X &x&__text__TEXThxH)__data__DATAp@.1__cstring__TEXT (__compact_unwind__LD"$`0__eh_frame__TEXT`$p& h2  0:x4  P)UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5H2H uHH=H5HHt H tH[]H=H[]fUHAVSH0HuHHEЋFEHEHEH}ȃuoHutqH]H=oHAt1H= HtH= Ht HLcHuL1H0[A^]f.@UHAWAVSH(HuHUHED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=^LAtbH=LtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkPerlinNoise C++: static vtkPerlinNoise *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkPerlinNoise C++: vtkPerlinNoise *NewInstance() EvaluateFunctionV.EvaluateFunction([float, float, float]) -> float C++: double EvaluateFunction(double x[3]) override; V.EvaluateFunction(vtkDataArray, vtkDataArray) C++: virtual void EvaluateFunction(vtkDataArray *input, vtkDataArray *output) V.EvaluateFunction(float, float, float) -> float C++: virtual double EvaluateFunction(double x, double y, double z) Evaluate PerlinNoise function. EvaluateGradientV.EvaluateGradient([float, float, float], [float, float, float]) C++: void EvaluateGradient(double x[3], double n[3]) override; Evaluate PerlinNoise gradient. Currently, the method returns a 0 gradient. SetFrequencyV.SetFrequency(float, float, float) C++: void SetFrequency(double, double, double) V.SetFrequency((float, float, float)) C++: void SetFrequency(double a[3]) GetFrequencyV.GetFrequency() -> (float, float, float) C++: double *GetFrequency() Set/get the frequency, or physical scale, of the noise function (higher is finer scale). The frequency can be adjusted per axis, or the same for all axes. SetPhaseV.SetPhase(float, float, float) C++: void SetPhase(double, double, double) V.SetPhase((float, float, float)) C++: void SetPhase(double a[3]) GetPhaseV.GetPhase() -> (float, float, float) C++: double *GetPhase() Set/get the phase of the noise function. This parameter can be used to shift the noise function within space (perhaps to avoid a beat with a noise pattern at another scale). Phase tends to repeat about every unit, so a phase of 0.5 is a half-cycle shift. SetAmplitudeV.SetAmplitude(float) C++: virtual void SetAmplitude(double _arg) Set/get the amplitude of the noise function. Amplitude can be negative. The noise function varies randomly between -|Amplitude| and |Amplitude|. Therefore the range of values is 2*|Amplitude| large. The initial amplitude is 1. GetAmplitudeV.GetAmplitude() -> float C++: virtual double GetAmplitude() Set/get the amplitude of the noise function. Amplitude can be negative. The noise function varies randomly between -|Amplitude| and |Amplitude|. Therefore the range of values is 2*|Amplitude| large. 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