((&(&__text__TEXT(__gcc_except_tab__TEXT,__data__DATA0.+__cstring__TEXT0O__compact_unwind__LD"H%/__eh_frame__TEXT$(&X0 h2  `0Ap4| P 2UHH=H5H1uHH=H]fDUHSPHH=H5H1uHH=H5HHt H tH[]H=H[]f.@UHAVSH0HuHHEЋFEHEHEH}ȃuoHutqH]H=HAt1H=!HtH= Ht HLcHuL1H0[A^]f.@UHAWAVSH(HuHSHED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=LAtbH=LtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard type and print methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard type and print methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAbstractPointLocator C++: static vtkAbstractPointLocator *SafeDownCast( vtkObjectBase *o) Standard type and print methods. NewInstanceV.NewInstance() -> vtkAbstractPointLocator C++: vtkAbstractPointLocator *NewInstance() Standard type and print methods. FindClosestPointV.FindClosestPoint((float, float, float)) -> int C++: virtual vtkIdType FindClosestPoint(const double x[3]) V.FindClosestPoint(float, float, float) -> int C++: vtkIdType FindClosestPoint(double x, double y, double z) Given a position x, return the id of the point closest to it. Alternative method requires separate x-y-z values. These methods are thread safe if BuildLocator() is directly or indirectly called from a single thread first. FindClosestPointWithinRadiusV.FindClosestPointWithinRadius(float, (float, float, float), float) -> int C++: virtual vtkIdType FindClosestPointWithinRadius(double radius, const double x[3], double &dist2) Given a position x and a radius r, return the id of the point closest to the point in that radius. dist2 returns the squared distance to the point. FindClosestNPointsV.FindClosestNPoints(int, (float, float, float), vtkIdList) C++: virtual void FindClosestNPoints(int N, const double x[3], vtkIdList *result) V.FindClosestNPoints(int, float, float, float, vtkIdList) C++: void FindClosestNPoints(int N, double x, double y, double z, vtkIdList *result) Find the closest N points to a position. This returns the closest N points to a position. A faster method could be created that returned N close points to a position, but necessarily the exact N closest. The returned points are sorted from closest to farthest. These methods are thread safe if BuildLocator() is directly or indirectly called from a single thread first. FindPointsWithinRadiusV.FindPointsWithinRadius(float, (float, float, float), vtkIdList) C++: virtual void FindPointsWithinRadius(double R, const double x[3], vtkIdList *result) V.FindPointsWithinRadius(float, float, float, float, vtkIdList) C++: void FindPointsWithinRadius(double R, double x, double y, double z, vtkIdList *result) Find all points within a specified radius R of position x. The result is not sorted in any specific manner. These methods are thread safe if BuildLocator() is directly or indirectly called from a single thread first. GetBoundsV.GetBounds() -> (float, ...) C++: virtual double *GetBounds() V.GetBounds([float, ...]) C++: virtual void GetBounds(double *) Provide an accessor to the bounds. GetNumberOfBucketsV.GetNumberOfBuckets() -> int C++: virtual vtkIdType GetNumberOfBuckets() Return the total number of buckets in the locator. 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