(//__text__TEXTp2__gcc_except_tab__TEXTpP8__data__DATAPZ__cstring__TEXT`o(__compact_unwind__LD@[__eh_frame__TEXTH` h2  `nL( PUUHH=H5HGH uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5HHt H tH[]H=H[]fUHAVSH0HuH;HEЋFEHEHEH}ȃu\Hut^H]H=HAtH= Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=2LAtOH= Lt}utBA9vXtAvXILHu6H}1H([A^A_]ILHuHHfDUHAVSH HuH!HEDvDuHG]]y HHtHG(HtD9uHcXXHt1H}111 HHHH [A^]UHAWAVAUATSHHHuHHEFEHGMĉMȅyHHhL(H}AC6HcH}Le1EIcM,LDMbE+EăH}HuH}LDDEArII9IDI91HHHHHtfA4AtHHuHnDA ALALALALALAL AL ALALALALALALALALHH9u H}1H}HEH9NSE1؃HpHHH‰уHs1qHH)1AALADALAD AL0AD AL0AD@ALPAD@ALPAD`ALpAD`ALpH HuHt8HHf.ADA ADALH HuH9cuLLE~<1fAA.Du z HH9uHuH}LDHt+1H}HEH9t HtHHH[A\A]A^A_]HHH}HEH9uHH}HEH9t HtH fDUHAVSH HuHJHEDvDuHG]]y HHtHG(HtD9uHcX\Ht1H}111 HHHH [A^]UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHX`Ht1H}111HH [A^]HtH5HHHHHUHAVSH HuHԢHEDvDuHG]]y HHtHG(HtD9uHcXHHt1H}111 HHHH [A^]UHAWAVSH(HuHϢHED~D}HG]ԉ]؅y HHtaLw(MtXA)Au}utBA9vhtAvhILHu6H}1H([A^A_]ILHuHHfDUHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHcXhHt1H}111 HHHH [A^]UHAWAVAUATSHHHuHHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuHBHEDvDuHG]]y HHtHG(HtD9uHXpHt1H}111HH [A^]HtH52HHHHHUHAWAVAUATSHHHuHПHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDM+E+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9QVE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9}t LL LLAE~21AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]IcIH}HEH9uHH}HEH9t HtH f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5OHHHHHf.UHAWAVAUATSHHHuHNHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuH7HEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5oHHHHHf.UHAWAVAUATSHHHuHٚHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5HHHHHf.UHAVSH HuHZHEDvDuHG]]y HHtHG(HtD9uHcHt1H}111 HHHH [A^]f.UHAVSH HuHNHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5/HHHHHf.UHAWAVAUATSHHHuHTHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDM+E+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9QVE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9}t LL LLAE~21AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]IcIH}HEH9uHH}HEH9t HtH f.UHAVSH HuHkHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5?HHHHHf.UHAWAVAUATSHHHuH4HEFEHGM̉MЅyHHQL(H}E11AC6HcH}LmEIcI\IDMPE+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuHmfDAL ALLALLAL L ALLALLALLALLHI9uH}E1H}HEH9RWE1DHpHHH‰уHs1uHH)1f.fADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9_LLE~=1AD.u z HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5/HHHHHf.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHcHt1H}111 HHHH [A^]f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5HHHHHf.UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBHuH}tD}utHA9tAILHu6H}1H([A^A_]ILHuHHUHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHcHt1H}111 HHHH [A^]f.UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBH5H}HU}t;ILHHuHHH}1H([A^A_]fUHAVSH HuH_HEDvDuHG]]y HHtHG(HtD9uHHt1H}111 HHHH [A^]f.UHAWAVAUATSHHHuHHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5HHHHHf.UHAWAVAUATSHHHuHjHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuH)HEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5/HHHHHf.UHAWAVAUATSHHHuHHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuHًHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5OHHHHHf.UHAWAVAUATSHHHuHrHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5oHHHHHf.UHAWAVAUATSHHHuHHEFEHGM̉MЅyHHQL(H}E11AC6HcH}LmEIcI\IDMPE+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuHmfDAL ALLALLAL L ALLALLALLALLHI9uH}E1H}HEH9RWE1DHpHHH‰уHs1uHH)1f.fADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9_LLE~=1AD.u z HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5_HHHHHf.UHAWAVSH(HuHjHED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBHuH}tD}utHA9tAILHu6H}1H([A^A_]ILHuHHUHAVSH HuH"HEDvDuHG]]y HHtHG(HtD9uHcHt1H}111 HHHH [A^]f.UHAVSH HuH HEDvDuHG]]y HHtHG(HtD9uHcHt1H}111 HHHH [A^]f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5HHHHHf.UHAVSH HuH$HEDvDuHG]]y HHtHG(HtD9uHHt1H}111HH [A^]HtH5HHHHHf.UHAWAVSH(HuHVHED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBHuH}tD}utHA9tAILHu6H}1H([A^A_]ILHuHHUHAVSH HuH>HEDvDuHG]]y HHtHG(HtD9uHcHt1H}111 HHHH [A^]f.UHAWAVSH(HuHUHED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBH5H}HU}t;I LHHuHHH}1H([A^A_]fUHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uH Ht1H}111 HHHH [A^]f.UHAWAVAUATSHHHuHHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]L%I$H}HEH9uHH}HEH9t HtH f.UHAVSH HuHhHEDvDuHG]]y HHtHG(HtD9uH(Ht1H}111HH [A^]HtH5HHHHHf.UHAWAVAUATSHHHuHHEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDM+E+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9QVE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9}t LL LLAE~21AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]IcIH}HEH9uHH}HEH9t HtH f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uH0Ht1H}111HH [A^]HtH5HHHHHf.UHAWAVAUATSHHHuH.HEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDM+E+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9QVE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9}t LL LLAE~21AL; u HI9uHuH}1LDHt,E1H}HEH9t HtLHH[A\A]A^A_]IcIH}HEH9uHH}HEH9t HtH f.UHAVSH HuHHEDvDuHG]]y HHtHG(HtD9uH8Ht1H}111HH [A^]HtH5HHHHHf.UHAWAVAUATSHHHuH_HEFEHGM̉MЅyHH-L(H}E11AC6HcH}LmEIcI\IDME+ẼH}LDEEArKDH9JI91HHLLHtAt4HHuH=fDAL ALLALLAL L HI9uH}E1H}HEH9AFE1DHpHHH‰уHs1iHH)1ADALLAD AL0D L0AD@ALPD@LPAD`ALpD`LpH HuHt8HHf.DADALD H HuL9LLE~81AL; 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Superclass: vtkObject This class is inspired by the Exodus II file format, but because this class does not depend on the Exodus library, it should be possible to use it to represent metadata for other dataset file formats. Sandia Labs uses it in their Exodus II reader, their Exodus II writer and their EnSight writer. vtkDistributedDataFilter looks for metadata attached to it's input and redistributes the metadata with the grid. The fields in this class are those described in the document "EXODUS II: A Finite Element Data Model", SAND92-2137, November 1995. Element and node IDs stored in this object must be global IDs, in the event that the original dataset was partitioned across many files. One way to initialize this object is by using vtkExodusModel (a Sandia class used by the Sandia Exodus reader). That class will take an open Exodus II file and a vtkUnstructuredGrid drawn from it and will set the required fields. Alternatively, you can use all the Set* methods to set the individual fields. This class does not copy the data, it simply uses your pointer. This class will free the storage associated with your pointer when the class is deleted. Most fields have sensible defaults. The only requirement is that if you are using this ModelMetadata to write out an Exodus or EnSight file in parallel, you must SetBlockIds and SetBlockIdArrayName. Your vtkUnstructuredGrid must have a cell array giving the block ID for each cell. @warning The Exodus II library supports an optimized element order map (section 3.7 in the SAND document). It contains all the element IDs, listed in the order in which a solver should process them. We don't include this, and won't unless there is a request. @warning There is an assumption in some classes that the name of the cell array containing global element ids is "GlobalElementId" and the name of the point array containing global node ids is "GlobalNodeId". (element == cell) and (node == point). @sa vtkDistributedDataFilter vtkExtractCells IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkModelMetadata C++: static vtkModelMetadata *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkModelMetadata C++: vtkModelMetadata *NewInstance() PrintGlobalInformationV.PrintGlobalInformation() C++: virtual void PrintGlobalInformation() The global fields are those which pertain to the whole file. Examples are the title, information lines, and list of block IDs. This method prints out all the global information. PrintLocalInformationV.PrintLocalInformation() C++: virtual void PrintLocalInformation() The local fields are those which depend on exactly which blocks, which time step, and which variables you read in from the file. Examples are the number of cells in each block, and the list of nodes in a node set, or the value of the global variables at a time step. If VERBOSE_TESTING is defined in your execution environment, this method will print more than mere counts, and actually print a few of the IDs, distribution factors and so on. If VERY_VERBOSE_TESTING is defined, it will print out all ID lists, distribution factor lists, and so on. SetTitleV.SetTitle(string) C++: virtual void SetTitle(const char *_arg) The title of the dataset. GetTitleV.GetTitle() -> string C++: const char *GetTitle() The title of the dataset. GetNumberOfInformationLinesV.GetNumberOfInformationLines() -> int C++: int GetNumberOfInformationLines() Get the number of information lines. SetTimeStepIndexV.SetTimeStepIndex(int) C++: virtual void SetTimeStepIndex(int _arg) Set the index of the time step represented by the results data in the file attached to this ModelMetadata object. Time step indices start at 0 in this file, they start at 1 in an Exodus file. GetTimeStepIndexV.GetTimeStepIndex() -> int C++: int GetTimeStepIndex() Set the index of the time step represented by the results data in the file attached to this ModelMetadata object. Time step indices start at 0 in this file, they start at 1 in an Exodus file. SetTimeStepsV.SetTimeSteps(int, [float, ...]) C++: void SetTimeSteps(int numberOfTimeSteps, float *timeStepValues) Set the total number of time steps in the file, and the value at each time step. We use your time step value array and delete it when we're done. GetNumberOfTimeStepsV.GetNumberOfTimeSteps() -> int C++: int GetNumberOfTimeSteps() GetTimeStepValuesV.GetTimeStepValues() -> (float, ...) C++: float *GetTimeStepValues() Get the time step values GetDimensionV.GetDimension() -> int C++: int GetDimension() Get the dimension of the model. This is also the number of coordinate names. SetNumberOfBlocksV.SetNumberOfBlocks(int) C++: virtual void SetNumberOfBlocks(int _arg) The number of blocks in the file. Set this before setting any of the block arrays. GetNumberOfBlocksV.GetNumberOfBlocks() -> int C++: int GetNumberOfBlocks() The number of blocks in the file. Set this before setting any of the block arrays. SetBlockIdsV.SetBlockIds([int, ...]) C++: void SetBlockIds(int *) An arbitrary integer ID for each block. We use your pointer, and free the memory when the object is freed. GetBlockIdsV.GetBlockIds() -> (int, ...) C++: int *GetBlockIds() SetBlockNumberOfElementsV.SetBlockNumberOfElements([int, ...]) -> int C++: int SetBlockNumberOfElements(int *nelts) Set or get a pointer to a list of the number of elements in each block. We use your pointers, and free the memory when the object is freed. GetBlockNumberOfElementsV.GetBlockNumberOfElements() -> (int, ...) C++: int *GetBlockNumberOfElements() SetBlockNodesPerElementV.SetBlockNodesPerElement([int, ...]) C++: void SetBlockNodesPerElement(int *) Set or get a pointer to a list of the number of nodes in the elements of each block. We use your pointers, and free the memory when the object is freed. GetBlockNodesPerElementV.GetBlockNodesPerElement() -> (int, ...) C++: int *GetBlockNodesPerElement() SetBlockElementIdListV.SetBlockElementIdList([int, ...]) C++: void SetBlockElementIdList(int *) Set or get a pointer to a list global element IDs for the elements in each block. We use your pointers, and free the memory when the object is freed. GetBlockElementIdListV.GetBlockElementIdList() -> (int, ...) C++: int *GetBlockElementIdList() GetSumElementsPerBlockV.GetSumElementsPerBlock() -> int C++: int GetSumElementsPerBlock() Get the length of the list of elements in every block. GetBlockElementIdListIndexV.GetBlockElementIdListIndex() -> (int, ...) C++: int *GetBlockElementIdListIndex() Get a list of the index into the BlockElementIdList of the start of each block's elements. SetBlockNumberOfAttributesPerElementV.SetBlockNumberOfAttributesPerElement([int, ...]) -> int C++: int SetBlockNumberOfAttributesPerElement(int *natts) Set or get a pointer to a list of the number of attributes stored for the elements in each block. We use your pointers, and free the memory when the object is freed. GetBlockNumberOfAttributesPerElementV.GetBlockNumberOfAttributesPerElement() -> (int, ...) C++: int *GetBlockNumberOfAttributesPerElement() SetBlockAttributesV.SetBlockAttributes([float, ...]) C++: void SetBlockAttributes(float *) Set or get a pointer to a list of the attributes for all blocks. The order of the list should be by block, by element within the block, by attribute. Omit blocks that don't have element attributes. GetBlockAttributesV.GetBlockAttributes() -> (float, ...) C++: float *GetBlockAttributes() GetSizeBlockAttributeArrayV.GetSizeBlockAttributeArray() -> int C++: int GetSizeBlockAttributeArray() Get the length of the list of floating point block attributes. GetBlockAttributesIndexV.GetBlockAttributesIndex() -> (int, ...) C++: int *GetBlockAttributesIndex() Get a list of the index into the BlockAttributes of the start of each block's element attribute list. SetNumberOfNodeSetsV.SetNumberOfNodeSets(int) C++: virtual void SetNumberOfNodeSets(int _arg) The number of node sets in the file. Set this value before setting the various node set arrays. GetNumberOfNodeSetsV.GetNumberOfNodeSets() -> int C++: int GetNumberOfNodeSets() The number of node sets in the file. Set this value before setting the various node set arrays. SetNodeSetNamesV.SetNodeSetNames(vtkStringArray) C++: void SetNodeSetNames(vtkStringArray *names) GetNodeSetNamesV.GetNodeSetNames() -> vtkStringArray C++: vtkStringArray *GetNodeSetNames() SetNodeSetIdsV.SetNodeSetIds([int, ...]) C++: void SetNodeSetIds(int *) Set or get the list the IDs for each node set. Length of list is the number of node sets. We use your pointer, and free the memory when the object is freed. GetNodeSetIdsV.GetNodeSetIds() -> (int, ...) C++: int *GetNodeSetIds() SetNodeSetSizeV.SetNodeSetSize([int, ...]) C++: void SetNodeSetSize(int *) Set or get a pointer to a list of the number of nodes in each node set. We use your pointer, and free the memory when the object is freed. GetNodeSetSizeV.GetNodeSetSize() -> (int, ...) C++: int *GetNodeSetSize() SetNodeSetNodeIdListV.SetNodeSetNodeIdList([int, ...]) C++: void SetNodeSetNodeIdList(int *) Set or get a pointer to a concatenated list of the IDs of all nodes in each node set. First list all IDs in node set 0, then all IDs in node set 1, and so on. We use your pointer, and free the memory when the object is freed. GetNodeSetNodeIdListV.GetNodeSetNodeIdList() -> (int, ...) C++: int *GetNodeSetNodeIdList() SetNodeSetNumberOfDistributionFactorsV.SetNodeSetNumberOfDistributionFactors([int, ...]) C++: void SetNodeSetNumberOfDistributionFactors(int *) Set or get a list of the number of distribution factors stored by each node set. This is either 0 or equal to the number of nodes in the node set. Length of list is number of node sets. We use your pointer, and free the memory when the object is freed. GetNodeSetNumberOfDistributionFactorsV.GetNodeSetNumberOfDistributionFactors() -> (int, ...) C++: int *GetNodeSetNumberOfDistributionFactors() SetNodeSetDistributionFactorsV.SetNodeSetDistributionFactors([float, ...]) C++: void SetNodeSetDistributionFactors(float *) Set or get a list of the distribution factors for the node sets. The list is organized by node set, and within node set by node. We use your pointer, and free the memory when the object is freed. GetNodeSetDistributionFactorsV.GetNodeSetDistributionFactors() -> (float, ...) C++: float *GetNodeSetDistributionFactors() SetSumNodesPerNodeSetV.SetSumNodesPerNodeSet(int) C++: virtual void SetSumNodesPerNodeSet(int _arg) Get the total number of nodes in all node sets GetSumNodesPerNodeSetV.GetSumNodesPerNodeSet() -> int C++: int GetSumNodesPerNodeSet() Get the total number of nodes in all node sets GetSumDistFactPerNodeSetV.GetSumDistFactPerNodeSet() -> int C++: int GetSumDistFactPerNodeSet() Get the total number of distribution factors stored for all node sets GetNodeSetNodeIdListIndexV.GetNodeSetNodeIdListIndex() -> (int, ...) C++: int *GetNodeSetNodeIdListIndex() Get a list of the index of the starting entry for each node set in the list of node set node IDs. GetNodeSetDistributionFactorIndexV.GetNodeSetDistributionFactorIndex() -> (int, ...) C++: int *GetNodeSetDistributionFactorIndex() Get a list of the index of the starting entry for each node set in the list of node set distribution factors. SetNumberOfSideSetsV.SetNumberOfSideSets(int) C++: virtual void SetNumberOfSideSets(int _arg) Set or get the number of side sets. Set this value before setting any of the other side set arrays. GetNumberOfSideSetsV.GetNumberOfSideSets() -> int C++: int GetNumberOfSideSets() Set or get the number of side sets. Set this value before setting any of the other side set arrays. SetSideSetNamesV.SetSideSetNames(vtkStringArray) C++: void SetSideSetNames(vtkStringArray *names) GetSideSetNamesV.GetSideSetNames() -> vtkStringArray C++: vtkStringArray *GetSideSetNames() SetSideSetIdsV.SetSideSetIds([int, ...]) C++: void SetSideSetIds(int *) Set or get a pointer to a list giving the ID of each side set. We use your pointer, and free the memory when the object is freed. GetSideSetIdsV.GetSideSetIds() -> (int, ...) C++: int *GetSideSetIds() SetSideSetSizeV.SetSideSetSize([int, ...]) -> int C++: int SetSideSetSize(int *sizes) Set or get a pointer to a list of the number of sides in each side set. We use your pointer, and free the memory when the object is freed. GetSideSetSizeV.GetSideSetSize() -> (int, ...) C++: int *GetSideSetSize() SetSideSetNumberOfDistributionFactorsV.SetSideSetNumberOfDistributionFactors([int, ...]) -> int C++: int SetSideSetNumberOfDistributionFactors(int *df) Set or get a pointer to a list of the number of distribution factors stored by each side set. Each side set has either no distribution factors, or 1 per node in the side set. We use your pointer, and free the memory when the object is freed. GetSideSetNumberOfDistributionFactorsV.GetSideSetNumberOfDistributionFactors() -> (int, ...) C++: int *GetSideSetNumberOfDistributionFactors() SetSideSetElementListV.SetSideSetElementList([int, ...]) C++: void SetSideSetElementList(int *) Set or get a pointer to a list of the elements containing each side in each side set. The list is organized by side set, and within side set by element. We use your pointer, and free the memory when the object is freed. GetSideSetElementListV.GetSideSetElementList() -> (int, ...) C++: int *GetSideSetElementList() SetSideSetSideListV.SetSideSetSideList([int, ...]) C++: void SetSideSetSideList(int *) Set or get a pointer to the element side for each side in the side set. (See the manual for the convention for numbering sides in different types of cells.) Side Ids are arranged by side set and within side set by side, and correspond to the SideSetElementList. We use your pointer, and free the memory when the object is freed. GetSideSetSideListV.GetSideSetSideList() -> (int, ...) C++: int *GetSideSetSideList() SetSideSetNumDFPerSideV.SetSideSetNumDFPerSide([int, ...]) C++: void SetSideSetNumDFPerSide(int *numNodes) Set or get a pointer to a list of the number of nodes in each side of each side set. This list is organized by side set, and within side set by side. We use your pointer, and free the memory when the object is freed. GetSideSetNumDFPerSideV.GetSideSetNumDFPerSide() -> (int, ...) C++: int *GetSideSetNumDFPerSide() SetSideSetDistributionFactorsV.SetSideSetDistributionFactors([float, ...]) C++: void SetSideSetDistributionFactors(float *) Set or get a pointer to a list of all the distribution factors. For every side set that has distribution factors, the number of factors per node was given in the SideSetNumberOfDistributionFactors array. If this number for a given side set is N, then for that side set we have N floating point values for each node for each side in the side set. If nodes are repeated in more than one side, we repeat the distribution factors. So this list is in order by side set, by node. We use your pointer, and free the memory when the object is freed. GetSideSetDistributionFactorsV.GetSideSetDistributionFactors() -> (float, ...) C++: float *GetSideSetDistributionFactors() SetSumSidesPerSideSetV.SetSumSidesPerSideSet(int) C++: virtual void SetSumSidesPerSideSet(int _arg) Get the total number of sides in all side sets GetSumSidesPerSideSetV.GetSumSidesPerSideSet() -> int C++: int GetSumSidesPerSideSet() Get the total number of sides in all side sets GetSumDistFactPerSideSetV.GetSumDistFactPerSideSet() -> int C++: int GetSumDistFactPerSideSet() Get the total number of distribution factors stored for all side sets GetSideSetListIndexV.GetSideSetListIndex() -> (int, ...) C++: int *GetSideSetListIndex() Get a list of the index of the starting entry for each side set in the list of side set side IDs. GetSideSetDistributionFactorIndexV.GetSideSetDistributionFactorIndex() -> (int, ...) C++: int *GetSideSetDistributionFactorIndex() Get a list of the index of the starting entry for each side set in the list of side set distribution factors. GetNumberOfBlockPropertiesV.GetNumberOfBlockProperties() -> int C++: int GetNumberOfBlockProperties() The number of block properties (global variables) SetBlockPropertyValueV.SetBlockPropertyValue([int, ...]) C++: void SetBlockPropertyValue(int *) Set or get value for each variable for each block. List the integer values in order by variable and within variable by block. GetBlockPropertyValueV.GetBlockPropertyValue() -> (int, ...) C++: int *GetBlockPropertyValue() GetNumberOfNodeSetPropertiesV.GetNumberOfNodeSetProperties() -> int C++: int GetNumberOfNodeSetProperties() The number of node set properties (global variables) SetNodeSetPropertyValueV.SetNodeSetPropertyValue([int, ...]) C++: void SetNodeSetPropertyValue(int *) Set or get value for each variable for each node set. List the integer values in order by variable and within variable by node set. GetNodeSetPropertyValueV.GetNodeSetPropertyValue() -> (int, ...) C++: int *GetNodeSetPropertyValue() GetNumberOfSideSetPropertiesV.GetNumberOfSideSetProperties() -> int C++: int GetNumberOfSideSetProperties() The number of side set properties (global variables) SetSideSetPropertyValueV.SetSideSetPropertyValue([int, ...]) C++: void SetSideSetPropertyValue(int *) Set or get value for each variable for each side set. List the integer values in order by variable and within variable by side set. GetSideSetPropertyValueV.GetSideSetPropertyValue() -> (int, ...) C++: int *GetSideSetPropertyValue() GetNumberOfGlobalVariablesV.GetNumberOfGlobalVariables() -> int C++: int GetNumberOfGlobalVariables() Get the number of global variables per time step SetGlobalVariableValueV.SetGlobalVariableValue([float, ...]) C++: void SetGlobalVariableValue(float *f) Set or get the values of the global variables at the current time step. GetGlobalVariableValueV.GetGlobalVariableValue() -> (float, ...) C++: float *GetGlobalVariableValue() SetElementVariableTruthTableV.SetElementVariableTruthTable([int, ...]) C++: void SetElementVariableTruthTable(int *) A truth table indicating which element variables are defined for which blocks. The variables are all the original element variables that were in the file. The table is by block ID and within block ID by variable. GetElementVariableTruthTableV.GetElementVariableTruthTable() -> (int, ...) C++: int *GetElementVariableTruthTable() SetAllVariablesDefinedInAllBlocksV.SetAllVariablesDefinedInAllBlocks(int) C++: virtual void SetAllVariablesDefinedInAllBlocks(int _arg) Instead of a truth table of all "1"s, you can set this instance variable to indicate that all variables are defined in all blocks. AllVariablesDefinedInAllBlocksOnV.AllVariablesDefinedInAllBlocksOn() C++: virtual void AllVariablesDefinedInAllBlocksOn() Instead of a truth table of all "1"s, you can set this instance variable to indicate that all variables are defined in all blocks. AllVariablesDefinedInAllBlocksOffV.AllVariablesDefinedInAllBlocksOff() C++: virtual void AllVariablesDefinedInAllBlocksOff() Instead of a truth table of all "1"s, you can set this instance variable to indicate that all variables are defined in all blocks. GetAllVariablesDefinedInAllBlocksV.GetAllVariablesDefinedInAllBlocks() -> int C++: int GetAllVariablesDefinedInAllBlocks() Instead of a truth table of all "1"s, you can set this instance variable to indicate that all variables are defined in all blocks. GetOriginalNumberOfElementVariablesV.GetOriginalNumberOfElementVariables() -> int C++: int GetOriginalNumberOfElementVariables() The ModelMetadata object may contain these lists: o the variables in the original data file o the variables created in the u grid from those original variables o a mapping from the grid variable names to the original names o a list of the number of components each grid variable has * (Example: Variables in Exodus II files are all scalars. Some are * combined by the ExodusReader into vector variables in the grid.) * These methods return names of the original variables, the names * of the grid variables, a list of the number of components in * each grid variable, and a list of the index into the list of * original variable names where the original name of the first * component of a grid variable may be found. The names of subsequent * components would immediately follow the name of the the first * component. GetNumberOfElementVariablesV.GetNumberOfElementVariables() -> int C++: int GetNumberOfElementVariables() GetElementVariableNumberOfComponentsV.GetElementVariableNumberOfComponents() -> (int, ...) C++: int *GetElementVariableNumberOfComponents() GetMapToOriginalElementVariableNamesV.GetMapToOriginalElementVariableNames() -> (int, ...) C++: int *GetMapToOriginalElementVariableNames() GetOriginalNumberOfNodeVariablesV.GetOriginalNumberOfNodeVariables() -> int C++: int GetOriginalNumberOfNodeVariables() GetNumberOfNodeVariablesV.GetNumberOfNodeVariables() -> int C++: int GetNumberOfNodeVariables() GetNodeVariableNumberOfComponentsV.GetNodeVariableNumberOfComponents() -> (int, ...) C++: int *GetNodeVariableNumberOfComponents() GetMapToOriginalNodeVariableNamesV.GetMapToOriginalNodeVariableNames() -> (int, ...) C++: int *GetMapToOriginalNodeVariableNames() FreeAllGlobalDataV.FreeAllGlobalData() C++: void FreeAllGlobalData() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeAllLocalDataV.FreeAllLocalData() C++: void FreeAllLocalData() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeBlockDependentDataV.FreeBlockDependentData() C++: void FreeBlockDependentData() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeOriginalElementVariableNamesV.FreeOriginalElementVariableNames() C++: void FreeOriginalElementVariableNames() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeOriginalNodeVariableNamesV.FreeOriginalNodeVariableNames() C++: void FreeOriginalNodeVariableNames() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeUsedElementVariableNamesV.FreeUsedElementVariableNames() C++: void FreeUsedElementVariableNames() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeUsedNodeVariableNamesV.FreeUsedNodeVariableNames() C++: void FreeUsedNodeVariableNames() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeUsedElementVariablesV.FreeUsedElementVariables() C++: void FreeUsedElementVariables() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. FreeUsedNodeVariablesV.FreeUsedNodeVariables() C++: void FreeUsedNodeVariables() Free selected portions of the metadata when updating values in the vtkModelMetadata object. Resetting a particular field, (i.e. SetNodeSetIds) frees the previous setting, but if you are not setting every field, you may want to do a wholesale "Free" first. * FreeAllGlobalData frees all the fields which don't depend on * which time step, which blocks, or which variables are in the input. * FreeAllLocalData frees all the fields which do depend on which * time step, blocks or variables are in the input. * FreeBlockDependentData frees all metadata fields which depend on * which blocks were read in. ResetV.Reset() C++: void Reset() Set the object back to it's initial state vtkObjectvtkObjectBasep_voidvtkStringArrayOP `!a!`!`!!aap ! a !p ZXAp!`!!a!XA0!%XA!XA!XAԌ !!!0"!"%XA &!&HXA0*!*!+!P,a0-!-a.!0/XA P2!3XA806!6XAP:!:XAh=!>HXAB!BaC!@D!D!E!`Fa@G!GaH!@IXA`L! 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