/*========================================================================= Program: Visualization Toolkit Module: vtkOpenGLProjectedTetrahedraMapper.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /* * Copyright 2003 Sandia Corporation. * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive * license for use of this work by or on behalf of the * U.S. Government. Redistribution and use in source and binary forms, with * or without modification, are permitted provided that this Notice and any * statement of authorship are reproduced on all copies. */ /** * @class vtkOpenGLProjectedTetrahedraMapper * @brief OpenGL implementation of PT * * @bug * This mapper relies highly on the implementation of the OpenGL pipeline. * A typical hardware driver has lots of options and some settings can * cause this mapper to produce artifacts. * */ #ifndef vtkOpenGLProjectedTetrahedraMapper_h #define vtkOpenGLProjectedTetrahedraMapper_h #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro #include "vtkProjectedTetrahedraMapper.h" #include "vtkOpenGLHelper.h" // used for ivars class vtkVisibilitySort; class vtkUnsignedCharArray; class vtkFloatArray; class vtkRenderWindow; class vtkOpenGLFramebufferObject; class vtkOpenGLRenderWindow; class vtkOpenGLVertexBufferObject; class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLProjectedTetrahedraMapper : public vtkProjectedTetrahedraMapper { public: vtkTypeMacro(vtkOpenGLProjectedTetrahedraMapper, vtkProjectedTetrahedraMapper); static vtkOpenGLProjectedTetrahedraMapper *New(); void PrintSelf(ostream &os, vtkIndent indent) override; void ReleaseGraphicsResources(vtkWindow *window) override; void Render(vtkRenderer *renderer, vtkVolume *volume) override; //@{ /** * Set/get whether to use floating-point rendering buffers rather * than the default. */ vtkSetMacro(UseFloatingPointFrameBuffer,bool); vtkGetMacro(UseFloatingPointFrameBuffer,bool); vtkBooleanMacro(UseFloatingPointFrameBuffer,bool); //@} /** * Return true if the rendering context provides * the nececessary functionality to use this class. */ bool IsSupported(vtkRenderWindow *context) override; protected: vtkOpenGLProjectedTetrahedraMapper(); ~vtkOpenGLProjectedTetrahedraMapper() override; void Initialize(vtkRenderer *ren); bool Initialized; int CurrentFBOWidth, CurrentFBOHeight; bool AllocateFOResources(vtkRenderer *ren); bool CanDoFloatingPointFrameBuffer; bool FloatingPointFrameBufferResourcesAllocated; bool UseFloatingPointFrameBuffer; bool HasHardwareSupport; vtkUnsignedCharArray *Colors; int UsingCellColors; vtkFloatArray *TransformedPoints; float MaxCellSize; vtkTimeStamp InputAnalyzedTime; vtkTimeStamp ColorsMappedTime; // The VBO and its layout. vtkOpenGLVertexBufferObject *VBO; // Structures for the various cell types we render. vtkOpenGLHelper Tris; int GaveError; vtkVolumeProperty *LastProperty; vtkOpenGLFramebufferObject *Framebuffer; float *SqrtTable; float SqrtTableBias; virtual void ProjectTetrahedra(vtkRenderer *renderer, vtkVolume *volume, vtkOpenGLRenderWindow* renWin); float GetCorrectedDepth(float x, float y, float z1, float z2, const float inverse_projection_mat[16], int use_linear_depth_correction, float linear_depth_correction); /** * Update progress ensuring that OpenGL state is saved and restored before * invoking progress. */ void GLSafeUpdateProgress(double value, vtkOpenGLRenderWindow* context); private: vtkOpenGLProjectedTetrahedraMapper(const vtkOpenGLProjectedTetrahedraMapper &) = delete; void operator=(const vtkOpenGLProjectedTetrahedraMapper &) = delete; class vtkInternals; vtkInternals *Internals; }; #endif