/*========================================================================= Program: Visualization Toolkit Module: vtkGPUVolumeRayCastMapper_ScaleBiasFS.glsl Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // This fragment shader scales and biases a framebuffer passed as a texture. // Incoming color from the texture is pre-multiplied by alpha. // It does not affect the alpha component. // Passing the framebuffer as a texture allows the use of a reduction factor // compared to the size of the final image. #version 110 // Framebuffer to scale. uniform sampler2D frameBufferTexture; uniform float scale; uniform float bias; void main() { vec4 color=texture2D(frameBufferTexture,gl_TexCoord[0].xy); if(color.a==0.0) { discard; } // As incoming color is pre-multiplied by alpha, the bias has to be // multiplied by alpha before adding it. gl_FragColor.r=color.r*scale+bias*color.a; gl_FragColor.g=color.g*scale+bias*color.a; gl_FragColor.b=color.b*scale+bias*color.a; gl_FragColor.a=color.a; }