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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkMoleculeMapper C++: static vtkMoleculeMapper *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkMoleculeMapper C++: vtkMoleculeMapper *NewInstance() SetInputDataV.SetInputData(vtkMolecule) C++: void SetInputData(vtkMolecule *in) Get/Set the input vtkMolecule. GetInputV.GetInput() -> vtkMolecule C++: vtkMolecule *GetInput() Get/Set the input vtkMolecule. UseBallAndStickSettingsV.UseBallAndStickSettings() C++: void UseBallAndStickSettings() Set ivars to default ball-and-stick settings. This is equivalent to the following: - SetRenderAtoms( true ) - SetRenderBonds( true ) - SetAtomicRadiusType( VDWRadius ) - SetAtomicRadiusScaleFactor( 0.3 ) - SetBondColorMode( DiscreteByAtom ) - SetUseMultiCylindersForBonds( true ) - SetBondRadius( 0.075 ) UseVDWSpheresSettingsV.UseVDWSpheresSettings() C++: void UseVDWSpheresSettings() Set ivars to default van der Waals spheres settings. This is equivalent to the following: - SetRenderAtoms( true ) - SetRenderBonds( true ) - SetAtomicRadiusType( VDWRadius ) - SetAtomicRadiusScaleFactor( 1.0 ) - SetBondColorMode( DiscreteByAtom ) - SetUseMultiCylindersForBonds( true ) - SetBondRadius( 0.075 ) UseLiquoriceStickSettingsV.UseLiquoriceStickSettings() C++: void UseLiquoriceStickSettings() Set ivars to default liquorice stick settings. This is equivalent to the following: - SetRenderAtoms( true ) - SetRenderBonds( true ) - SetAtomicRadiusType( UnitRadius ) - SetAtomicRadiusScaleFactor( 0.1 ) - SetBondColorMode( DiscreteByAtom ) - SetUseMultiCylindersForBonds( false ) - SetBondRadius( 0.1 ) UseFastSettingsV.UseFastSettings() C++: void UseFastSettings() Set ivars to use fast settings that may be useful for rendering extremely large molecules where the overall shape is more important than the details of the atoms/bond. This is equivalent to the following: - SetRenderAtoms( true ) - SetRenderBonds( true ) - SetAtomicRadiusType( UnitRadius ) - SetAtomicRadiusScaleFactor( 0.60 ) - SetBondColorMode( SingleColor ) - SetBondColor( 50, 50, 50 ) - SetUseMultiCylindersForBonds( false ) - SetBondRadius( 0.075 ) GetRenderAtomsV.GetRenderAtoms() -> bool C++: virtual bool GetRenderAtoms() Get/Set whether or not to render atoms. Default: On. SetRenderAtomsV.SetRenderAtoms(bool) C++: virtual void SetRenderAtoms(bool _arg) Get/Set whether or not to render atoms. Default: On. RenderAtomsOnV.RenderAtomsOn() C++: virtual void RenderAtomsOn() Get/Set whether or not to render atoms. Default: On. RenderAtomsOffV.RenderAtomsOff() C++: virtual void RenderAtomsOff() Get/Set whether or not to render atoms. Default: On. GetRenderBondsV.GetRenderBonds() -> bool C++: virtual bool GetRenderBonds() Get/Set whether or not to render bonds. Default: On. SetRenderBondsV.SetRenderBonds(bool) C++: virtual void SetRenderBonds(bool _arg) Get/Set whether or not to render bonds. Default: On. RenderBondsOnV.RenderBondsOn() C++: virtual void RenderBondsOn() Get/Set whether or not to render bonds. Default: On. RenderBondsOffV.RenderBondsOff() C++: virtual void RenderBondsOff() Get/Set whether or not to render bonds. Default: On. GetRenderLatticeV.GetRenderLattice() -> bool C++: virtual bool GetRenderLattice() Get/Set whether or not to render the unit cell lattice, if present. Default: On. SetRenderLatticeV.SetRenderLattice(bool) C++: virtual void SetRenderLattice(bool _arg) Get/Set whether or not to render the unit cell lattice, if present. Default: On. RenderLatticeOnV.RenderLatticeOn() C++: virtual void RenderLatticeOn() Get/Set whether or not to render the unit cell lattice, if present. Default: On. RenderLatticeOffV.RenderLatticeOff() C++: virtual void RenderLatticeOff() Get/Set whether or not to render the unit cell lattice, if present. Default: On. GetAtomicRadiusTypeV.GetAtomicRadiusType() -> int C++: virtual int GetAtomicRadiusType() Get/Set the type of radius used to generate the atoms. Default: VDWRadius. If CustomArrayRadius is used, the VertexData array named 'radii' is used for per-atom radii. SetAtomicRadiusTypeV.SetAtomicRadiusType(int) C++: virtual void SetAtomicRadiusType(int _arg) Get/Set the type of radius used to generate the atoms. Default: VDWRadius. If CustomArrayRadius is used, the VertexData array named 'radii' is used for per-atom radii. GetAtomicRadiusTypeAsStringV.GetAtomicRadiusTypeAsString() -> string C++: const char *GetAtomicRadiusTypeAsString() Get/Set the type of radius used to generate the atoms. Default: VDWRadius. If CustomArrayRadius is used, the VertexData array named 'radii' is used for per-atom radii. SetAtomicRadiusTypeToCovalentRadiusV.SetAtomicRadiusTypeToCovalentRadius() C++: void SetAtomicRadiusTypeToCovalentRadius() Get/Set the type of radius used to generate the atoms. Default: VDWRadius. If CustomArrayRadius is used, the VertexData array named 'radii' is used for per-atom radii. SetAtomicRadiusTypeToVDWRadiusV.SetAtomicRadiusTypeToVDWRadius() C++: void SetAtomicRadiusTypeToVDWRadius() Get/Set the type of radius used to generate the atoms. Default: VDWRadius. If CustomArrayRadius is used, the VertexData array named 'radii' is used for per-atom radii. SetAtomicRadiusTypeToUnitRadiusV.SetAtomicRadiusTypeToUnitRadius() C++: void SetAtomicRadiusTypeToUnitRadius() Get/Set the type of radius used to generate the atoms. Default: VDWRadius. If CustomArrayRadius is used, the VertexData array named 'radii' is used for per-atom radii. SetAtomicRadiusTypeToCustomArrayRadiusV.SetAtomicRadiusTypeToCustomArrayRadius() C++: void SetAtomicRadiusTypeToCustomArrayRadius() Get/Set the type of radius used to generate the atoms. Default: VDWRadius. If CustomArrayRadius is used, the VertexData array named 'radii' is used for per-atom radii. GetAtomicRadiusScaleFactorV.GetAtomicRadiusScaleFactor() -> float C++: virtual float GetAtomicRadiusScaleFactor() Get/Set the uniform scaling factor applied to the atoms. This is ignored when AtomicRadiusType == CustomArrayRadius. Default: 0.3. SetAtomicRadiusScaleFactorV.SetAtomicRadiusScaleFactor(float) C++: virtual void SetAtomicRadiusScaleFactor(float _arg) Get/Set the uniform scaling factor applied to the atoms. This is ignored when AtomicRadiusType == CustomArrayRadius. Default: 0.3. GetUseMultiCylindersForBondsV.GetUseMultiCylindersForBonds() -> bool C++: virtual bool GetUseMultiCylindersForBonds() Get/Set whether multicylinders will be used to represent multiple bonds. Default: On. SetUseMultiCylindersForBondsV.SetUseMultiCylindersForBonds(bool) C++: virtual void SetUseMultiCylindersForBonds(bool _arg) Get/Set whether multicylinders will be used to represent multiple bonds. Default: On. UseMultiCylindersForBondsOnV.UseMultiCylindersForBondsOn() C++: virtual void UseMultiCylindersForBondsOn() Get/Set whether multicylinders will be used to represent multiple bonds. Default: On. UseMultiCylindersForBondsOffV.UseMultiCylindersForBondsOff() C++: virtual void UseMultiCylindersForBondsOff() Get/Set whether multicylinders will be used to represent multiple bonds. Default: On. GetBondColorModeV.GetBondColorMode() -> int C++: virtual int GetBondColorMode() Get/Set the method by which bonds are colored. * If 'SingleColor' is used, all bonds will be the same color. Use * SetBondColor to set the rgb values used. * If 'DiscreteByAtom' is selected, each bond is colored using the * same lookup table as the atoms at each end, with a sharp color * boundary at the bond center. SetBondColorModeV.SetBondColorMode(int) C++: virtual void SetBondColorMode(int _arg) Get/Set the method by which bonds are colored. * If 'SingleColor' is used, all bonds will be the same color. Use * SetBondColor to set the rgb values used. * If 'DiscreteByAtom' is selected, each bond is colored using the * same lookup table as the atoms at each end, with a sharp color * boundary at the bond center. GetBondColorModeAsStringV.GetBondColorModeAsString() -> string C++: const char *GetBondColorModeAsString() Get/Set the method by which bonds are colored. * If 'SingleColor' is used, all bonds will be the same color. Use * SetBondColor to set the rgb values used. * If 'DiscreteByAtom' is selected, each bond is colored using the * same lookup table as the atoms at each end, with a sharp color * boundary at the bond center. SetBondColorModeToSingleColorV.SetBondColorModeToSingleColor() C++: void SetBondColorModeToSingleColor() Get/Set the method by which bonds are colored. * If 'SingleColor' is used, all bonds will be the same color. Use * SetBondColor to set the rgb values used. * If 'DiscreteByAtom' is selected, each bond is colored using the * same lookup table as the atoms at each end, with a sharp color * boundary at the bond center. SetBondColorModeToDiscreteByAtomV.SetBondColorModeToDiscreteByAtom() C++: void SetBondColorModeToDiscreteByAtom() Get/Set the method by which bonds are colored. * If 'SingleColor' is used, all bonds will be the same color. Use * SetBondColor to set the rgb values used. * If 'DiscreteByAtom' is selected, each bond is colored using the * same lookup table as the atoms at each end, with a sharp color * boundary at the bond center. GetBondColorV.GetBondColor() -> (int, int, int) C++: unsigned char *GetBondColor() SetBondColorV.SetBondColor(int, int, int) C++: void SetBondColor(unsigned char, unsigned char, unsigned char) V.SetBondColor((int, int, int)) C++: void SetBondColor(unsigned char a[3]) GetBondRadiusV.GetBondRadius() -> float C++: virtual float GetBondRadius() Get/Set the radius of the bond cylinders. Default: 0.075 SetBondRadiusV.SetBondRadius(float) C++: virtual void SetBondRadius(float _arg) Get/Set the radius of the bond cylinders. Default: 0.075 GetLatticeColorV.GetLatticeColor() -> (int, int, int) C++: unsigned char *GetLatticeColor() SetLatticeColorV.SetLatticeColor(int, int, int) C++: void SetLatticeColor(unsigned char, unsigned char, unsigned char) V.SetLatticeColor((int, int, int)) C++: void SetLatticeColor(unsigned char a[3]) GetSelectedAtomsAndBondsV.GetSelectedAtomsAndBonds(vtkSelection, vtkIdTypeArray, vtkIdTypeArray) C++: virtual void GetSelectedAtomsAndBonds( vtkSelection *selection, vtkIdTypeArray *atomIds, vtkIdTypeArray *bondIds) Extract the ids atoms and/or bonds rendered by this molecule from a vtkSelection object. The vtkIdTypeArray GetSelectedAtomsV.GetSelectedAtoms(vtkSelection, vtkIdTypeArray) C++: virtual void GetSelectedAtoms(vtkSelection *selection, vtkIdTypeArray *atomIds) Extract the ids atoms and/or bonds rendered by this molecule from a vtkSelection object. The vtkIdTypeArray GetSelectedBondsV.GetSelectedBonds(vtkSelection, vtkIdTypeArray) C++: virtual void GetSelectedBonds(vtkSelection *selection, vtkIdTypeArray *bondIds) Extract the ids atoms and/or bonds rendered by this molecule from a vtkSelection object. The vtkIdTypeArray RenderV.Render(vtkRenderer, vtkActor) C++: void Render(vtkRenderer *, vtkActor *) override; Reimplemented from base class ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Reimplemented from base class GetBoundsV.GetBounds() -> (float, ...) C++: double *GetBounds() override; V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) override; Reimplemented from base class FillInputPortInformationV.FillInputPortInformation(int, vtkInformation) -> int C++: int FillInputPortInformation(int port, vtkInformation *info) override; Reimplemented from base class GetSupportsSelectionV.GetSupportsSelection() -> bool C++: bool GetSupportsSelection() override; Reimplemented from base class vtkMappervtkAbstractMapper3DvtkAbstractMappervtkAlgorithmvtkObjectvtkObjectBasevtkMoleculevtkSelectionvtkIdTypeArrayvtkRenderervtkActorvtkWindowp_voidvtkInformation! 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