/*========================================================================= Program: Visualization Toolkit Module: vtkCompositeZPass.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkCompositeZPass * @brief Merge depth buffers of processes. * * Merge the depth buffers of satellite processes into the root process depth * buffer. It assumes that all the depth buffers have the same number of bits. * The depth buffer of the satellite processes are not changed. * * This pass requires a OpenGL context that supports texture objects (TO), * and pixel buffer objects (PBO). If not, it will emit an error message * and will render its delegate and return. * * @sa * vtkRenderPass */ #ifndef vtkCompositeZPass_h #define vtkCompositeZPass_h #include "vtkRenderingParallelModule.h" // For export macro #include "vtkRenderPass.h" class vtkMultiProcessController; class vtkPixelBufferObject; class vtkTextureObject; class vtkOpenGLRenderWindow; #ifdef VTK_OPENGL2 class vtkOpenGLHelper; #else class vtkShaderProgram2; #endif class VTKRENDERINGPARALLEL_EXPORT vtkCompositeZPass : public vtkRenderPass { public: static vtkCompositeZPass *New(); vtkTypeMacro(vtkCompositeZPass,vtkRenderPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState *s) override; /** * Release graphics resources and ask components to release their own * resources. * \pre w_exists: w!=0 */ void ReleaseGraphicsResources(vtkWindow *w) override; //@{ /** * Controller * If it is NULL, nothing will be rendered and a warning will be emitted. * Initial value is a NULL pointer. */ vtkGetObjectMacro(Controller,vtkMultiProcessController); virtual void SetController(vtkMultiProcessController *controller); //@} /** * Is the pass supported by the OpenGL context? */ bool IsSupported(vtkOpenGLRenderWindow *context); protected: /** * Default constructor. Controller is set to NULL. */ vtkCompositeZPass(); /** * Destructor. */ ~vtkCompositeZPass() override; /** * Create program for texture mapping. * \pre context_exists: context!=0 * \pre Program_void: this->Program==0 * \post Program_exists: this->Program!=0 */ void CreateProgram(vtkOpenGLRenderWindow *context); vtkMultiProcessController *Controller; vtkPixelBufferObject *PBO; vtkTextureObject *ZTexture; #ifdef VTK_OPENGL2 vtkOpenGLHelper *Program; #else vtkShaderProgram2 *Program; #endif float *RawZBuffer; size_t RawZBufferSize; private: vtkCompositeZPass(const vtkCompositeZPass&) = delete; void operator=(const vtkCompositeZPass&) = delete; }; #endif