# These tests are built under all conditions set (GenericVolumeCxxTests # TestGPURayCastCompositeShadeMask.cxx ProjectedTetrahedraZoomIn.cxx,NO_VALID TestFinalColorWindowLevel.cxx TestFixedPointRayCastLightComponents.cxx TestGPURayCastAdditive.cxx TestGPURayCastCompositeBinaryMask.cxx TestGPURayCastCompositeMaskBlend.cxx TestGPURayCastCompositeMask.cxx TestGPURayCastCompositeToMIP.cxx TestGPURayCastCropping.cxx TestGPURayCastDataTypesMinIP.cxx TestGPURayCastDataTypesMIP.cxx TestGPURayCastFourComponentsComposite.cxx TestGPURayCastFourComponentsCompositeStreaming.cxx TestGPURayCastFourComponentsMinIP.cxx TestGPURayCastFourComponentsMIP.cxx TestGPURayCastMapperBenchmark.cxx TestGPURayCastMIPBinaryMask.cxx TestGPURayCastMIPToComposite.cxx TestGPURayCastNearestDataTypesMIP.cxx TestGPURayCastPerspectiveParallel.cxx TestGPURayCastVolumeOrientation.cxx TestGPURayCastVolumeUpdate.cxx TestGPUVolumeRayCastMapper.cxx TestMinIntensityRendering.cxx TestProjectedTetrahedra.cxx TestSmartVolumeMapper.cxx TestSmartVolumeMapperWindowLevel.cxx TestGPURayCastCompositeBinaryMask1.cxx ) # These tests are built for the OpenGL backend set (VolumeOpenGLCxxTests HomogeneousRayIntegration.cxx LinearRayIntegration.cxx PartialPreIntegration.cxx PreIntegrationIncremental.cxx PreIntegrationNonIncremental.cxx TestGPURayCastCompositeShadeMask.cxx # This test depends on vtkOpenGLExtensionManager TestHAVSVolumeMapper.cxx TestProjectedHexahedra.cxx ZsweepConcavities.cxx ) # These tests are only built for the OpenGL2 backend set (VolumeOpenGL2CxxTests TestGPURayCastAverageIP.cxx TestGPURayCastBlendModes.cxx TestGPURayCastCameraInside.cxx TestGPURayCastCameraInsideClipping.cxx TestGPURayCastCameraInsideSmallSpacing.cxx TestGPURayCastCameraInsideTransformation.cxx TestGPURayCastCellData.cxx TestGPURayCastClipping.cxx TestGPURayCastClippingPolyData.cxx TestGPURayCastClippingUserTransform.cxx TestGPURayCastDependentComponentsLightParameters.cxx TestGPURayCastDepthPeeling.cxx TestGPURayCastDepthPeelingBlendModes.cxx TestGPURayCastDepthPeelingOpaque.cxx TestGPURayCastDepthPeelingTransVol.cxx TestGPURayCastFourComponentsAdditive.cxx TestGPURayCastFourComponentsAverage.cxx TestGPURayCastFourComponentsDependentGradient.cxx TestGPURayCastGradientOpacity.cxx TestGPURayCastGradientOpacityLight.cxx TestGPURayCastImageSampleXY.cxx TestGPURayCastIndependentComponentsLightParameters.cxx TestGPURayCastIndependentVectorMode.cxx TestGPURayCastJittering.cxx TestGPURayCastJitteringCustom.cxx TestGPURayCastLargeColorTransferFunction.cxx TestGPURayCastMapperSampleDistance.cxx TestGPURayCastPositionalLights.cxx TestGPURayCastReleaseResources.cxx TestGPURayCastRenderDepthToImage.cxx TestGPURayCastRenderDepthToImage2.cxx TestGPURayCastRenderToTexture.cxx TestGPURayCastTextureStreaming.cxx TestGPURayCastTextureStreamingMask.cxx TestGPURayCastThreeComponentsAdditive.cxx TestGPURayCastThreeComponentsIndependent.cxx TestGPURayCastTransfer2D.cxx TestGPURayCastTwoComponentsDependent.cxx TestGPURayCastTwoComponentsDependentGradient.cxx TestGPURayCastTwoComponentsGradient.cxx TestGPURayCastTwoComponentsIndependent.cxx TestGPURayCastUserShader.cxx TestGPURayCastUserShader2.cxx TestGPURayCastVolumeDepthPass.cxx TestGPURayCastVolumeLightKit.cxx TestGPURayCastVolumePicking.cxx TestGPURayCastVolumePlane.cxx TestGPURayCastVolumePolyData.cxx TestGPURayCastVolumeRotation.cxx TestGPURayCastVolumeScale.cxx TestMultiBlockMapper.cxx TestProjectedTetrahedraOffscreen.cxx TestProjectedTetrahedraTransform.cxx TestRemoveVolumeNonCurrentContext.cxx ) set(test_shader_files TestGPURayCastUserShader2_FS.glsl ) unset(shader_c_files) foreach(file ${test_shader_files}) get_filename_component(file_we ${file} NAME_WE) set(src ${CMAKE_CURRENT_SOURCE_DIR}/${file}) set(res ${CMAKE_CURRENT_BINARY_DIR}/${file_we}.cxx) set(resh ${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h) list(APPEND shader_c_files ${res}) add_custom_command( OUTPUT ${res} ${resh} DEPENDS ${src} vtkEncodeString COMMAND vtkEncodeString ARGS ${res} ${src} ${file_we} --build-header ) endforeach() include_directories(${CMAKE_CURRENT_BINARY_DIR}) # everyone gets these tests vtk_add_test_cxx(${vtk-module}CxxTests tests ${GenericVolumeCxxTests} ) # If OpenGL2 backend, add all VolumeOpenGL2CxxTests if ("${VTK_RENDERING_BACKEND}" STREQUAL "OpenGL2") vtk_add_test_cxx(${vtk-module}CxxTests tests ${VolumeOpenGL2CxxTests} ) endif () if ("${VTK_RENDERING_BACKEND}" STREQUAL "OpenGL2") vtk_test_cxx_executable(${vtk-module}CxxTests tests RENDERING_FACTORY ${shader_c_files} ) return() endif () vtk_add_test_cxx(${vtk-module}CxxTests tests ${VolumeOpenGLCxxTests} ) vtk_test_cxx_executable(${vtk-module}CxxTests tests RENDERING_FACTORY ExerciseUnstructuredGridRayCastMapper.cxx)