenSize[1] = XDisplayHeight(this->DisplayId, XDefaultScreen(this->DisplayId)); return this->ScreenSize; } // Get the position in screen coordinates (pixels) of the window. int *vtkXOpenGLRenderWindow::GetPosition(void) { XWindowAttributes attribs; int x,y; Window child; // if we aren't mapped then just return the ivar if (!this->Mapped) { return this->Position; } // Find the current window size XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); x = attribs.x; y = attribs.y; XTranslateCoordinates(this->DisplayId,this->WindowId, XRootWindowOfScreen(XScreenOfDisplay( this->DisplayId,0)), x,y,&this->Position[0],&this->Position[1],&child); return this->Position; } // Get this RenderWindow's X display id. Display *vtkXOpenGLRenderWindow::GetDisplayId() { vtkDebugMacro(<< "Returning DisplayId of " << static_cast(this->DisplayId) << "\n"); return this->DisplayId; } // Get this RenderWindow's parent X window id. Window vtkXOpenGLRenderWindow::GetParentId() { vtkDebugMacro(<< "Returning ParentId of " << reinterpret_cast(this->ParentId) << "\n"); return this->ParentId; } // Get this RenderWindow's X window id. Window vtkXOpenGLRenderWindow::GetWindowId() { vtkDebugMacro(<< "Returning WindowId of " << reinterpret_cast(this->WindowId) << "\n"); return this->WindowId; } // Move the window to a new position on the display. void vtkXOpenGLRenderWindow::SetPosition(int x, int y) { // if we aren't mapped then just set the ivars if (!this->Mapped) { if ((this->Position[0] != x)||(this->Position[1] != y)) { this->Modified(); } this->Position[0] = x; this->Position[1] = y; return; } XMoveWindow(this->DisplayId,this->WindowId,x,y); XSync(this->DisplayId,False); } // Sets the parent of the window that WILL BE created. void vtkXOpenGLRenderWindow::SetParentId(Window arg) { // if (this->ParentId) // { // vtkErrorMacro("ParentId is already set."); // return; // } vtkDebugMacro(<< "Setting ParentId to " << reinterpret_cast(arg) << "\n"); this->ParentId = arg; } // Set this RenderWindow's X window id to a pre-existing window. void vtkXOpenGLRenderWindow::SetWindowId(Window arg) { vtkDebugMacro(<< "Setting WindowId to " << reinterpret_cast(arg) << "\n"); this->WindowId = arg; if (this->CursorHidden) { this->CursorHidden = 0; this->HideCursor(); } } // Set this RenderWindow's X window id to a pre-existing window. void vtkXOpenGLRenderWindow::SetWindowInfo(char *info) { int tmp; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } else { this->OwnDisplay = 1; } } sscanf(info,"%i",&tmp); this->SetWindowId(static_cast(tmp)); } // Set this RenderWindow's X window id to a pre-existing window. void vtkXOpenGLRenderWindow::SetNextWindowInfo(char *info) { int tmp; sscanf(info,"%i",&tmp); this->SetNextWindowId(static_cast(tmp)); } // Sets the X window id of the window that WILL BE created. void vtkXOpenGLRenderWindow::SetParentInfo(char *info) { int tmp; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } else { this->OwnDisplay = 1; } } sscanf(info,"%i",&tmp); this->SetParentId(static_cast(tmp)); } void vtkXOpenGLRenderWindow::SetWindowId(void *arg) { this->SetWindowId(reinterpret_cast(arg)); } void vtkXOpenGLRenderWindow::SetParentId(void *arg) { this->SetParentId(reinterpret_cast(arg)); } const char* vtkXOpenGLRenderWindow::ReportCapabilities() { MakeCurrent(); if (!this->DisplayId) { return "display id not set"; } int scrnum = XDefaultScreen(this->DisplayId); const char *serverVendor = glXQueryServerString(this->DisplayId, scrnum, GLX_VENDOR); const char *serverVersion = glXQueryServerString(this->DisplayId, scrnum, GLX_VERSION); const char *serverExtensions = glXQueryServerString(this->DisplayId, scrnum, GLX_EXTENSIONS); const char *clientVendor = glXGetClientString(this->DisplayId, GLX_VENDOR); const char *clientVersion = glXGetClientString(this->DisplayId, GLX_VERSION); const char *glxExtensions = glXQueryExtensionsString(this->DisplayId,scrnum); const char *glVendor = reinterpret_cast(glGetString(GL_VENDOR)); const char *glRenderer = reinterpret_cast(glGetString(GL_RENDERER)); const char *glVersion = reinterpret_cast(glGetString(GL_VERSION)); std::ostringstream strm; strm << "server glx vendor string: " << serverVendor << endl; strm << "server glx version string: " << serverVersion << endl; strm << "server glx extensions: " << serverExtensions << endl; strm << "client glx vendor string: " << clientVendor << endl; strm << "client glx version string: " << clientVersion << endl; strm << "glx extensions: " << glxExtensions << endl; strm << "OpenGL vendor string: " << glVendor << endl; strm << "OpenGL renderer string: " << glRenderer << endl; strm << "OpenGL version string: " << glVersion << endl; strm << "OpenGL extensions: " << endl; int n = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &n); for (int i = 0; i < n; i++) { const char *ext = (const char *)glGetStringi(GL_EXTENSIONS, i); strm << " " << ext << endl; } strm << "X Extensions: "; char **extlist = XListExtensions(this->DisplayId, &n); for (int i = 0; i < n; i++) { if (i != n-1) { strm << extlist[i] << ", "; } else { strm << extlist[i] << endl; } } delete[] this->Capabilities; size_t len = strm.str().length(); this->Capabilities = new char[len + 1]; strncpy(this->Capabilities, strm.str().c_str(), len); this->Capabilities[len] = 0; return this->Capabilities; } void vtkXOpenGLRenderWindow::CloseDisplay() { // if we create the display, we'll delete it if (this->OwnDisplay && this->DisplayId) { XCloseDisplay(this->DisplayId); this->DisplayId = nullptr; this->OwnDisplay = 0; } } int vtkXOpenGLRenderWindow::IsDirect() { this->MakeCurrent(); this->UsingHardware = 0; if (this->DisplayId && this->Internal->ContextId) { this->UsingHardware = glXIsDirect(this->DisplayId, this->Internal->ContextId) ? 1:0; } return this->UsingHardware; } void vtkXOpenGLRenderWindow::SetWindowName(const char * cname) { char *name = new char[ strlen(cname)+1 ]; strcpy(name, cname); XTextProperty win_name_text_prop; this->vtkOpenGLRenderWindow::SetWindowName( name ); if (this->Mapped) { if( XStringListToTextProperty( &name, 1, &win_name_text_prop ) == 0 ) { XFree (win_name_text_prop.value); vtkWarningMacro(<< "Can't rename window"); delete [] name; return; } XSetWMName( this->DisplayId, this->WindowId, &win_name_text_prop ); XSetWMIconName( this->DisplayId, this->WindowId, &win_name_text_prop ); XFree (win_name_text_prop.value); } delete [] name; } // Specify the X window id to use if a WindowRemap is done. void vtkXOpenGLRenderWindow::SetNextWindowId(Window arg) { vtkDebugMacro(<< "Setting NextWindowId to " << reinterpret_cast(arg) << "\n"); this->NextWindowId = arg; } void vtkXOpenGLRenderWindow::SetNextWindowId(void *arg) { this->SetNextWindowId(reinterpret_cast(arg)); } // Set the X display id for this RenderWindow to use to a pre-existing // X display id. void vtkXOpenGLRenderWindow::SetDisplayId(Display *arg) { vtkDebugMacro(<< "Setting DisplayId to " << static_cast(arg) << "\n"); this->DisplayId = arg; this->OwnDisplay = 0; } void vtkXOpenGLRenderWindow::SetDisplayId(void *arg) { this->SetDisplayId(static_cast(arg)); this->OwnDisplay = 0; } void vtkXOpenGLRenderWindow::Render() { XWindowAttributes attribs; // To avoid the expensive XGetWindowAttributes call, // compute size at the start of a render and use // the ivar other times. if (this->Mapped) { // Find the current window size XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); this->Size[0] = attribs.width; this->Size[1] = attribs.height; } // Now do the superclass stuff this->vtkOpenGLRenderWindow::Render(); } //---------------------------------------------------------------------------- void vtkXOpenGLRenderWindow::HideCursor() { static char blankBits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static XColor black = { 0, 0, 0, 0, 0, 0 }; if (!this->DisplayId || !this->WindowId) { this->CursorHidden = 1; } else if (!this->CursorHidden) { Pixmap blankPixmap = XCreateBitmapFromData(this->DisplayId, this->WindowId, blankBits, 16, 16); Cursor blankCursor = XCreatePixmapCursor(this->DisplayId, blankPixmap, blankPixmap, &black, &black, 7, 7); XDefineCursor(this->DisplayId, this->WindowId, blankCursor); XFreePixmap(this->DisplayId, blankPixmap); this->CursorHidden = 1; } } //---------------------------------------------------------------------------- void vtkXOpenGLRenderWindow::ShowCursor() { if (!this->DisplayId || !this->WindowId) { this->CursorHidden = 0; } else if (this->CursorHidden) { XUndefineCursor(this->DisplayId, this->WindowId); this->CursorHidden = 0; } } //============================================================================ // Stuff above this is almost a mirror of vtkXOpenGLRenderWindow. // The code specific to OpenGL Off-Screen stuff may eventually be // put in a supper class so this whole file could just be included // (mangled) from vtkXOpenGLRenderWindow like the other OpenGL classes. //============================================================================ void vtkXOpenGLRenderWindow::SetOffScreenRendering(int i) { if (this->OffScreenRendering == i) { return; } // invoke super this->vtkRenderWindow::SetOffScreenRendering(i); if(this->OffScreenRendering) { this->Internal->ScreenDoubleBuffer = this->DoubleBuffer; this->DoubleBuffer = 0; if(this->Mapped) { this->DestroyWindow(); } // delay initialization until Render } else { this->DestroyOffScreenWindow(); this->DoubleBuffer = this->Internal->ScreenDoubleBuffer; // reset size based on screen window if(this->Mapped && this->WindowId) { XWindowAttributes a; XGetWindowAttributes(this->DisplayId, this->WindowId, &a); this->Size[0] = a.width; this->Size[1] = a.height; } // force context switch as we might be going from osmesa to onscreen this->SetForceMakeCurrent(); } } // This probably has been moved to superclass. void *vtkXOpenGLRenderWindow::GetGenericWindowId() { return reinterpret_cast(this->WindowId); } void vtkXOpenGLRenderWindow::SetCurrentCursor(int shape) { if ( this->InvokeEvent(vtkCommand::CursorChangedEvent,&shape) ) { return; } this->Superclass::SetCurrentCursor(shape); if (!this->DisplayId || !this->WindowId) { return; } if (shape == VTK_CURSOR_DEFAULT) { XUndefineCursor(this->DisplayId,this->WindowId); return; } switch (shape) { case VTK_CURSOR_CROSSHAIR: if (!this->XCCrosshair) { this->XCCrosshair = XCreateFontCursor(this->DisplayId, XC_crosshair); } XDefineCursor(this->DisplayId, this->WindowId, this->XCCrosshair); break; case VTK_CURSOR_ARROW: if (!this->XCArrow) { this->XCArrow = XCreateFontCursor(this->DisplayId, XC_top_left_arrow); } XDefineCursor(this->DisplayId, this->WindowId, this->XCArrow); break; case VTK_CURSOR_SIZEALL: if (!this->XCSizeAll) { this->XCSizeAll = XCreateFontCursor(this->DisplayId, XC_fleur); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeAll); break; case VTK_CURSOR_SIZENS: if (!this->XCSizeNS) { this->XCSizeNS = XCreateFontCursor(this->DisplayId, XC_sb_v_double_arrow); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeNS); break; case VTK_CURSOR_SIZEWE: if (!this->XCSizeWE) { this->XCSizeWE = XCreateFontCursor(this->DisplayId, XC_sb_h_double_arrow); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeWE); break; case VTK_CURSOR_SIZENE: if (!this->XCSizeNE) { this->XCSizeNE = XCreateFontCursor(this->DisplayId, XC_top_right_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeNE); break; case VTK_CURSOR_SIZENW: if (!this->XCSizeNW) { this->XCSizeNW = XCreateFontCursor(this->DisplayId, XC_top_left_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeNW); break; case VTK_CURSOR_SIZESE: if (!this->XCSizeSE) { this->XCSizeSE = XCreateFontCursor(this->DisplayId, XC_bottom_right_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeSE); break; case VTK_CURSOR_SIZESW: if (!this->XCSizeSW) { this->XCSizeSW = XCreateFontCursor(this->DisplayId, XC_bottom_left_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeSW); break; case VTK_CURSOR_HAND: if (!this->XCHand) { this->XCHand = XCreateFontCursor(this->DisplayId, XC_hand1); } XDefineCursor(this->DisplayId, this->WindowId, this->XCHand); break; } }