/*========================================================================= Program: Visualization Toolkit Module: vtkProjectedAAHexahedraMapper.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkProjectedAAHexahedraMapper * @brief volume mapper for axis-aligned hexahedra * * High quality volume renderer for axis-aligned hexahedra * * @par Implementation: * Implementation by Stephane Marchesin (stephane.marchesin@gmail.com) * CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France * BP12, F-91297 Arpajon, France. * * @par Implementation: * This mapper implements the paper * "High-Quality, Semi-Analytical Volume Rendering for AMR Data", * Stephane Marchesin and Guillaume Colin de Verdiere, IEEE Vis 2009. */ #ifndef vtkProjectedAAHexahedraMapper_h #define vtkProjectedAAHexahedraMapper_h #include "vtkRenderingVolumeModule.h" // For export macro #include "vtkUnstructuredGridVolumeMapper.h" class vtkFloatArray; class vtkPoints; class vtkUnsignedCharArray; class vtkVisibilitySort; class vtkVolumeProperty; class vtkRenderWindow; class VTKRENDERINGVOLUME_EXPORT vtkProjectedAAHexahedraMapper : public vtkUnstructuredGridVolumeMapper { public: vtkTypeMacro(vtkProjectedAAHexahedraMapper, vtkUnstructuredGridVolumeMapper); static vtkProjectedAAHexahedraMapper *New(); void PrintSelf(ostream &os, vtkIndent indent) override; //@{ /** * Algorithm used to sort the cells according to viewpoint of the camera. * Initial value is a vtkCellCenterDepthSort object. */ virtual void SetVisibilitySort(vtkVisibilitySort *sort); vtkGetObjectMacro(VisibilitySort, vtkVisibilitySort); //@} /** * Check if the required OpenGL extensions are supported by the OpenGL * context attached to the render window `w'. */ virtual bool IsRenderSupported(vtkRenderWindow *w)=0; protected: vtkProjectedAAHexahedraMapper(); ~vtkProjectedAAHexahedraMapper() override; /** * The visibility sort will probably make a reference loop by holding a * reference to the input. */ void ReportReferences(vtkGarbageCollector *collector) override; vtkVisibilitySort *VisibilitySort; private: vtkProjectedAAHexahedraMapper(const vtkProjectedAAHexahedraMapper &) = delete; void operator=(const vtkProjectedAAHexahedraMapper &) = delete; }; #endif