//========================================================================= // // Program: Visualization Toolkit // Module: vtkSurfaceLICComposite_fs1.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // //========================================================================= // This shader composites for surface lic // it expects float depth values encoded // in alpha channel. #version 110 uniform sampler2D texData; void main() { vec4 newData = texture2D(texData, gl_TexCoord[0].st); float newDepth = newData.a; if (newDepth == 0.0) { discard; } gl_FragDepth = newDepth; gl_FragData[0] = newData; }