project(VTKGLEW) include(vtkOpenGL) include_directories(${VTKGLEW_SOURCE_DIR} ${VTKGLEW_SOURCE_DIR}/include) # library object files common to compression and decompression set(common_SRCS src/glew.c) set_source_files_properties(${common_SRCS} PROPERTIES COMPILE_DEFINITIONS "GLEW_NO_GLU") # GLEW with OSMesa only works on Linux systems right now. if(VTK_OPENGL_HAS_OSMESA AND UNIX AND NOT APPLE) add_definitions(-DGLEW_OSMESA) endif() if(VTK_OPENGL_HAS_EGL) add_definitions(-DVTK_USE_OFFSCREEN_EGL) endif() vtk_add_library(vtkglew ${common_SRCS}) vtk_opengl_link(vtkglew) if(VTK_OPENGL_HAS_OSMESA AND UNIX AND NOT APPLE) target_link_libraries(vtkglew LINK_PRIVATE ${CMAKE_DL_LIBS}) endif() if(NOT VTK_INSTALL_NO_DEVELOPMENT) install(DIRECTORY ${VTKGLEW_SOURCE_DIR}/include DESTINATION ${VTK_INSTALL_INCLUDE_DIR}/vtkglew COMPONENT Development) endif()