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HD HTCL*?$1vtkPolyDataToImageStencilvtkImagingStencilPython.vtkPolyDataToImageStencilvtkPolyDataToImageStencil - use polydata to mask an image Superclass: vtkImageStencilSource The vtkPolyDataToImageStencil class will convert polydata into an image stencil. The polydata can either be a closed surface mesh or a series of polyline contours (one contour per slice). @warning If contours are provided, the contours must be aligned with the Z planes. Other contour orientations are not supported. @sa vtkImageStencil vtkImageAccumulate vtkImageBlend vtkImageReslice IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkPolyDataToImageStencil C++: static vtkPolyDataToImageStencil *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkPolyDataToImageStencil C++: vtkPolyDataToImageStencil *NewInstance() SetInputDataV.SetInputData(vtkPolyData) C++: virtual void SetInputData(vtkPolyData *) Specify the implicit function to convert into a stencil. GetInputV.GetInput() -> vtkPolyData C++: vtkPolyData *GetInput() Specify the implicit function to convert into a stencil. SetToleranceV.SetTolerance(float) C++: virtual void SetTolerance(double _arg) The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. GetToleranceMinValueV.GetToleranceMinValue() -> float C++: virtual double GetToleranceMinValue() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. GetToleranceMaxValueV.GetToleranceMaxValue() -> float C++: virtual double GetToleranceMaxValue() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. GetToleranceV.GetTolerance() -> float C++: virtual double GetTolerance() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. 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