(%%__text__TEXT(__gcc_except_tab__TEXT__data__DATA  (..__cstring__TEXT@\ __compact_unwind__LD!h$/__eh_frame__TEXT`#x(&0 h2   0CP4 P2UHH=H5H'H uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5HHt H tH[]H=H[]fUHAVSH0HuHHEЋFEHEHEH}ȃuoHutqH]H=HAt1H= HtH= Ht HLcHuL1H0[A^]f.@UHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=LAtbH=LtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkSphere C++: static vtkSphere *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkSphere C++: vtkSphere *NewInstance() EvaluateFunctionV.EvaluateFunction([float, float, float]) -> float C++: double EvaluateFunction(double x[3]) override; V.EvaluateFunction(vtkDataArray, vtkDataArray) C++: virtual void EvaluateFunction(vtkDataArray *input, vtkDataArray *output) V.EvaluateFunction(float, float, float) -> float C++: virtual double EvaluateFunction(double x, double y, double z) Evaluate sphere equation ((x-x0)^2 + (y-y0)^2 + (z-z0)^2) - R^2. EvaluateGradientV.EvaluateGradient([float, float, float], [float, float, float]) C++: void EvaluateGradient(double x[3], double n[3]) override; Evaluate sphere gradient. SetRadiusV.SetRadius(float) C++: virtual void SetRadius(double _arg) Set / get the radius of the sphere. The default is 0.5. GetRadiusV.GetRadius() -> float C++: virtual double GetRadius() Set / get the radius of the sphere. The default is 0.5. SetCenterV.SetCenter(float, float, float) C++: void SetCenter(double, double, double) V.SetCenter((float, float, float)) C++: void SetCenter(double a[3]) GetCenterV.GetCenter() -> (float, float, float) C++: double *GetCenter() Set / get the center of the sphere. The default is (0,0,0). ComputeBoundingSphereV.ComputeBoundingSphere([float, ...], int, [float, float, float, float], [int, int]) C++: static void ComputeBoundingSphere(double *pts, vtkIdType numPts, double sphere[4], vtkIdType hints[2]) Create a bounding sphere from a set of points. The set of points is defined by an array of doubles, in the order of x-y-z (which repeats for each point). An optional hints array provides a guess for the initial bounding sphere; the two values in the hints array are the two points expected to be the furthest apart. 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