(0L0L__text__TEXTq$NH__gcc_except_tab__TEXTt$l<'__data__DATA$'8YX__cstring__TEXT)%,__compact_unwind__LDCF["__eh_frame__TEXThG0J] h2  ]b0cT P!AUHH=H5H)H uHH=H]ÐUH]fDUHSPHH=H5HB)H uHH=H5)HHt H tH[]H=H[]fUHAVSH0HuH+HEЋFEHEHEH}ȃHuH]H=w(HAtDH=BHt1H=!BHtH=BHt HLcHuL1H0[A^]UHAWAVSH(HuH*HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=^'LAtuH=ALtbH=ALtOH=ALt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard type and print methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard type and print methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOctreePointLocator C++: static vtkOctreePointLocator *SafeDownCast(vtkObjectBase *o) Standard type and print methods. NewInstanceV.NewInstance() -> vtkOctreePointLocator C++: vtkOctreePointLocator *NewInstance() Standard type and print methods. SetMaximumPointsPerRegionV.SetMaximumPointsPerRegion(int) C++: virtual void SetMaximumPointsPerRegion(int _arg) Maximum number of points per spatial region. Default is 100. GetMaximumPointsPerRegionV.GetMaximumPointsPerRegion() -> int C++: virtual int GetMaximumPointsPerRegion() Maximum number of points per spatial region. Default is 100. SetCreateCubicOctantsV.SetCreateCubicOctants(int) C++: virtual void SetCreateCubicOctants(int _arg) Get/Set macro for CreateCubicOctants. GetCreateCubicOctantsV.GetCreateCubicOctants() -> int C++: virtual int GetCreateCubicOctants() Get/Set macro for CreateCubicOctants. GetFudgeFactorV.GetFudgeFactor() -> float C++: virtual double GetFudgeFactor() Some algorithms on octrees require a value that is a very small distance relative to the diameter of the entire space divided by the octree. This factor is the maximum axis-aligned width of the space multiplied by 10e-6. SetFudgeFactorV.SetFudgeFactor(float) C++: virtual void SetFudgeFactor(double _arg) Some algorithms on octrees require a value that is a very small distance relative to the diameter of the entire space divided by the octree. This factor is the maximum axis-aligned width of the space multiplied by 10e-6. GetBoundsV.GetBounds() -> (float, ...) C++: double *GetBounds() override; V.GetBounds([float, ...]) C++: void GetBounds(double *bounds) override; Get the spatial bounds of the entire octree space. Sets bounds array to xmin, xmax, ymin, ymax, zmin, zmax. GetNumberOfLeafNodesV.GetNumberOfLeafNodes() -> int C++: virtual int GetNumberOfLeafNodes() The number of leaf nodes of the tree, the spatial regions GetRegionBoundsV.GetRegionBounds(int, [float, float, float, float, float, float]) C++: void GetRegionBounds(int regionID, double bounds[6]) Get the spatial bounds of octree region GetRegionDataBoundsV.GetRegionDataBounds(int, [float, float, float, float, float, float]) C++: void GetRegionDataBounds(int leafNodeID, double bounds[6]) Get the bounds of the data within the leaf node GetRegionContainingPointV.GetRegionContainingPoint(float, float, float) -> int C++: int GetRegionContainingPoint(double x, double y, double z) Get the id of the leaf region containing the specified location. BuildLocatorV.BuildLocator() C++: void BuildLocator() override; Create the octree decomposition of the cells of the data set or data sets. Cells are assigned to octree spatial regions based on the location of their centroids. FindClosestPointV.FindClosestPoint((float, float, float)) -> int C++: vtkIdType FindClosestPoint(const double x[3]) override; V.FindClosestPoint(float, float, float, float) -> int C++: vtkIdType FindClosestPoint(double x, double y, double z, double &dist2) Return the Id of the point that is closest to the given point. Set the square of the distance between the two points. FindClosestPointWithinRadiusV.FindClosestPointWithinRadius(float, (float, float, float), float) -> int C++: vtkIdType FindClosestPointWithinRadius(double radius, const double x[3], double &dist2) override; Given a position x and a radius r, return the id of the point closest to the point in that radius. dist2 returns the squared distance to the point. FindClosestPointInRegionV.FindClosestPointInRegion(int, [float, ...], float) -> int C++: vtkIdType FindClosestPointInRegion(int regionId, double *x, double &dist2) V.FindClosestPointInRegion(int, float, float, float, float) -> int C++: vtkIdType FindClosestPointInRegion(int regionId, double x, double y, double z, double &dist2) Find the Id of the point in the given leaf region which is closest to the given point. Return the ID of the point, and set the square of the distance of between the points. FindPointsWithinRadiusV.FindPointsWithinRadius(float, (float, float, float), vtkIdList) C++: void FindPointsWithinRadius(double radius, const double x[3], vtkIdList *result) override; Find all points within a specified radius of position x. The result is not sorted in any specific manner. FindClosestNPointsV.FindClosestNPoints(int, (float, float, float), vtkIdList) C++: void FindClosestNPoints(int N, const double x[3], vtkIdList *result) override; Find the closest N points to a position. This returns the closest N points to a position. A faster method could be created that returned N close points to a position, but not necessarily the exact N closest. The returned points are sorted from closest to farthest. These methods are thread safe if BuildLocator() is directly or indirectly called from a single thread first. GetPointsInRegionV.GetPointsInRegion(int) -> vtkIdTypeArray C++: vtkIdTypeArray *GetPointsInRegion(int leafNodeId) Get a list of the original IDs of all points in a leaf node. FreeSearchStructureV.FreeSearchStructure() C++: void FreeSearchStructure() override; Delete the octree data structure. GenerateRepresentationV.GenerateRepresentation(int, vtkPolyData) C++: void GenerateRepresentation(int level, vtkPolyData *pd) override; Create a polydata representation of the boundaries of the octree regions. FindPointsInAreaV.FindPointsInArea([float, ...], vtkIdTypeArray, bool) C++: void FindPointsInArea(double *area, vtkIdTypeArray *ids, bool clearArray=true) Fill ids with points found in area. The area is a 6-tuple containing (xmin, xmax, ymin, ymax, zmin, zmax). This method will clear the array by default. 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