X x__text__TEXT8 xxu__data__DATA@   ".__cstring__TEXT` __compact_unwind__LDp#__eh_frame__TEXTH0 h2  $2 'H P"UHH=H5HG H uHH=H]ÐUH]fDUHSPHH=H5H H uHH=H5 HHt H tH[]H=H[]fUHAVSH0HuH HEЋFEHEHEH}ȃuoHutqH]H= HAt1H=iHtH=lHt HLcHuL1H0[A^]f.@UHAWAVSH(HuH HED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH= LAtbH=XLtOH=[Lt}utBA9vPtAvPILHu6H}1H([A^A_]ILHuHHfDUHAVSH HuH HEDvDuHG]]y HHt H(HtD9uEt"_PHt*11H}111 HHuHcHHH [A^]UHAVSH HuH HEDvDuHG]]y HHt"H(HtD9uEt$Ht(1.H}111HHuHHHH [A^]s HD JV5M~vtkGeoEdgeStrategyvtkInfovisLayoutPython.vtkGeoEdgeStrategyvtkGeoEdgeStrategy - Layout graph edges on a globe as arcs. Superclass: vtkEdgeLayoutStrategy vtkGeoEdgeStrategy produces arcs for each edge in the input graph. This is useful for viewing lines on a sphere (e.g. the earth). The arcs may "jump" above the sphere's surface using ExplodeFactor. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkGeoEdgeStrategy C++: static vtkGeoEdgeStrategy *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkGeoEdgeStrategy C++: vtkGeoEdgeStrategy *NewInstance() SetGlobeRadiusV.SetGlobeRadius(float) C++: virtual void SetGlobeRadius(double _arg) The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude. GetGlobeRadiusV.GetGlobeRadius() -> float C++: virtual double GetGlobeRadius() The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude. SetExplodeFactorV.SetExplodeFactor(float) C++: virtual void SetExplodeFactor(double _arg) Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2. GetExplodeFactorV.GetExplodeFactor() -> float C++: virtual double GetExplodeFactor() Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2. SetNumberOfSubdivisionsV.SetNumberOfSubdivisions(int) C++: virtual void SetNumberOfSubdivisions(int _arg) The number of subdivisions in the arc. The default is 20. GetNumberOfSubdivisionsV.GetNumberOfSubdivisions() -> int C++: virtual int GetNumberOfSubdivisions() The number of subdivisions in the arc. The default is 20. 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