/*========================================================================= Module: V_GaussIntegration.hpp Copyright (c) 2006 Sandia Corporation. All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /* * * GaussIntegration.hpp declaration of gauss integration functions * * This file is part of VERDICT * */ // .SECTION Thanks // Prior to its inclusion within VTK, this code was developed by the CUBIT // project at Sandia National Laboratories. #ifndef GAUSS_INTEGRATION_HPP #define GAUSS_INTEGRATION_HPP #include "verdict.h" #define maxTotalNumberGaussPoints 27 #define maxNumberNodes 20 #define maxNumberGaussPoints 3 #define maxNumberGaussPointsTri 6 #define maxNumberGaussPointsTet 4 namespace GaussIntegration { void get_signs_for_node_local_coord_hex(int node_id, double &sign_y1, double &sign_y2, double &sign_y3); //- to get the signs for coordinates of hex nodes in the local computational space //constructors void initialize(int n=2, int m=4, int dim=2, int tri=0); //manipulators void get_gauss_pts_and_weight(); //- get gauss point locations and weights void get_tri_rule_pts_and_weight(); //- get integration points and weights for triangular rules void calculate_shape_function_2d_tri(); //- calculate the shape functions and derivatives of shape functions //- at integration points for 2D triangular elements void calculate_shape_function_2d_quad(); //- calculate the shape functions and derivatives of shape functions //- at gaussian points for 2D quad elements void get_shape_func(double shape_function[], double dndy1_at_gauss_pts[], double dndy2_at_gauss_ptsp[], double gauss_weight[]); //- get shape functions and the derivatives void get_shape_func(double shape_function[], double dndy1_at_gauss_pts[], double dndy2_at_gauss_pts[], double dndy3_at_gauss_pts[], double gauss_weight[]); //- get shape functions and the derivatives for 3D elements void calculate_derivative_at_nodes(double dndy1_at_nodes[][maxNumberNodes], double dndy2_at_nodes[][maxNumberNodes]); //- calculate shape function derivatives at nodes void calculate_shape_function_3d_hex(); //- calculate shape functions and derivatives of shape functions //- at gaussian points for 3D hex elements void calculate_derivative_at_nodes_3d(double dndy1_at_nodes[][maxNumberNodes], double dndy2_at_nodes[][maxNumberNodes], double dndy3_at_nodes[][maxNumberNodes]); //- calculate shape function derivatives at nodes for hex elements void calculate_derivative_at_nodes_2d_tri(double dndy1_at_nodes[][maxNumberNodes], double dndy2_at_nodes[][maxNumberNodes]); //- calculate shape function derivatives at nodes for triangular elements void calculate_shape_function_3d_tet(); //- calculate shape functions and derivatives of shape functions //- at integration points for 3D tet elements void get_tet_rule_pts_and_weight(); //- get integration points and weights for tetrhedron rules void calculate_derivative_at_nodes_3d_tet(double dndy1_at_nodes[][maxNumberNodes], double dndy2_at_nodes[][maxNumberNodes], double dndy3_at_nodes[][maxNumberNodes]); //- calculate shape function derivatives at nodes for tetrahedron elements void get_node_local_coord_tet(int node_id, double &y1, double &y2, double &y3, double &y4); //- get nodal volume coordinates for tetrahedron element } #endif