X HSxHS__text__TEXTxU__data__DATA`h\L__cstring__TEXTP3__compact_unwind__LD(L N___eh_frame__TEXTHOQ h2  _@cx P%UHH=H5H7H uHH=H]ÐUH]fDUHAVSIH=H5HH uHH=H5HLt H t01Ht int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkImageRectilinearWipe C++: static vtkImageRectilinearWipe *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkImageRectilinearWipe C++: vtkImageRectilinearWipe *NewInstance() SetPositionV.SetPosition(int, int) C++: void SetPosition(int, int) V.SetPosition((int, int)) C++: void SetPosition(int a[2]) GetPositionV.GetPosition() -> (int, int) C++: int *GetPosition() Set/Get the location of the image transition. Note that position is specified in pixels. SetAxisV.SetAxis(int, int) C++: void SetAxis(int, int) V.SetAxis((int, int)) C++: void SetAxis(int a[2]) GetAxisV.GetAxis() -> (int, int) C++: int *GetAxis() Set/Get the location of the wipe axes. The default is X,Y (ie vector values of 0 and 1). SetInput1DataV.SetInput1Data(vtkDataObject) C++: virtual void SetInput1Data(vtkDataObject *in) Set the two inputs to this filter. SetInput2DataV.SetInput2Data(vtkDataObject) C++: virtual void SetInput2Data(vtkDataObject *in) SetWipeV.SetWipe(int) C++: virtual void SetWipe(int _arg) Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. GetWipeMinValueV.GetWipeMinValue() -> int C++: virtual int GetWipeMinValue() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. GetWipeMaxValueV.GetWipeMaxValue() -> int C++: virtual int GetWipeMaxValue() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. GetWipeV.GetWipe() -> int C++: virtual int GetWipe() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. SetWipeToQuadV.SetWipeToQuad() C++: void SetWipeToQuad() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. SetWipeToHorizontalV.SetWipeToHorizontal() C++: void SetWipeToHorizontal() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. SetWipeToVerticalV.SetWipeToVertical() C++: void SetWipeToVertical() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. SetWipeToLowerLeftV.SetWipeToLowerLeft() C++: void SetWipeToLowerLeft() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. SetWipeToLowerRightV.SetWipeToLowerRight() C++: void SetWipeToLowerRight() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. SetWipeToUpperLeftV.SetWipeToUpperLeft() C++: void SetWipeToUpperLeft() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. SetWipeToUpperRightV.SetWipeToUpperRight() C++: void SetWipeToUpperRight() Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. 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