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Superclass: vtkDataSet An hypertree grid is a dataset containing a rectilinear grid of root nodes, each of which can be refined as a vtkHyperTree grid. This organization of the root nodes allows for the definition of tree-based AMR grids that do not have uniform geometry. Some filters can be applied on this dataset: contour, outline, geometry. @warning It is not a spatial search object. If you are looking for this kind of octree see vtkCellLocator instead. Extent support is not finished yet. @sa vtkHyperTree vtkRectilinearGrid @par Thanks: This class was written by Philippe Pebay, Joachim Pouderoux, and Charles Law, Kitware 2013 This class was modified by Guenole Harel and Jacques-Bernard Lekien 2014 This class was rewritten by Philippe Pebay, 2016 This work was supported by Commissariat a l'Energie Atomique (CEA/DIF) LEVELSV.LEVELS() -> vtkInformationIntegerKey C++: static vtkInformationIntegerKey *LEVELS() DIMENSIONV.DIMENSION() -> vtkInformationIntegerKey C++: static vtkInformationIntegerKey *DIMENSION() ORIENTATIONV.ORIENTATION() -> vtkInformationIntegerKey C++: static vtkInformationIntegerKey *ORIENTATION() SIZESV.SIZES() -> vtkInformationDoubleVectorKey C++: static vtkInformationDoubleVectorKey *SIZES() IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkHyperTreeGrid C++: static vtkHyperTreeGrid *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkHyperTreeGrid C++: vtkHyperTreeGrid *NewInstance() GetDataObjectTypeV.GetDataObjectType() -> int C++: int GetDataObjectType() override; Return what type of dataset this is. CopyStructureV.CopyStructure(vtkDataSet) C++: void CopyStructure(vtkDataSet *) override; Copy the internal geometric and topological structure of a vtkHyperTreeGrid object. SetGridSizeV.SetGridSize([int, int, int]) C++: void SetGridSize(unsigned int[3]) V.SetGridSize(int, int, int) C++: void SetGridSize(unsigned int, unsigned int, unsigned int) Set/Get sizes of this rectilinear grid dataset GetGridSizeV.GetGridSize() -> (int, int, int) C++: unsigned int *GetGridSize() SetGridExtentV.SetGridExtent([int, int, int, int, int, int]) C++: void SetGridExtent(int extent[6]) V.SetGridExtent(int, int, int, int, int, int) C++: void SetGridExtent(int, int, int, int, int, int) Set/Get extent of this rectilinear grid dataset. SetTransposedRootIndexingV.SetTransposedRootIndexing(bool) C++: virtual void SetTransposedRootIndexing(bool _arg) Specify whether indexing mode of grid root cells must be transposed to x-axis first, z-axis last, instead of the default z-axis first, k-axis last GetTransposedRootIndexingV.GetTransposedRootIndexing() -> bool C++: virtual bool GetTransposedRootIndexing() Specify whether indexing mode of grid root cells must be transposed to x-axis first, z-axis last, instead of the default z-axis first, k-axis last SetIndexingModeToKJIV.SetIndexingModeToKJI() C++: void SetIndexingModeToKJI() Specify whether indexing mode of grid root cells must be transposed to x-axis first, z-axis last, instead of the default z-axis first, k-axis last SetIndexingModeToIJKV.SetIndexingModeToIJK() C++: void SetIndexingModeToIJK() Specify whether indexing mode of grid root cells must be transposed to x-axis first, z-axis last, instead of the default z-axis first, k-axis last SetDimensionV.SetDimension(int) C++: void SetDimension(unsigned int) Set/Get the dimensionality of the grid. GetDimensionV.GetDimension() -> int C++: virtual unsigned int GetDimension() Set/Get the dimensionality of the grid. SetOrientationV.SetOrientation(int) C++: virtual void SetOrientation(unsigned int) Set/Get the orientation of 1D or 2D grids: . in 1D: 0, 1, 2 = aligned along X, Y, Z axis . in 2D: 0, 1, 2 = normal to X, Y, Z axis NB: Not used in 3D GetOrientationV.GetOrientation() -> int C++: virtual unsigned int GetOrientation() Set/Get the orientation of 1D or 2D grids: . in 1D: 0, 1, 2 = aligned along X, Y, Z axis . in 2D: 0, 1, 2 = normal to X, Y, Z axis NB: Not used in 3D SetBranchFactorV.SetBranchFactor(int) C++: void SetBranchFactor(unsigned int) Set/Get the subdivision factor in the grid refinement scheme GetBranchFactorV.GetBranchFactor() -> int C++: virtual unsigned int GetBranchFactor() Set/Get the subdivision factor in the grid refinement scheme GetNumberOfTreesV.GetNumberOfTrees() -> int C++: vtkIdType GetNumberOfTrees() Return the number of trees in the level 0 grid. GetNumberOfVerticesV.GetNumberOfVertices() -> int C++: vtkIdType GetNumberOfVertices() Get the number of vertices in the primal tree grid. GetNumberOfLeavesV.GetNumberOfLeaves() -> int C++: vtkIdType GetNumberOfLeaves() Get the number of leaves in the primal tree grid. GetNumberOfCellsV.GetNumberOfCells() -> int C++: vtkIdType GetNumberOfCells() override; Return the number of cells in the dual grid. GetNumberOfPointsV.GetNumberOfPoints() -> int C++: vtkIdType GetNumberOfPoints() override; Return the number of points in the dual grid. GetNumberOfLevelsV.GetNumberOfLevels(int) -> int C++: vtkIdType GetNumberOfLevels(vtkIdType) V.GetNumberOfLevels() -> int C++: vtkIdType GetNumberOfLevels() Return the number of levels in an individual (primal) tree. SetXCoordinatesV.SetXCoordinates(vtkDataArray) C++: void SetXCoordinates(vtkDataArray *) Set/Get the grid coordinates in the x-direction. GetXCoordinatesV.GetXCoordinates() -> vtkDataArray C++: virtual vtkDataArray *GetXCoordinates() Set/Get the grid coordinates in the x-direction. SetYCoordinatesV.SetYCoordinates(vtkDataArray) C++: void SetYCoordinates(vtkDataArray *) Set/Get the grid coordinates in the y-direction. GetYCoordinatesV.GetYCoordinates() -> vtkDataArray C++: virtual vtkDataArray *GetYCoordinates() Set/Get the grid coordinates in the y-direction. SetZCoordinatesV.SetZCoordinates(vtkDataArray) C++: void SetZCoordinates(vtkDataArray *) Set/Get the grid coordinates in the z-direction. GetZCoordinatesV.GetZCoordinates() -> vtkDataArray C++: virtual vtkDataArray *GetZCoordinates() Set/Get the grid coordinates in the z-direction. SetMaterialMaskV.SetMaterialMask(vtkBitArray) C++: void SetMaterialMask(vtkBitArray *) Set/Get the blanking mask of primal leaf cells GetMaterialMaskV.GetMaterialMask() -> vtkBitArray C++: virtual vtkBitArray *GetMaterialMask() Set/Get the blanking mask of primal leaf cells HasMaterialMaskV.HasMaterialMask() -> bool C++: bool HasMaterialMask() Determine whether blanking mask is empty or not SetMaterialMaskIndexV.SetMaterialMaskIndex(vtkIdTypeArray) C++: virtual void SetMaterialMaskIndex(vtkIdTypeArray *) Set/Get the visibility mask of primal leaf cells GetMaterialMaskIndexV.GetMaterialMaskIndex() -> vtkIdTypeArray C++: virtual vtkIdTypeArray *GetMaterialMaskIndex() Set/Get the visibility mask of primal leaf cells SetHasInterfaceV.SetHasInterface(bool) C++: virtual void SetHasInterface(bool _arg) Set/Get presence or absence of interface GetHasInterfaceV.GetHasInterface() -> bool C++: virtual bool GetHasInterface() Set/Get presence or absence of interface HasInterfaceOnV.HasInterfaceOn() C++: virtual void HasInterfaceOn() Set/Get presence or absence of interface HasInterfaceOffV.HasInterfaceOff() C++: virtual void HasInterfaceOff() Set/Get presence or absence of interface SetInterfaceNormalsNameV.SetInterfaceNormalsName(string) C++: virtual void SetInterfaceNormalsName(const char *_arg) Set/Get names of interface normal vectors arrays GetInterfaceNormalsNameV.GetInterfaceNormalsName() -> string C++: virtual char *GetInterfaceNormalsName() Set/Get names of interface normal vectors arrays SetInterfaceInterceptsNameV.SetInterfaceInterceptsName(string) C++: virtual void SetInterfaceInterceptsName(const char *_arg) Set/Get names of interface intercepts arrays GetInterfaceInterceptsNameV.GetInterfaceInterceptsName() -> string C++: virtual char *GetInterfaceInterceptsName() Set/Get names of interface intercepts arrays GenerateTreesV.GenerateTrees() C++: virtual void GenerateTrees() This method must be called once the tree settings change. NewCursorV.NewCursor(int, bool) -> vtkHyperTreeCursor C++: vtkHyperTreeCursor *NewCursor(vtkIdType, bool create=false) Create a new hyper tree cursor: an object that can traverse the cells of an individual hyper tree at given index. If no hyper tree is present at given location, then one will be created only if 'create' flag is true. NewGridCursorV.NewGridCursor(int, bool) -> vtkHyperTreeGridCursor C++: vtkHyperTreeGridCursor *NewGridCursor(vtkIdType, bool create=false) Create a new hyper tree grid cursor: an object that can traverse the cells of an hyper tree grid, starting at given tree root index. If no hyper tree is present at given location, then one will be created only if 'create' flag is true. NewGeometricCursorV.NewGeometricCursor(int, bool) -> vtkHyperTreeGridCursor C++: vtkHyperTreeGridCursor *NewGeometricCursor(vtkIdType, bool create=false) Create a new hyper tree grid geometric cursor: an object that can traverse the cells of an hyper tree grid, starting at given tree root index, managing the geometric properties. If no hyper tree is present at given location, then one will be created only if 'create' flag is true. NewVonNeumannSuperCursorV.NewVonNeumannSuperCursor(int, bool) -> vtkHyperTreeGridCursor C++: vtkHyperTreeGridCursor *NewVonNeumannSuperCursor(vtkIdType, bool create=false) Create a new hyper tree grid Von Neumann super cursor: an object that can traverse the cells of an hyper tree grid, starting at given tree root index, managing geometric properties and von Neumann neighborhood with basic hyper tree grid cursors. If no hyper tree is present at given location, then one will be created only if 'create' flag is true. NewMooreSuperCursorV.NewMooreSuperCursor(int, bool) -> vtkHyperTreeGridCursor C++: vtkHyperTreeGridCursor *NewMooreSuperCursor(vtkIdType, bool create=false) Create a new hyper tree grid Moore super cursor: an object that can traverse the cells of an hyper tree grid, starting at given tree root index, managing geometric properties and Moore neighborhood with basic hyper tree grid cursors. If no hyper tree is present at given location, then one will be created only if 'create' flag is true. SubdivideLeafV.SubdivideLeaf(vtkHyperTreeCursor, int) C++: void SubdivideLeaf(vtkHyperTreeCursor *, vtkIdType) Subdivide node pointed by cursor, only if its a leaf. At the end, cursor points on the node that used to be leaf. \pre leaf_exists: leaf!=0 \pre is_a_leaf: leaf->CurrentIsLeaf() GetPointV.GetPoint(int) -> (float, ...) C++: double *GetPoint(vtkIdType) override; V.GetPoint(int, [float, float, float]) C++: void GetPoint(vtkIdType, double[3]) override; This method should be avoided in favor of cell/point iterators. Random access to points requires that arrays are created explicitly. Get point coordinates with ptId such that: 0 <= ptId < NumberOfPoints. THIS METHOD IS NOT THREAD SAFE. GetCellV.GetCell(int) -> vtkCell C++: vtkCell *GetCell(vtkIdType) override; V.GetCell(int, int, int) -> vtkCell C++: vtkCell *GetCell(int i, int j, int k) override; V.GetCell(int, vtkGenericCell) C++: void GetCell(vtkIdType, vtkGenericCell *) override; This method should be avoided in favor of cell/point iterators. Random access to cells requires that connectivity arrays are created explicitly. Get cell with cellId such that: 0 <= cellId < NumberOfCells. THIS METHOD IS NOT THREAD SAFE. GetCellTypeV.GetCellType(int) -> int C++: int GetCellType(vtkIdType) override; All cell types are 2: quadrilaters,3d: hexahedrons. They may be degenerate though. Get type of cell with cellId such that: 0 <= cellId < NumberOfCells. THIS METHOD IS THREAD SAFE IF FIRST CALLED FROM A SINGLE THREAD AND THE DATASET IS NOT MODIFIED GetCellPointsV.GetCellPoints(int, vtkIdList) C++: void GetCellPoints(vtkIdType, vtkIdList *) override; V.GetCellPoints(int, int, [int, ...]) C++: void GetCellPoints(vtkIdType, vtkIdType &, vtkIdType *&) This method should be avoided in favor of cell/point iterators. Random access to cells requires that connectivity arrays are created explicitly. Topological inquiry to get points defining cell. THIS METHOD IS THREAD SAFE IF FIRST CALLED FROM A SINGLE THREAD AND THE DATASET IS NOT MODIFIED GetPointCellsV.GetPointCells(int, vtkIdList) C++: void GetPointCells(vtkIdType, vtkIdList *) override; This method should be avoided in favor of cell/point iterators. Random access to cells requires that connectivity arrays are created explicitly. Topological inquiry to get cells using point. THIS METHOD IS THREAD SAFE IF FIRST CALLED FROM A SINGLE THREAD AND THE DATASET IS NOT MODIFIED GetCellNeighborsV.GetCellNeighbors(int, vtkIdList, vtkIdList) C++: void GetCellNeighbors(vtkIdType, vtkIdList *, vtkIdList *) override; This method should be avoided in favor of cell/point iterators. Random access to cells requires that connectivity arrays are created explicitly. Topological inquiry to get all cells using list of points exclusive of cell specified (e.g., cellId). Note that the list consists of only cells that use ALL the points provided. This is exactly the same as GetCellNeighbors in unstructured grid. THIS METHOD IS THREAD SAFE IF FIRST CALLED FROM A SINGLE THREAD AND THE DATASET IS NOT MODIFIED FindPointV.FindPoint([float, float, float]) -> int C++: vtkIdType FindPoint(double x[3]) override; Find cell to which this point belongs, or at least closest one, even if the point is outside the grid. Since dual points are leaves, use the structure of the Tree instead of a point locator. FindCellV.FindCell([float, float, float], vtkCell, int, float, int, [float, float, float], [float, ...]) -> int C++: vtkIdType FindCell(double x[3], vtkCell *cell, vtkIdType cellId, double tol2, int &subId, double pcoords[3], double *weights) override; V.FindCell([float, float, float], vtkCell, vtkGenericCell, int, float, int, [float, float, float], [float, ...]) -> int C++: vtkIdType FindCell(double x[3], vtkCell *cell, vtkGenericCell *gencell, vtkIdType cellId, double tol2, int &subId, double pcoords[3], double *weights) override; Locate cell based on global coordinate x and tolerance squared. If cell and cellId is non-nullptr, then search starts from this cell and looks at immediate neighbors. Returns cellId >= 0 if inside, < 0 otherwise. The parametric coordinates are provided in pcoords[3]. The interpolation weights are returned in weights[]. (The number of weights is equal to the number of points in the found cell). Tolerance is used to control how close the point is to be considered "in" the cell. NB: There is actually no need for a starting cell, just use the point, as the tree structure is efficient enough. THIS METHOD IS NOT THREAD SAFE. InitializeV.Initialize() C++: void Initialize() override; Restore data object to initial state. GetTreeV.GetTree(int) -> vtkHyperTree C++: vtkHyperTree *GetTree(vtkIdType) Return tree located at given index of hyper tree grid NB: This will return nullptr if grid slot is empty. SetTreeV.SetTree(int, vtkHyperTree) C++: void SetTree(vtkIdType, vtkHyperTree *) Assign given tree to given index of hyper tree grid NB: This will create a new slot in the grid if needed. GetMaxCellSizeV.GetMaxCellSize() -> int C++: int GetMaxCellSize() override; Convenience method to return largest cell size in dataset. Generally used to allocate memory for supporting data structures. This is the number of points of a cell. THIS METHOD IS THREAD SAFE ShallowCopyV.ShallowCopy(vtkDataObject) C++: void ShallowCopy(vtkDataObject *) override; Create shallow copy of hyper tree grid. DeepCopyV.DeepCopy(vtkDataObject) C++: void DeepCopy(vtkDataObject *) override; Create deep copy of hyper tree grid. GetExtentTypeV.GetExtentType() -> int C++: int GetExtentType() override; Structured extent. The extent type is a 3D extent. GetActualMemorySizeV.GetActualMemorySize() -> int C++: unsigned long GetActualMemorySize() override; Return the actual size of the data in kibibytes (1024 bytes). This number is valid only after the pipeline has updated. The memory size returned is guaranteed to be greater than or equal to the memory required to represent the data (e.g., extra space in arrays, etc. are not included in the return value). THIS METHOD IS THREAD SAFE. GetNumberOfChildrenV.GetNumberOfChildren() -> int C++: virtual unsigned int GetNumberOfChildren() The number of children each node can have. RecursivelyInitializePureMaterialMaskV.RecursivelyInitializePureMaterialMask(vtkHyperTreeGridCursor) -> bool C++: bool RecursivelyInitializePureMaterialMask( vtkHyperTreeGridCursor *cursor) Recursively initialize pure material mask GetPureMaterialMaskV.GetPureMaterialMask() -> vtkBitArray C++: vtkBitArray *GetPureMaterialMask() Get or create pure material mask GetChildMaskV.GetChildMask(int) -> int C++: unsigned int GetChildMask(unsigned int) Return hard-coded bitcode correspondng to child mask Dimension 1: Factor 2: 0: 100, 1: 001 Factor 3: 0: 100, 1: 010, 2: 001 Dimension 2: Factor 2: 0: 1101 0000 0, 1: 0110 0100 0 2: 0001 0011 0, 3: 0000 0101 1 Factor 3: 0: 1101 0000 0, 1: 0100 0000 0, 2: 0110 0100 0 3: 0001 0000 0, 4: 0000 1000 0, 5: 0000 0100 0 6: 0001 0011 0, 7: 0000 0001 0, 8: 0000 0101 1 Dimension 3: Factor 2: 0: 1101 1000 0110 1000 0000 0000 000, 1: 0110 1100 0011 0010 0000 0000 000 2: 0001 1011 0000 1001 1000 0000 000, 3: 0000 1101 1000 0010 1100 0000 000 4: 0000 0000 0110 1000 0011 0110 000, 5: 0000 0000 0011 0010 0001 1011 000 6: 0000 0000 0000 1001 1000 0110 110, 7: 0000 0000 0000 0010 1100 0011 011 Factor 3: 0: 1101 1000 0110 1000 0000 0000 000 1: 0100 1000 0010 0000 0000 0000 000 2: 0110 1100 0011 0010 0000 0000 000 3: 0001 1000 0000 1000 0000 0000 000 4: 0000 1000 0000 0000 0000 0000 000 5: 0000 1100 0000 0010 0000 0000 000 6: 0001 1011 0000 1001 1000 0000 000 7: 0000 1001 0000 0000 1000 0000 000 8: 0000 1101 1000 0010 1100 0000 000 9: 0000 0000 0110 1000 0000 0000 000 10: 0000 0000 0010 0000 0000 0000 000 11: 0000 0000 0011 0010 0000 0000 000 12: 0000 0000 0000 1000 0000 0000 000 13: 0000 0000 0000 0100 0000 0000 000 14: 0000 0000 0000 0010 0000 0000 000 15: 0000 0000 0000 1001 1000 0000 000 16: 0000 0000 0000 0000 1000 0000 000 17: 0000 0000 0000 0010 1100 0000 000 18: 0000 0000 0110 1000 0011 0110 000 19: 0000 0000 0010 0000 0001 0010 000 20: 0000 0000 0011 0010 0001 1011 000 21: 0000 0000 0000 1000 0000 0110 000 22: 0000 0000 0000 0000 0000 0010 000 23: 0000 0000 0000 0010 0000 0011 000 24: 0000 0000 0000 1001 1000 0110 110 25: 0000 0000 0000 0000 1000 0010 010 26: 0000 0000 0000 0010 1100 0011 011 GetLevelZeroCoordinatesFromIndexV.GetLevelZeroCoordinatesFromIndex(int, int, int, int) C++: void GetLevelZeroCoordinatesFromIndex(vtkIdType, unsigned int &, unsigned int &, unsigned int &) Convert the global index of a root to its Cartesian coordinates in the grid. GetIndexFromLevelZeroCoordinatesV.GetIndexFromLevelZeroCoordinates(int, int, int, int) C++: void GetIndexFromLevelZeroCoordinates(vtkIdType &, unsigned int, unsigned int, unsigned int) Convert the Cartesian coordinates of a root in the grid to its global index. GetShiftedLevelZeroIndexV.GetShiftedLevelZeroIndex(int, int, int, int) -> int C++: unsigned int GetShiftedLevelZeroIndex(vtkIdType, int, int, int) Return the root index of a root cell with given index displaced. by a Cartesian vector in the grid. NB: No boundary checks are performed. GetDataV.GetData(vtkInformation) -> vtkHyperTreeGrid C++: static vtkHyperTreeGrid *GetData(vtkInformation *info) V.GetData(vtkInformationVector, int) -> vtkHyperTreeGrid C++: static vtkHyperTreeGrid *GetData(vtkInformationVector *v, int i=0) Retrieve an instance of this class from an information object vtkDataSetvtkDataObjectvtkObjectvtkObjectBasevtkDataArrayvtkBitArrayvtkIdTypeArrayvtkHyperTreeCursorp_voidERROR: In /Volumes/Data/workspace/med-macos-free/ExtProjs/VTK/Common/DataModel/vtkDataSet.h, line (): ijk indices are only valid with structured data! ErrorEventvtkGenericCellvtkIdListvtkCellvtkHyperTreevtkHyperTreeGridCursorV *vtkInformationV|i *vtkInformationVectorvtkInformationvtkInformationVectorOP `f`ff@f!:a!!!0a! a *a a !p!!a`!a!a@!!!0!!!0!Pa!a!0a!a`!!a!@ a0!!!!"!P#a@&a0'a *a+!+a,a-a.a/ap0a@1,p3n5a6aA8WP9a@:a`;`a<% XAXWG!HaPIa J!JaKaLaPM!N!NaO! PaPyaPRapSapT@T;!AWUVzRx $?OAC $D? 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