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[A^]fUHAWAVSH(HuH.HEDvDuHG]܉]y HHtLMtD9uHt1H}111 IcHHH([A^A_]f.DUHAVSH0HuH.HEDvDuHG]܉]y HHtHGHtD9uHHEHt1$H}111H=LHuHHH0[A^]DUHAVSH0HuH.HEDvDuHG]܉]y HHt+HGHt"D9u!H HH H HMHt1$H}111H=KHuHHH0[A^]fUHAVSH0HuHu.HEDvDuHG]܉]y HHt+HGHt"D9u!H@H H HMHt1$H}111H=CKHuHHH0[A^]fUHAVSH0HuHa.HEDvDuHG]܉]y HHt.HGHt%D9u$HP PH H HMHt1$H}111H=JHuHHH0[A^]fDUHAVSH@HHHEFHuH .HEEHGẺEЅyHHLwMHuH}MA))AAVHuH-HEEHGẺEЅy HHtbLwMtYHuH}t@HuH}t/UEA6))AAvH5-1H H H;MH@[A^]H}H}~ AN9MANMAV)} )ANAV E~CAN 9MAN 4~ AV9MAVAV)} )AFAV ~ AF 9MAF HMUu}Ppx H=cHH5R1H8[]@UHH0HuH-HEFEHEH}u8Huкt5(EH=HH0]þ1H0]UHSH(HuHHE؋FEHEHEuQH5H}HUHtKHÿH HSHHPH=RHHH}Hu (H}о1H}Ht HuHH([]f.UHSPHHHtHH[]f.UH]fDUHSH8HHt(HHtHH8H5{tRt6HH@H=[HH8[]H=1HH8[]H]H+HEHEEH}HutqH}Hut`H}HutOH}Hut>MUu}Ppx H=HH51H8[]@UHH0HuHvHEFEHEH}u8Huкt5(EH=1HH0]þ1H0]UHSH(HuHHE؋FEHEHEuQH5H}HUHtKHÿH HSHHPH=HHH}Hu (H}о1H}Ht HuHH([]f.UHSPHHHtHH[]f.UH]fDUHSHHHHt(HHtHH8H5{tbtF HH@H@H@H=HHH[]H=1HHH[]H]HdHEHEEH}HutyH}HuthH}HutWH}HutF HMHUHuH}HHPHpHxH=HH51HH[]f.fUHHPHHHEHuHHEFEHEH}uOHuкtL (E(E@H=DHH H H;Mt&1H H H;MuHP]f.@UHSH(HuHHE؋FEHEHEuaH5H}HUHt[Hÿ H HSHHPHKHHHKHHH=tHHH}Hu (H}о1H}Ht HuHH([]ka(accddeeeeffzffff]gggggJhRhhh;iBiii,j:jjjKkZkkkyll:mBmmm:oAoPo(uocqdHrere,sfszftfzt]gtgNuJhuh'v;iviv,jrwjwKkvxkyyly:m) this function takes no keyword argumentsvtkRect_IdESetV.Set(float, float, float, float) C++: void Set(const double &x, const double &y, const double &width, const double &height) Set the x, y components of the rectangle, and the width/height. SetXV.SetX(float) C++: void SetX(const double &x) Set the x component of the rectangle bottom corner, i.e. element 0. GetXV.GetX() -> float C++: const double &GetX() Get the x component of the rectangle bottom corner, i.e. element 0. SetYV.SetY(float) C++: void SetY(const double &y) Set the y component of the rectangle bottom corner, i.e. element 1. GetYV.GetY() -> float C++: const double &GetY() Get the y component of the rectangle bottom corner, i.e. element 1. SetWidthV.SetWidth(float) C++: void SetWidth(const double &width) Set the width of the rectanle, i.e. element 2. GetWidthV.GetWidth() -> float C++: const double &GetWidth() Get the width of the rectangle, i.e. element 2. SetHeightV.SetHeight(float) C++: void SetHeight(const double &height) Set the height of the rectangle, i.e. element 3. GetHeightV.GetHeight() -> float C++: const double &GetHeight() Get the height of the rectangle, i.e. element 3. GetLeftV.GetLeft() -> float C++: const double &GetLeft() Get the left boundary of the rectangle along the X direction. GetRightV.GetRight() -> float C++: double GetRight() Get the right boundary of the rectangle along the X direction. GetTopV.GetTop() -> float C++: double GetTop() Get the top boundary of the rectangle along the Y direction. GetBottomV.GetBottom() -> float C++: const double &GetBottom() Get the bottom boundary of the rectangle along the Y direction. GetBottomLeftV.GetBottomLeft() -> vtkVector2_IdE C++: vtkVector2 GetBottomLeft() Get the bottom left corner of the rect as a vtkVector. GetTopLeftV.GetTopLeft() -> vtkVector_IdLi2EE C++: vtkVector GetTopLeft() Get the top left corner of the rect as a vtkVector. GetBottomRightV.GetBottomRight() -> vtkVector_IdLi2EE C++: vtkVector GetBottomRight() Get the bottom right corner of the rect as a vtkVector. GetTopRightV.GetTopRight() -> vtkVector_IdLi2EE C++: vtkVector GetTopRight() Get the bottom left corner of the rect as a vtkVector. AddPointV.AddPoint((float, float)) C++: void AddPoint(const double point[2]) V.AddPoint(float, float) C++: void AddPoint(double x, double y) Expand this rect to contain the point passed in. AddRectV.AddRect(vtkRect_IdE) C++: void AddRect(const vtkRect &rect) Expand this rect to contain the rect passed in. IntersectsWithV.IntersectsWith(vtkRect_IdE) -> bool C++: bool IntersectsWith(const vtkRect &rect) Returns true if the rect argument overlaps this rect. If the upper bound of one rect is equal to the lower bound of the other rect, then this will return false (in that case, the rects would be considered to be adjacent but not overlapping). vtkVector2_IdEvtkVector_IdLi2EE-@P *d@W vtkRect_IdEvtkCommonDataModelPython.vtkRect_IfEvtkRect- templated base type for storage of 2D rectangles. Superclass: vtkVector[float32,4] This class is a templated data type for storing and manipulating rectangles. The memory layout is a contiguous array of the specified type, such that a float[4] can be cast to a vtkRectf and manipulated. Also a float[12] could be cast and used as a vtkRectf[3]. vtkRect() vtkRect(const float &x, const float &y, const float &width, const float &height) explicit vtkRect(const float *init) vtkRect(const &vtkRect) vtkRect_IfEV.Set(float, float, float, float) C++: void Set(const float &x, const float &y, const float &width, const float &height) Set the x, y components of the rectangle, and the width/height. V.SetX(float) C++: void SetX(const float &x) Set the x component of the rectangle bottom corner, i.e. element 0. V.GetX() -> float C++: const float &GetX() Get the x component of the rectangle bottom corner, i.e. element 0. V.SetY(float) C++: void SetY(const float &y) Set the y component of the rectangle bottom corner, i.e. element 1. V.GetY() -> float C++: const float &GetY() Get the y component of the rectangle bottom corner, i.e. element 1. V.SetWidth(float) C++: void SetWidth(const float &width) Set the width of the rectanle, i.e. element 2. V.GetWidth() -> float C++: const float &GetWidth() Get the width of the rectangle, i.e. element 2. V.SetHeight(float) C++: void SetHeight(const float &height) Set the height of the rectangle, i.e. element 3. V.GetHeight() -> float C++: const float &GetHeight() Get the height of the rectangle, i.e. element 3. V.GetLeft() -> float C++: const float &GetLeft() Get the left boundary of the rectangle along the X direction. V.GetRight() -> float C++: float GetRight() Get the right boundary of the rectangle along the X direction. V.GetTop() -> float C++: float GetTop() Get the top boundary of the rectangle along the Y direction. V.GetBottom() -> float C++: const float &GetBottom() Get the bottom boundary of the rectangle along the Y direction. V.GetBottomLeft() -> vtkVector2_IfE C++: vtkVector2 GetBottomLeft() Get the bottom left corner of the rect as a vtkVector. V.GetTopLeft() -> vtkVector_IfLi2EE C++: vtkVector GetTopLeft() Get the top left corner of the rect as a vtkVector. V.GetBottomRight() -> vtkVector_IfLi2EE C++: vtkVector GetBottomRight() Get the bottom right corner of the rect as a vtkVector. V.GetTopRight() -> vtkVector_IfLi2EE C++: vtkVector GetTopRight() Get the bottom left corner of the rect as a vtkVector. V.AddPoint((float, float)) C++: void AddPoint(const float point[2]) V.AddPoint(float, float) C++: void AddPoint(float x, float y) Expand this rect to contain the point passed in. V.AddRect(vtkRect_IfE) C++: void AddRect(const vtkRect &rect) Expand this rect to contain the rect passed in. V.IntersectsWith(vtkRect_IfE) -> bool C++: bool IntersectsWith(const vtkRect &rect) Returns true if the rect argument overlaps this rect. If the upper bound of one rect is equal to the lower bound of the other rect, then this will return false (in that case, the rects would be considered to be adjacent but not overlapping). vtkVector2_IfEvtkVector_IfLi2EE-@P *f@W vtkRect_IfEvtkCommonDataModelPython.vtkRect_IiEvtkRect- templated base type for storage of 2D rectangles. Superclass: vtkVector[int32,4] This class is a templated data type for storing and manipulating rectangles. The memory layout is a contiguous array of the specified type, such that a float[4] can be cast to a vtkRectf and manipulated. Also a float[12] could be cast and used as a vtkRectf[3]. vtkRect() vtkRect(const int &x, const int &y, const int &width, const int &height) explicit vtkRect(const int *init) vtkRect(const &vtkRect) vtkRect_IiEV.Set(int, int, int, int) C++: void Set(const int &x, const int &y, const int &width, const int &height) Set the x, y components of the rectangle, and the width/height. V.SetX(int) C++: void SetX(const int &x) Set the x component of the rectangle bottom corner, i.e. element 0. V.GetX() -> int C++: const int &GetX() Get the x component of the rectangle bottom corner, i.e. element 0. V.SetY(int) C++: void SetY(const int &y) Set the y component of the rectangle bottom corner, i.e. element 1. V.GetY() -> int C++: const int &GetY() Get the y component of the rectangle bottom corner, i.e. element 1. V.SetWidth(int) C++: void SetWidth(const int &width) Set the width of the rectanle, i.e. element 2. V.GetWidth() -> int C++: const int &GetWidth() Get the width of the rectangle, i.e. element 2. V.SetHeight(int) C++: void SetHeight(const int &height) Set the height of the rectangle, i.e. element 3. V.GetHeight() -> int C++: const int &GetHeight() Get the height of the rectangle, i.e. element 3. V.GetLeft() -> int C++: const int &GetLeft() Get the left boundary of the rectangle along the X direction. V.GetRight() -> int C++: int GetRight() Get the right boundary of the rectangle along the X direction. V.GetTop() -> int C++: int GetTop() Get the top boundary of the rectangle along the Y direction. V.GetBottom() -> int C++: const int &GetBottom() Get the bottom boundary of the rectangle along the Y direction. V.GetBottomLeft() -> vtkVector2_IiE C++: vtkVector2 GetBottomLeft() Get the bottom left corner of the rect as a vtkVector. V.GetTopLeft() -> vtkVector_IiLi2EE C++: vtkVector GetTopLeft() Get the top left corner of the rect as a vtkVector. V.GetBottomRight() -> vtkVector_IiLi2EE C++: vtkVector GetBottomRight() Get the bottom right corner of the rect as a vtkVector. V.GetTopRight() -> vtkVector_IiLi2EE C++: vtkVector GetTopRight() Get the bottom left corner of the rect as a vtkVector. V.AddPoint((int, int)) C++: void AddPoint(const int point[2]) V.AddPoint(int, int) C++: void AddPoint(int x, int y) Expand this rect to contain the point passed in. V.AddRect(vtkRect_IiE) C++: void AddRect(const vtkRect &rect) Expand this rect to contain the rect passed in. V.IntersectsWith(vtkRect_IiE) -> bool C++: bool IntersectsWith(const vtkRect &rect) Returns true if the rect argument overlaps this rect. If the upper bound of one rect is equal to the lower bound of the other rect, then this will return false (in that case, the rects would be considered to be adjacent but not overlapping). vtkVector2_IiEvtkVector_IiLi2EE-@P *i@W vtkRect_IiEvtkRect - templated base type for storage of 2D rectangles. Superclass: vtkVector[T,4] This class is a templated data type for storing and manipulating rectangles. The memory layout is a contiguous array of the specified type, such that a float[4] can be cast to a vtkRectf and manipulated. Also a float[12] could be cast and used as a vtkRectf[3]. Provided Types: vtkRect[float64] => vtkRect vtkRect[float32] => vtkRect vtkRect[int32] => vtkRect vtkCommonDataModelPython.vtkRectivtkRecti - no description provided. Superclass: vtkRect[int32] vtkRecti() vtkRecti(int x, int y, int width, int height) explicit vtkRecti(const int *init) vtkRecti(const &vtkRecti) @W vtkRectivtkCommonDataModelPython.vtkRectfvtkRectf - no description provided. Superclass: vtkRect[float32] vtkRectf() vtkRectf(float x, float y, float width, float height) explicit vtkRectf(const float *init) vtkRectf(const &vtkRectf) @W vtkRectfvtkCommonDataModelPython.vtkRectdvtkRectd - no description provided. Superclass: vtkRect[float64] vtkRectd() vtkRectd(double x, double y, double width, double height) explicit vtkRectd(const double *init) vtkRectd(const &vtkRectd) @W vtkRectdOP@O0O`0d0p0@@#X% TP a` a a a` aaaPaaa@!!a@!!!@!b!`a0rap@%p <aa a !a!ap"a #a#ap$a%a%!`&!'a'!P(!)!)!`*Y!,a.ja0}0@1%p1 1<2a3a4a5a5a`6a7a7a`8a9a9!0:!:ap;!<!<!p=! >@!`@aB<aPC}CD%D D<F}FPG%G G<H}PIJ%@J PJTKpLzRx $xeOAC $De@FC B$leOAC $e0FC B$eOAC $f0FC B$ fdAC B$4`gAC B$\g0FC B$gAC B$Xh0FC B$`hAC B$h@FC B,$h#AC M$Tk%AC B$|k AC $kTAC E$mAC I$nAC I$nAC I$DoAC I$loAC I$pAC I$pAC I$qAC I$ qAC I$4rAC I$\xrAC G$sAC G$sAC I$tAC G$xtAC G$$uAC G$LuAC G$tvbAC G$XxAC I$zrAC I$X{AC ${AC E$<|%AC B$d| AC $|<AC E$}AC I$~AC I$AC I$,AC I$TAC I$|AC I$AC I$AC I$AC I$AC I$DAC G$lAC G$AC I$AC G$AC G$ AC G$4 AC G$\ YAC G$ ЈAC I$ xjAC I$ }AC $ AC E$$ %AC B$L AC $t <AC E$ AC I$ AC I$ (AC I$ AC I$< AC I$d AC I$ AC I$ AC I$ AC I$ AC I$, AC G$T pAC G$| AC I$ `AC G$ ؔAC G$ `AC G$ AC G$D p@AC G$l AC I$ <AC I$ (}AC $ AC E$ %AC B$4 AC $\<AC E$ }AC 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