x__text__TEXT___gcc_except_tab__TEXT_T c__cstring__TEXTH`V`c__data__DATA`x #__const__DATAp __compact_unwind__LD Hf__eh_frame__TEXTx h2  `&* PggnUHAVSH=8`1HHH=H18IH uHL[A^]DUHAVSH=_1HHH=H18IH uHL[A^]DUHAVSH=_1HHH=H18IH uHL[A^]DUHAVSH=H_1HHH=H18IH uHL[A^]DUHAVSH=^1HHH=H18IH uHL[A^]DUHAWAVAUATSPH=H5H^H HHL5LH4LH5Y^H]HLtH u H=HHH4HH5^H}HtH u H=HHH4HH5]H}HtH u H=HHH4HH5]H}HtH u H=HHH4HH5`]H}HtH u H=AL=L%fIItqC4>H=\1HLH1H8IH tMuf.HMtKt>H}LIMuLH=C\11HH=H1H8IH uHMt H5\H}LIuLH=[1HH=H1H8IH uHMt H5k\H}LIuLH=~[1HH=H1H8IH uHMt H5 \H}LIuLH=[1HH=H1H8IH uHMt H5[H}LIuLH=Z1HH=H1H8IH uHMt H5[[H}LIuLH=RZ1HH=H1H8IH uHMt H5 [H}LIuLH=Y1HH=H1H8IH uHMt H5ZH}LIuLH=Y1HH=H1H8IH uHMt H5dZH}LIuLH=&Y 1HH=H1H8IH uHMt H5 ZH}LIuLH=X1HH=H1H8IH uHMt H5YH}LIuLH=^X1HH=H1H8IH uHMt H5_YH}LIuLH=W11HH=H1H8IH uHMt H5 YH}LIuLH=W1HH=H1H8IH uHMt H5XH}LIuLH=5W1HH=H1H8IH uHMt H5XXH}LIuLH=V1HH=H1H8IH uHMt H5WH}LIuLH=HH[A\A]A^A_]f.UH]fDUHSPHH5'VHHt H tH[]H=H[]fDUHAVSH0HuH^HEЋFEHEHEH}ȃuoHutqH]H=UHAt1H=HtH=ܪHt HLcHuL1H0[A^]f.@UHAWAVSH(HuH^HED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=TLAtbH=ѩLtOH=˩LtHMLELMHLLHuHHH5yV1H@[A\A^A_]1H7fUHAWAVSH8D~HGD)؍PsqHuHXHED}ȉ]̉]ЅyHHLw(HEHEMDH}HuH>XHED}ȉ]̉]ЅyHHMH_(HKH5# H}HU}-IH}HuH}HuH}HuHUHMDEHLHH5}WH5 H}HU}INjEȋM9}H}HutrEȋM9}H}HutWHUHM1LLE1Hu7HH+E1HEHEMX 1H1HH8[A^A_]UHAWAVAUATSHxHuHYHEFEHGMĉMȅyHHL(H}AC6HcHhLh1EIcMdLDMYE+Eă5H5 H}HU}*HH}HuH5`H}HUHE}H}LDHDEArIDI9II91)HHHHt@I|I int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkDataSetAttributes C++: static vtkDataSetAttributes *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkDataSetAttributes C++: vtkDataSetAttributes *NewInstance() InitializeV.Initialize() C++: void Initialize() override; Initialize all of the object's data to nullptr Also, clear the copy flags. UpdateV.Update() C++: virtual void Update() Attributes have a chance to bring themselves up to date; right now this is ignored. DeepCopyV.DeepCopy(vtkFieldData) C++: void DeepCopy(vtkFieldData *pd) override; Deep copy of data (i.e., create new data arrays and copy from input data). Ignores the copy flags but preserves them in the output. ShallowCopyV.ShallowCopy(vtkFieldData) C++: void ShallowCopy(vtkFieldData *pd) override; Shallow copy of data (i.e., use reference counting). Ignores the copy flags but preserves them in the output. GhostArrayNameV.GhostArrayName() -> string C++: static const char *GhostArrayName() SetScalarsV.SetScalars(vtkDataArray) -> int C++: int SetScalars(vtkDataArray *da) Set/Get the scalar data. SetActiveScalarsV.SetActiveScalars(string) -> int C++: int SetActiveScalars(const char *name) Set/Get the scalar data. GetScalarsV.GetScalars() -> vtkDataArray C++: vtkDataArray *GetScalars() V.GetScalars(string) -> vtkDataArray C++: vtkDataArray *GetScalars(const char *name) Set/Get the scalar data. SetVectorsV.SetVectors(vtkDataArray) -> int C++: int SetVectors(vtkDataArray *da) Set/Get the vector data. SetActiveVectorsV.SetActiveVectors(string) -> int C++: int SetActiveVectors(const char *name) Set/Get the vector data. GetVectorsV.GetVectors() -> vtkDataArray C++: vtkDataArray *GetVectors() V.GetVectors(string) -> vtkDataArray C++: vtkDataArray *GetVectors(const char *name) Set/Get the vector data. SetNormalsV.SetNormals(vtkDataArray) -> int C++: int SetNormals(vtkDataArray *da) Set/get the normal data. SetActiveNormalsV.SetActiveNormals(string) -> int C++: int SetActiveNormals(const char *name) Set/get the normal data. GetNormalsV.GetNormals() -> vtkDataArray C++: vtkDataArray *GetNormals() V.GetNormals(string) -> vtkDataArray C++: vtkDataArray *GetNormals(const char *name) Set/get the normal data. SetTCoordsV.SetTCoords(vtkDataArray) -> int C++: int SetTCoords(vtkDataArray *da) Set/Get the texture coordinate data. SetActiveTCoordsV.SetActiveTCoords(string) -> int C++: int SetActiveTCoords(const char *name) Set/Get the texture coordinate data. GetTCoordsV.GetTCoords() -> vtkDataArray C++: vtkDataArray *GetTCoords() V.GetTCoords(string) -> vtkDataArray C++: vtkDataArray *GetTCoords(const char *name) Set/Get the texture coordinate data. SetTensorsV.SetTensors(vtkDataArray) -> int C++: int SetTensors(vtkDataArray *da) Set/Get the tensor data. SetActiveTensorsV.SetActiveTensors(string) -> int C++: int SetActiveTensors(const char *name) Set/Get the tensor data. GetTensorsV.GetTensors() -> vtkDataArray C++: vtkDataArray *GetTensors() V.GetTensors(string) -> vtkDataArray C++: vtkDataArray *GetTensors(const char *name) Set/Get the tensor data. SetGlobalIdsV.SetGlobalIds(vtkDataArray) -> int C++: int SetGlobalIds(vtkDataArray *da) Set/Get the global id data. SetActiveGlobalIdsV.SetActiveGlobalIds(string) -> int C++: int SetActiveGlobalIds(const char *name) Set/Get the global id data. GetGlobalIdsV.GetGlobalIds() -> vtkDataArray C++: vtkDataArray *GetGlobalIds() V.GetGlobalIds(string) -> vtkDataArray C++: vtkDataArray *GetGlobalIds(const char *name) Set/Get the global id data. SetPedigreeIdsV.SetPedigreeIds(vtkAbstractArray) -> int C++: int SetPedigreeIds(vtkAbstractArray *da) Set/Get the pedigree id data. SetActivePedigreeIdsV.SetActivePedigreeIds(string) -> int C++: int SetActivePedigreeIds(const char *name) Set/Get the pedigree id data. GetPedigreeIdsV.GetPedigreeIds() -> vtkAbstractArray C++: vtkAbstractArray *GetPedigreeIds() V.GetPedigreeIds(string) -> vtkAbstractArray C++: vtkAbstractArray *GetPedigreeIds(const char *name) Set/Get the pedigree id data. SetActiveAttributeV.SetActiveAttribute(string, int) -> int C++: int SetActiveAttribute(const char *name, int attributeType) V.SetActiveAttribute(int, int) -> int C++: int SetActiveAttribute(int index, int attributeType) Make the array with the given name the active attribute. Attribute types are: vtkDataSetAttributes::SCALARS = 0 vtkDataSetAttributes::VECTORS = 1 vtkDataSetAttributes::NORMALS = 2 vtkDataSetAttributes::TCOORDS = 3 vtkDataSetAttributes::TENSORS = 4 vtkDataSetAttributes::GLOBALIDS = 5 vtkDataSetAttributes::PEDIGREEIDS = 6 vtkDataSetAttributes::EDGEFLAG = 7 Returns the index of the array if successful, -1 if the array is not in the list of arrays. GetAttributeIndicesV.GetAttributeIndices([int, ...]) C++: void GetAttributeIndices(int *indexArray) Get the field data array indices corresponding to scalars, vectors, tensors, etc. IsArrayAnAttributeV.IsArrayAnAttribute(int) -> int C++: int IsArrayAnAttribute(int idx) Determine whether a data array of index idx is considered a data set attribute (i.e., scalar, vector, tensor, etc). Return less-than zero if it is, otherwise an index 0<=idx int C++: int SetAttribute(vtkAbstractArray *aa, int attributeType) Set an array to use as the given attribute type (i.e., vtkDataSetAttributes::SCALAR, vtkDataSetAttributes::VECTOR, vtkDataSetAttributes::TENSOR, etc.). If this attribute was previously set to another array, that array is removed from the vtkDataSetAttributes object and the array aa is used as the attribute. * Returns the index of aa within the vtkDataSetAttributes object * (i.e., the index to pass to the method GetArray(int) to obtain * aa) if the attribute was set to aa successfully. If aa was * already set as the given attributeType, returns the index of * aa. * Returns -1 in the following cases: * - aa is nullptr (used to unset an attribute; not an error indicator) * - aa is not a subclass of vtkDataArray, unless the attributeType * is vtkDataSetAttributes::PEDIGREEIDS (error indicator) * - aa has a number of components incompatible with the attribute type * (error indicator) GetAttributeV.GetAttribute(int) -> vtkDataArray C++: vtkDataArray *GetAttribute(int attributeType) Return an attribute given the attribute type (see vtkDataSetAttributes::AttributeTypes). Some attributes (such as PEDIGREEIDS) may not be vtkDataArray subclass, so in that case use GetAbstractAttribute(). GetAbstractAttributeV.GetAbstractAttribute(int) -> vtkAbstractArray C++: vtkAbstractArray *GetAbstractAttribute(int attributeType) Return an attribute given the attribute type (see vtkDataSetAttributes::AttributeTypes). This is the same as GetAttribute(), except that the returned array is a vtkAbstractArray instead of vtkDataArray. Some attributes (such as PEDIGREEIDS) may not be vtkDataArray subclass. RemoveArrayV.RemoveArray(int) C++: void RemoveArray(int index) override; V.RemoveArray(string) C++: virtual void RemoveArray(const char *name) Remove an array (with the given name) from the list of arrays. GetAttributeTypeAsStringV.GetAttributeTypeAsString(int) -> string C++: static const char *GetAttributeTypeAsString( int attributeType) Given an integer attribute type, this static method returns a string type for the attribute (i.e. type = 0: returns "Scalars"). GetLongAttributeTypeAsStringV.GetLongAttributeTypeAsString(int) -> string C++: static const char *GetLongAttributeTypeAsString( int attributeType) Given an integer attribute type, this static method returns a string type for the attribute (i.e. type = 0: returns "Scalars"). SetCopyAttributeV.SetCopyAttribute(int, int, int) C++: void SetCopyAttribute(int index, int value, int ctype=vtkDataSetAttributes::ALLCOPY) Turn on/off the copying of attribute data. ctype is one of the AttributeCopyOperations, and controls copy, interpolate and passdata behavior. For set, ctype=ALLCOPY means set all three flags to the same value. For get, ctype=ALLCOPY returns true only if all three flags are true. * During copying, interpolation and passdata, the following rules are * followed for each array: * 1. If the copy/interpolate/pass flag for an attribute is set (on or off), * it is applied. This overrides rules 2 and 3. * 2. If the copy flag for an array is set (on or off), it is applied * This overrides rule 3. * 3. If CopyAllOn is set, copy the array. * If CopyAllOff is set, do not copy the array * For interpolation, the flag values can be as follows: * 0: Do not interpolate. * 1: Weighted interpolation. * 2: Nearest neighbor interpolation. GetCopyAttributeV.GetCopyAttribute(int, int) -> int C++: int GetCopyAttribute(int index, int ctype) Get the attribute copy flag for copy operation of attribute . SetCopyScalarsV.SetCopyScalars(int, int) C++: void SetCopyScalars(int i, int ctype=vtkDataSetAttributes::ALLCOPY) @copydoc vtkDataSetAttributes::SetCopyAttribute() GetCopyScalarsV.GetCopyScalars(int) -> int C++: int GetCopyScalars(int ctype=vtkDataSetAttributes::ALLCOPY) CopyScalarsOnV.CopyScalarsOn() C++: virtual void CopyScalarsOn() CopyScalarsOffV.CopyScalarsOff() C++: virtual void CopyScalarsOff() SetCopyVectorsV.SetCopyVectors(int, int) C++: void SetCopyVectors(int i, int ctype=vtkDataSetAttributes::ALLCOPY) @copydoc vtkDataSetAttributes::SetCopyAttribute() GetCopyVectorsV.GetCopyVectors(int) -> int C++: int GetCopyVectors(int ctype=vtkDataSetAttributes::ALLCOPY) CopyVectorsOnV.CopyVectorsOn() C++: virtual void CopyVectorsOn() CopyVectorsOffV.CopyVectorsOff() C++: virtual void CopyVectorsOff() SetCopyNormalsV.SetCopyNormals(int, int) C++: void SetCopyNormals(int i, int ctype=vtkDataSetAttributes::ALLCOPY) @copydoc vtkDataSetAttributes::SetCopyAttribute() GetCopyNormalsV.GetCopyNormals(int) -> int C++: int GetCopyNormals(int ctype=vtkDataSetAttributes::ALLCOPY) CopyNormalsOnV.CopyNormalsOn() C++: virtual void CopyNormalsOn() CopyNormalsOffV.CopyNormalsOff() C++: virtual void CopyNormalsOff() SetCopyTCoordsV.SetCopyTCoords(int, int) C++: void SetCopyTCoords(int i, int ctype=vtkDataSetAttributes::ALLCOPY) @copydoc vtkDataSetAttributes::SetCopyAttribute() GetCopyTCoordsV.GetCopyTCoords(int) -> int C++: int GetCopyTCoords(int ctype=vtkDataSetAttributes::ALLCOPY) CopyTCoordsOnV.CopyTCoordsOn() C++: virtual void CopyTCoordsOn() CopyTCoordsOffV.CopyTCoordsOff() C++: virtual void CopyTCoordsOff() SetCopyTensorsV.SetCopyTensors(int, int) C++: void SetCopyTensors(int i, int ctype=vtkDataSetAttributes::ALLCOPY) @copydoc vtkDataSetAttributes::SetCopyAttribute() GetCopyTensorsV.GetCopyTensors(int) -> int C++: int GetCopyTensors(int ctype=vtkDataSetAttributes::ALLCOPY) CopyTensorsOnV.CopyTensorsOn() C++: virtual void CopyTensorsOn() CopyTensorsOffV.CopyTensorsOff() C++: virtual void CopyTensorsOff() SetCopyGlobalIdsV.SetCopyGlobalIds(int, int) C++: void SetCopyGlobalIds(int i, int ctype=vtkDataSetAttributes::ALLCOPY) @copydoc vtkDataSetAttributes::SetCopyAttribute() GetCopyGlobalIdsV.GetCopyGlobalIds(int) -> int C++: int GetCopyGlobalIds(int ctype=vtkDataSetAttributes::ALLCOPY) CopyGlobalIdsOnV.CopyGlobalIdsOn() C++: virtual void CopyGlobalIdsOn() CopyGlobalIdsOffV.CopyGlobalIdsOff() C++: virtual void CopyGlobalIdsOff() SetCopyPedigreeIdsV.SetCopyPedigreeIds(int, int) C++: void SetCopyPedigreeIds(int i, int ctype=vtkDataSetAttributes::ALLCOPY) @copydoc vtkDataSetAttributes::SetCopyAttribute() GetCopyPedigreeIdsV.GetCopyPedigreeIds(int) -> int C++: int GetCopyPedigreeIds( int ctype=vtkDataSetAttributes::ALLCOPY) CopyPedigreeIdsOnV.CopyPedigreeIdsOn() C++: virtual void CopyPedigreeIdsOn() CopyPedigreeIdsOffV.CopyPedigreeIdsOff() C++: virtual void CopyPedigreeIdsOff() CopyAllOnV.CopyAllOn(int) C++: void CopyAllOn(int ctype=vtkDataSetAttributes::ALLCOPY) override; @copydoc vtkDataSetAttributes::SetCopyAttribute() CopyAllOffV.CopyAllOff(int) C++: void CopyAllOff(int ctype=vtkDataSetAttributes::ALLCOPY) override; @copydoc vtkDataSetAttributes::SetCopyAttribute() PassDataV.PassData(vtkFieldData) C++: void PassData(vtkFieldData *fd) override; Pass entire arrays of input data through to output. Obey the "copy" flags. When passing a field, the following copying rules are followed: 1) Check if a field is an attribute, if yes and if there is a PASSDATA copy flag for that attribute (on or off), obey the flag for that attribute, ignore (2) and (3), 2) if there is a copy field for that field (on or off), obey the flag, ignore (3) 3) obey CopyAllOn/Off CopyAllocateV.CopyAllocate(vtkDataSetAttributes, int, int) C++: void CopyAllocate(vtkDataSetAttributes *pd, vtkIdType sze=0, vtkIdType ext=1000) V.CopyAllocate(vtkDataSetAttributes, int, int, int) C++: void CopyAllocate(vtkDataSetAttributes *pd, vtkIdType sze, vtkIdType ext, int shallowCopyArrays) Allocates point data for point-by-point (or cell-by-cell) copy operation. If sze=0, then use the input DataSetAttributes to create (i.e., find initial size of) new objects; otherwise use the sze variable. Note that pd HAS to be the vtkDataSetAttributes object which will later be used with CopyData. If this is not the case, consider using the alternative forms of CopyAllocate and CopyData. ext is no longer used. If shallowCopyArrays is true, input arrays are copied to the output instead of new ones being allocated. SetupForCopyV.SetupForCopy(vtkDataSetAttributes) C++: void SetupForCopy(vtkDataSetAttributes *pd) Create a mapping between the input attributes and this object so that methods like CopyData() and CopyStructuredData() can be called. This method assumes that this object has the same arrays as the input and that they are ordered the same way (same array indices). CopyStructuredDataV.CopyStructuredData(vtkDataSetAttributes, (int, ...), (int, ...), bool) C++: void CopyStructuredData(vtkDataSetAttributes *inDsa, const int *inExt, const int *outExt, bool setSize=true) This method is used to copy data arrays in images. You should call CopyAllocate or SetupForCopy before calling this method. If setSize is true, this method will set the size of the output arrays according to the output extent. This is required when CopyAllocate() was used to setup output arrays. CopyDataV.CopyData(vtkDataSetAttributes, int, int) C++: void CopyData(vtkDataSetAttributes *fromPd, vtkIdType fromId, vtkIdType toId) V.CopyData(vtkDataSetAttributes, vtkIdList, vtkIdList) C++: void CopyData(vtkDataSetAttributes *fromPd, vtkIdList *fromIds, vtkIdList *toIds) V.CopyData(vtkDataSetAttributes, int, int, int) C++: void CopyData(vtkDataSetAttributes *fromPd, vtkIdType dstStart, vtkIdType n, vtkIdType srcStart) Copy the attribute data from one id to another. Make sure CopyAllocate() has been invoked before using this method. When copying a field, the following copying rules are followed: 1) Check if a field is an attribute, if yes and if there is a COPYTUPLE copy flag for that attribute (on or off), obey the flag for that attribute, ignore (2) and (3), 2) if there is a copy field for that field (on or off), obey the flag, ignore (3) 3) obey CopyAllOn/Off CopyTupleV.CopyTuple(vtkAbstractArray, vtkAbstractArray, int, int) C++: void CopyTuple(vtkAbstractArray *fromData, vtkAbstractArray *toData, vtkIdType fromId, vtkIdType toId) Copy a tuple (or set of tuples) of data from one data array to another. This method assumes that the fromData and toData objects are of the same type, and have the same number of components. This is true if you invoke CopyAllocate() or InterpolateAllocate(). CopyTuplesV.CopyTuples(vtkAbstractArray, vtkAbstractArray, vtkIdList, vtkIdList) C++: void CopyTuples(vtkAbstractArray *fromData, vtkAbstractArray *toData, vtkIdList *fromIds, vtkIdList *toIds) V.CopyTuples(vtkAbstractArray, vtkAbstractArray, int, int, int) C++: void CopyTuples(vtkAbstractArray *fromData, vtkAbstractArray *toData, vtkIdType dstStart, vtkIdType n, vtkIdType srcStart) Copy a tuple (or set of tuples) of data from one data array to another. This method assumes that the fromData and toData objects are of the same type, and have the same number of components. This is true if you invoke CopyAllocate() or InterpolateAllocate(). InterpolateAllocateV.InterpolateAllocate(vtkDataSetAttributes, int, int) C++: void InterpolateAllocate(vtkDataSetAttributes *pd, vtkIdType sze=0, vtkIdType ext=1000) V.InterpolateAllocate(vtkDataSetAttributes, int, int, int) C++: void InterpolateAllocate(vtkDataSetAttributes *pd, vtkIdType sze, vtkIdType ext, int shallowCopyArrays) Initialize point interpolation method. Note that pd HAS to be the vtkDataSetAttributes object which will later be used with InterpolatePoint or InterpolateEdge. ext is no longer used. If shallowCopyArrays is true, input arrays are copied to the output instead of new ones being allocated. InterpolatePointV.InterpolatePoint(vtkDataSetAttributes, int, vtkIdList, [float, ...]) C++: void InterpolatePoint(vtkDataSetAttributes *fromPd, vtkIdType toId, vtkIdList *ids, double *weights) Interpolate data set attributes from other data set attributes given cell or point ids and associated interpolation weights. If the INTERPOLATION copy flag is set to 0 for an array, interpolation is prevented. If the flag is set to 1, weighted interpolation occurs. If the flag is set to 2, nearest neighbor interpolation is used. InterpolateEdgeV.InterpolateEdge(vtkDataSetAttributes, int, int, int, float) C++: void InterpolateEdge(vtkDataSetAttributes *fromPd, vtkIdType toId, vtkIdType p1, vtkIdType p2, double t) Interpolate data from the two points p1,p2 (forming an edge) and an interpolation factor, t, along the edge. The weight ranges from (0,1), with t=0 located at p1. Make sure that the method InterpolateAllocate() has been invoked before using this method. If the INTERPOLATION copy flag is set to 0 for an array, interpolation is prevented. If the flag is set to 1, weighted interpolation occurs. If the flag is set to 2, nearest neighbor interpolation is used. InterpolateTimeV.InterpolateTime(vtkDataSetAttributes, vtkDataSetAttributes, int, float) C++: void InterpolateTime(vtkDataSetAttributes *from1, vtkDataSetAttributes *from2, vtkIdType id, double t) Interpolate data from the same id (point or cell) at different points in time (parameter t). Two input data set attributes objects are input. The parameter t lies between (0<=t<=1). IMPORTANT: it is assumed that the number of attributes and number of components is the same for both from1 and from2, and the type of data for from1 and from2 are the same. Make sure that the method InterpolateAllocate() has been invoked before using this method. If the INTERPOLATION copy flag is set to 0 for an array, interpolation is prevented. If the flag is set to 1, weighted interpolation occurs. 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