X pxp__text__TEXT x!__data__DATA &.__cstring__TEXT@% __compact_unwind__LDh8(__eh_frame__TEXT(H h2  (<h,x P,UHH=H5H'H uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5HHt H tH[]H=H[]fUHAVSH0HuHxHEЋFEHEHEH}ȃHuH]H= HAtDH=Ht1H=HtH=Ht HLcHuL1H0[A^]UHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH= LAtuH=LtbH=LtOH=LtHEЋFEHEuGH5H}HU}t@HHtCHH5 HPE1LEHu+H}Ⱦ1H0[A^]E1HuLUHAVSH HuH7HEDvDuHG]]yHHH(HD9u3HPxHt9HHH5 HPE1LEHucH}111RE1HuCLHt6HHt)HHH1Q@H߾1HH [A^]UHAWAVSHHHHHEHuH HED~D}HG]]y HHt\Lw(MtSA)Au7HuH}t4}tKHuLHHuMH}1H H H;Mu@HH[A^A_]IHuLHHHuHH H H;MtDUHAWAVSHXHHHEHuH HED~D}HG]]yHHLw(MtmA)H}AuQHutSH}Hut=H}Hut,}EtLHuHULN1H H H;MuoHX[A^A_]E1MjIHuHULPHHuEH}HuHH H H;MtUHAWAVSHXHHHEHuHHED~D}HG]]yHHLw(MA)AueHuH}tgHuH}tQH5H}HU}t7}utKHULHHuMH}1H H H;MuBHX[A^A_]IHULHXHuHHH H H;Mtf.UHAWAVSHXHHHEHuHHED~D}HG]]yHHLw(MA)AugHuH}tiHuH}tSH5/H}HU}t9}EtKHuLHHuMH}1H H H;MuBHX[A^A_]IHuLH`HuHHH H H;Mtf.UHAVSH HuH#HEDvDuHG]]y HHt"H(HtD9uEt$Ht(1.H}111H0HuHHHH [A^]UHAVSH HuHHEDvDuHG]]y HHt"H(HtD9uEt$Ht(1.H}111H(HuHHHH [A^]UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtpLw(MtgA)AuKHuH}tMH5H}HU}t3}ut7LHHu9H}1H([A^A_]ILH8HuHHVHD~dq  [nv :QvtkKdTreePointLocatorvtkCommonDataModelPython.vtkKdTreePointLocatorvtkKdTreePointLocator - class to quickly locate points in 3-space Superclass: vtkAbstractPointLocator vtkKdTreePointLocator is a wrapper class that derives from vtkAbstractPointLocator and calls the search functions in vtkKdTree. @sa vtkKdTree IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard type and print methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard type and print methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkKdTreePointLocator C++: static vtkKdTreePointLocator *SafeDownCast(vtkObjectBase *o) Standard type and print methods. NewInstanceV.NewInstance() -> vtkKdTreePointLocator C++: vtkKdTreePointLocator *NewInstance() Standard type and print methods. FindClosestPointV.FindClosestPoint((float, float, float)) -> int C++: vtkIdType FindClosestPoint(const double x[3]) override; Given a position x, return the id of the point closest to it. Alternative method requires separate x-y-z values. These methods are thread safe if BuildLocator() is directly or indirectly called from a single thread first. FindClosestPointWithinRadiusV.FindClosestPointWithinRadius(float, (float, float, float), float) -> int C++: vtkIdType FindClosestPointWithinRadius(double radius, const double x[3], double &dist2) override; Given a position x and a radius r, return the id of the point closest to the point in that radius. dist2 returns the squared distance to the point. FindClosestNPointsV.FindClosestNPoints(int, (float, float, float), vtkIdList) C++: void FindClosestNPoints(int N, const double x[3], vtkIdList *result) override; Find the closest N points to a position. This returns the closest N points to a position. A faster method could be created that returned N close points to a position, but necessarily the exact N closest. The returned points are sorted from closest to farthest. These methods are thread safe if BuildLocator() is directly or indirectly called from a single thread first. FindPointsWithinRadiusV.FindPointsWithinRadius(float, (float, float, float), vtkIdList) C++: void FindPointsWithinRadius(double R, const double x[3], vtkIdList *result) override; Find all points within a specified radius R of position x. The result is not sorted in any specific manner. These methods are thread safe if BuildLocator() is directly or indirectly called from a single thread first. FreeSearchStructureV.FreeSearchStructure() C++: void FreeSearchStructure() override; See vtkLocator interface documentation. These methods are not thread safe. BuildLocatorV.BuildLocator() C++: void BuildLocator() override; See vtkLocator interface documentation. These methods are not thread safe. GenerateRepresentationV.GenerateRepresentation(int, vtkPolyData) C++: void GenerateRepresentation(int level, vtkPolyData *pd) override; See vtkLocator interface documentation. 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