/*========================================================================= Program: Visualization Toolkit Module: vtkOptiXTestInteractor.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkOptiXTestInteractor.h" #include "vtkObjectFactory.h" #include "vtkLight.h" #include "vtkLightCollection.h" #include "vtkOpenGLRenderer.h" #include "vtkOptiXLightNode.h" #include "vtkOptiXRendererNode.h" #include "vtkOptiXPass.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include #include namespace { static std::vector ActorNames; } //------------------------------------------------------------------------------ vtkStandardNewMacro(vtkOptiXTestInteractor); //------------------------------------------------------------------------------ vtkOptiXTestInteractor::vtkOptiXTestInteractor() { this->SetPipelineControlPoints(nullptr,nullptr,nullptr); this->VisibleActor = -1; this->VisibleLight = -1; } //------------------------------------------------------------------------------ void vtkOptiXTestInteractor::SetPipelineControlPoints (vtkOpenGLRenderer *g, vtkRenderPass *_O, vtkRenderPass *_G) { this->GLRenderer = g; this->O = _O; this->G = _G; } //------------------------------------------------------------------------------ void vtkOptiXTestInteractor::OnKeyPress() { if (this->GLRenderer == nullptr) { return; } // Get the keypress vtkRenderWindowInteractor *rwi = this->Interactor; std::string key = rwi->GetKeySym(); if(key == "c") { vtkRenderPass * current = this->GLRenderer->GetPass(); if (current == this->G) { cerr << "OptiX rendering " << this->O << endl; this->GLRenderer->SetPass(this->O); this->GLRenderer->GetRenderWindow()->Render(); } else if (current == this->O) { cerr << "GL rendering " << this->G << endl; this->GLRenderer->SetPass(this->G); this->GLRenderer->GetRenderWindow()->Render(); } } if(key == "n") { vtkActorCollection * actors = this->GLRenderer->GetActors(); this->VisibleActor++; cerr << "VISIBLE " << this->VisibleActor; if (this->VisibleActor == actors->GetNumberOfItems()) { this->VisibleActor = -1; } for (int i = 0; i < actors->GetNumberOfItems(); i++) { if (this->VisibleActor == -1 || this->VisibleActor == i) { if (i < ActorNames.size()) { cerr << " : " << ActorNames[i] << " "; } vtkActor::SafeDownCast(actors->GetItemAsObject(i))-> SetVisibility(1); } else { vtkActor::SafeDownCast(actors->GetItemAsObject(i))-> SetVisibility(0); } } cerr << endl; this->GLRenderer->ResetCamera(); this->GLRenderer->GetRenderWindow()->Render(); } if(key == "l") { vtkLightCollection * lights = this->GLRenderer->GetLights(); this->VisibleLight++; if (this->VisibleLight == lights->GetNumberOfItems()) { this->VisibleLight = -1; } cerr << "LIGHT " << this->VisibleLight << "/" << lights->GetNumberOfItems() << endl; for (int i = 0; i < lights->GetNumberOfItems(); i++) { if (this->VisibleLight == -1 || this->VisibleLight == i) { vtkLight::SafeDownCast(lights->GetItemAsObject(i))-> SwitchOn(); } else { vtkLight::SafeDownCast(lights->GetItemAsObject(i))-> SwitchOff(); } } this->GLRenderer->GetRenderWindow()->Render(); } if(key == "P") { int maxframes = vtkOptiXRendererNode::GetMaxFrames(this->GLRenderer) + 4; if (maxframes>64) { maxframes=64; } vtkOptiXRendererNode::SetMaxFrames(maxframes, this->GLRenderer); cerr << "frames " << maxframes << endl; this->GLRenderer->GetRenderWindow()->Render(); } if(key == "p") { int maxframes = vtkOptiXRendererNode::GetMaxFrames(this->GLRenderer); if (maxframes>1) { maxframes=maxframes/2; } vtkOptiXRendererNode::SetMaxFrames(maxframes, this->GLRenderer); cerr << "frames " << maxframes << endl; this->GLRenderer->GetRenderWindow()->Render(); } if(key == "s") { bool shadows = !(this->GLRenderer->GetUseShadows()==0); cerr << "shadows now " << (!shadows?"ON":"OFF") << endl; this->GLRenderer->SetUseShadows(!shadows); this->GLRenderer->GetRenderWindow()->Render(); } if(key == "2") { int spp = vtkOptiXRendererNode::GetSamplesPerPixel(this->GLRenderer); cerr << "samples now " << spp+1 << endl; vtkOptiXRendererNode::SetSamplesPerPixel(spp+1, this->GLRenderer); this->GLRenderer->GetRenderWindow()->Render(); } if(key == "1") { vtkOptiXRendererNode::SetSamplesPerPixel(1, this->GLRenderer); cerr << "samples now " << 1 << endl; this->GLRenderer->GetRenderWindow()->Render(); } if(key == "D") { int aoSamples = vtkOptiXRendererNode::GetAmbientSamples(this->GLRenderer) + 2; if (aoSamples>64) { aoSamples=64; } vtkOptiXRendererNode::SetAmbientSamples(aoSamples, this->GLRenderer); cerr << "aoSamples " << aoSamples << endl; this->GLRenderer->GetRenderWindow()->Render(); } if(key == "d") { int aosamples = vtkOptiXRendererNode::GetAmbientSamples(this->GLRenderer); aosamples=aosamples/2; vtkOptiXRendererNode::SetAmbientSamples(aosamples, this->GLRenderer); cerr << "aoSamples " << aosamples << endl; this->GLRenderer->GetRenderWindow()->Render(); } if(key == "I") { double intens = vtkOptiXLightNode::GetLightScale()*1.5; vtkOptiXLightNode::SetLightScale(intens); cerr << "intensity " << intens << endl; this->GLRenderer->GetRenderWindow()->Render(); } if(key == "i") { double intens = vtkOptiXLightNode::GetLightScale()/1.5; vtkOptiXLightNode::SetLightScale(intens); cerr << "intensity " << intens << endl; this->GLRenderer->GetRenderWindow()->Render(); } // Forward events vtkInteractorStyleTrackballCamera::OnKeyPress(); } //------------------------------------------------------------------------------ void vtkOptiXTestInteractor::AddName(const char *name) { ActorNames.push_back(std::string(name)); }